| New video |
| Written by Chris |
| Friday, 21 August 2009 12:59 |
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Another quick video. Shows the scale of the new landscape, and a bit of fighting. Still this is very early, much more to do with the combat system, and I will probably end up replacing most of these animations in the long run. Still no real blood either, but there will be, don't worry.
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| Last Updated on Monday, 24 August 2009 12:44 |
You've probably thought of adding uniform colors, right?
To tell which guys belong to you.
Looks very good so far, I like the ragdolls when the person... dies? Or faints or whatever.
I have no optimisation at all yet, but on my geforce 7800 I can get 50 characters fighting at 20fps. Not that good, but I will optimise.
My view distance at the moment is set to 15km and it runs smoothly. You can zoom in anywhere in the world but only within a reasonable range of one of your characters (you're not omnipotent). You won't be able to zoom out that far in the final game.