July Community Update
‘Caliburn’ here again for another update on Kenshi. As with previous posts, I’ll start by recapping a few things going on with the continued support for
Continue Reading‘Caliburn’ here again for another update on Kenshi. As with previous posts, I’ll start by recapping a few things going on with the continued support for
Continue Reading‘Caliburn’ here, it’s past time for another instalment of Kenshi development updates. As our second entry while working from home and with several new members of
Continue ReadingIn this month’s community update we’re working from home, welcoming several new hires to Lo-Fi and learning a bit more about performance considerations in Kenshi 2.
Continue ReadingIn this month’s community update we wanted to acknowledge teaming up on the trailer, share some important news regarding the recent Korean translation, and provide some
Continue ReadingTranslations: Added Korean Language support. Korean fans can check out the official press release on Newswire. Once again Lo-Fi would like to extend a huge thanks
Continue ReadingIt’s a new month and I am once again asking you to read a developer update. In addition to pushing another sizeable patch to the main
Continue ReadingBug Fixes: Removed the “Disable civilians in towns” option as it was causing some issues with things like Waystations being unpopulated, and no longer made a
Continue ReadingNow that the holiday season is officially behind us and Michael Bublé prepares to return to hibernation, there’s a lot to look back on in 2019.
Continue ReadingDuring October we confirmed our focus on Kenshi 2 before covering ways to get your fix of curated and studio-led Kenshi content, existing events and upcoming
Continue ReadingPatch is live v1.0.40 pushing previous experimental branch updates to the main Kenshi branch for all users. Below is a collated list of all of the
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