{"id":1082,"date":"2015-04-07T17:33:29","date_gmt":"2015-04-07T17:33:29","guid":{"rendered":"http:\/\/lofigames.com\/?p=1082"},"modified":"2015-04-07T17:33:29","modified_gmt":"2015-04-07T17:33:29","slug":"dev-blog-2-lights","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/dev-blog-2-lights\/","title":{"rendered":"Dev Blog # 2: Lights"},"content":{"rendered":"<p>Hi everyone,\u00a0hope you enjoyed the Easter holidays! Here&#8217;s what each of the team has been up to\u00a0during the past week or two&#8230;<\/p>\n<h4>GUI<\/h4>\n<p>Mayk and Otto have been mostly still working on\u00a0the GUI and character editor together, re-organizing the information and improving the layouts.\u00a0E<span style=\"line-height: 1.5;\">very panel and window of the GUI that is shown in-game is being re-worked while trying to keep flexibility for new future content. They hope to be finished with this in the next week or two.<\/span><\/p>\n<h4>New Race<\/h4>\n<p>Otto&#8217;s currently in the sculpting process of another new race, messing around with shapes and different looks. Hopefully this will be finished and we&#8217;ll have some images next week.<\/p>\n<h4>Lighting<\/h4>\n<p>With DirectX11 mostly finished now, Sam&#8217;s briefly moved on to lighting effects. The ambient light model has been improved, and support for point lights and spotlights has been added. Otto&#8217;s finished modeling the\u00a0lamp posts, however the programming remains unfinished while\u00a0Sam returns to fixing up the\u00a0more important task of path finding.<\/p>\n<p style=\"text-align: center;\"><em>Lamp posts and hand held lamps:<\/em><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-2-lights\/lights\/\" rel=\"attachment wp-att-1084\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1084 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Lights.jpg\" alt=\"\u7167\u660e\" width=\"630\" height=\"620\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Lights.jpg 630w, https:\/\/lofigames.com\/wp-content\/uploads\/Lights-300x295.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/Lights-65x65.jpg 65w, https:\/\/lofigames.com\/wp-content\/uploads\/Lights-70x70.jpg 70w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><em>Work-in-progress screenshots of darkness:<\/em><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-2-lights\/night1\/\" rel=\"attachment wp-att-1086\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1086 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/night1.jpg\" alt=\"night1\" width=\"636\" height=\"388\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/night1.jpg 750w, https:\/\/lofigames.com\/wp-content\/uploads\/night1-300x183.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/night1-166x102.jpg 166w\" sizes=\"auto, (max-width: 636px) 100vw, 636px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-2-lights\/night2\/\" rel=\"attachment wp-att-1087\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1087 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/night2.jpg\" alt=\"night2\" width=\"637\" height=\"389\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/night2.jpg 750w, https:\/\/lofigames.com\/wp-content\/uploads\/night2-300x183.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/night2-166x102.jpg 166w\" sizes=\"auto, (max-width: 637px) 100vw, 637px\" \/><\/a><\/p>\n<h4>New Outpost<\/h4>\n<p>Oli&#8217;s\u00a0currently making a\u00a0very large, highly defend-able, stand-alone outpost to be finished within the next few days. Here are some work in progress screenshots:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/dev-blog-2-lights\/outpost_citadel\/\" rel=\"attachment wp-att-1089\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1089 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Outpost_Citadel.jpg\" alt=\"Outpost_Citadel\" width=\"636\" height=\"669\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Outpost_Citadel.jpg 800w, https:\/\/lofigames.com\/wp-content\/uploads\/Outpost_Citadel-285x300.jpg 285w\" sizes=\"auto, (max-width: 636px) 100vw, 636px\" \/><\/a><\/p>\n<h4>Disguises<\/h4>\n<p>Chris has been devising ways for slaves to escape their captors, at the moment he&#8217;s working on the AI for slavers to recognise escapees disguised as one of their own. Eventually,\u00a0escapees who have been permanently marked as slaves will even be recognized out in the world after they are free.<\/p>\n<p>&nbsp;<\/p>\n<p><em>Although we originally planned for an early April release for this update, it&#8217;s now been pushed back a couple of extra weeks. The new content has broken some of the old stuff and will need fixing before we can release it in a more playable state &#8211; at least there should be plenty of content to play around with though&#8230;<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Hi everyone,\u00a0hope you enjoyed the Easter holidays! Here&#8217;s what each of the team has been up to\u00a0during the past week or two&#8230; GUI Mayk and Otto have been mostly still working on\u00a0the GUI and character editor together, re-organizing the information and improving the layouts.\u00a0Every panel and window of the GUI that is shown in-game is being re-worked while trying to keep flexibility for new future content. They hope to be finished with this in the next week or two. New Race Otto&#8217;s currently in the sculpting process of another new race, messing around with shapes and different looks. Hopefully this will be finished and we&#8217;ll have some images next week. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1087,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[35,10,103,41,53,39],"class_list":["post-1082","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-3d-design","tag-dev-blog","tag-lighting","tag-progress","tag-team","tag-town-building","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1082","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=1082"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1082\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media\/1087"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=1082"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=1082"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=1082"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}