Progress updates


Stuff I've been doing pt.2
Written by Chris   
Thursday, 22 July 2010 14:00

Buildings!  Thats what I've been doing.  They now have proper interiors with stuff in, and the walls turn invisible when you go inside:

So I now have the advantage of a massive seamless terrain, with seamlessly integrated building interiors.  There are a few limitations that result from all this seamlessness however.  Firstly the when the walls vanish the interior looks kind of like a thin paper shell rather than thick walls.  Secondly I cannot make the building's walls vanish independently, meaning that if one building goes invisible-walls mode, then all the other buildings do as well.

In other words, it doesn't look great but its a fair trade-off for an entirely seamless world with a high frame-rate.  Meaning its better for gameplay as fights can spill into buildings and archers can shoot from windows.

I hope to have as much of the interior furniture dynamic too, meaning stuff can get knocked over in a fight and bodies go flying out of windows as you are walking past.  The problem I face with this though, is if an interior gets messed up, when and how do I tidy it all up again without the player noticing?

 

 
Stuff I've been doing pt.1
Written by Chris   
Friday, 02 July 2010 11:14

The site is dead and it must look to everyone that the project is dead too.  Its not, I just can't be bothered with site updates.  So I've decided to keep a regular-ish dev diary going, and just show whatever I've been doing.  There won't be anymore demos for a couple of months, but thats because I'm making the next release a big one.

So firstly, my mission has been to stop the game NPCs from looking like clones.  I've been making a lot of clothing and equipment models, nothing is textured yet.  I've also added backpacks of various sizes.  These will expand your inventory, but also add to your weight and tire you out quicker.  On the other hand that is good training for your strength and fitness.  Backpacks are essential for traders.  There are also now separate equipment slots for boots, shirt, armour, legs, backpack and headwear.

 

I've also been trying skin tone adjustments, but so far I can't come up with a formula that looks very natural.

 

 
May update - Equipment and enemies
Written by Chris   
Sunday, 09 May 2010 14:30

I suppose I should post these updates a little more because the site looks dead and it makes the game look dead.  The reality is I can't be bothered because I'm too busy working on the game, so don't worry- silence means progress.  A lot of developers will harp on and on about  their game and they don't even have anything for screenshots yet.

Anyway aside from working on the usual bits like performance and feature-fixing I've been thinking about the gameplay, more specifically how to get some gameplay in there at all to get things started, while working around the limited features of the progress so far.

So I'm starting to add the core of basic RPG gameplay:  Enemies, and equipment.  Thats things to fight and gear to earn, stuff to do and stuff to work towards.  Its a nice simple start.

So I've started working on art for a while, purely for the purpose of creating lots of items and a few enemies other than cloned "bandits".  I'm going to add some feral mutant-cannibal guys, and lots of weapons and equipment, and more character customising.  I would like to also add some creatures and beasts to fight with, but at the moment I don't have the money to buy the stock art I need, so they will be on hold a little while longer.

Last Updated on Thursday, 22 July 2010 14:17
 
January update
Written by Chris   
Sunday, 31 January 2010 15:07

While I promised a new demo for January, I had an overwhelming number of emails asking instead for a screenshot and further delays, so here you go!

Demo will be in the next week or two, and will feature 1 rubbish town with mindless civilians in it, pathfinding, and a better framerate.  Lots of crashes have been fixed, and lots of crashes have been added.  Other than that though its essentially not much different to the last demo and still has nothing to do.  Things should start getting better within the next few updates though, and I'm hoping to have some decent gameplay by summer.

Last Updated on Sunday, 09 May 2010 14:52
 
Progress update:
Written by Chris   
Thursday, 03 December 2009 19:02
Demo January!  Done pathfinding!  Makin' towns! 
Last Updated on Sunday, 31 January 2010 15:34
 
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