{"id":1177,"date":"2015-05-12T07:53:32","date_gmt":"2015-05-12T07:53:32","guid":{"rendered":"http:\/\/lofigames.com\/?p=1177"},"modified":"2015-05-15T10:52:53","modified_gmt":"2015-05-15T10:52:53","slug":"update-0-74-0-so-big-experimental","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/update-0-74-0-so-big-experimental\/","title":{"rendered":"Update 0.74.0 &#8220;So Big&#8221; Experimental"},"content":{"rendered":"<p>The latest update is now out on Steam! To download it, you will need to <a href=\"http:\/\/steamcommunity.com\/app\/233860\/discussions\/5\/540737262411186819\/\" target=\"_blank\" rel=\"nofollow noopener\">opt in to Steam Experimental<\/a>.<\/p>\n<h3>0.74.0 &#8220;So big&#8221;<\/h3>\n<p>This is a super unstable version, it&#8217;s not ready for release but because there hasn&#8217;t been a release for a long time I&#8217;m putting it out in the &#8220;Experimental&#8221; branch so people who are interested can play around with it. If I try to fix everything first then I&#8217;ll just keep delaying it more and more until the players lynch me. If you&#8217;d prefer to play it when more stable, we recommend waiting a couple of weeks after patching.<\/p>\n<h4>RECOMMENDATIONS:<\/h4>\n<ul>\n<li>Keep the &#8220;view distance&#8221; low, it has a drastic effect on performance. This is caused by the terrain engine, it&#8217;s getting fixed in a future update<\/li>\n<li>Keeping the population size low will help performance too<\/li>\n<li>Run the game fullscreen, disable civilian NPCs, turn off shadows will all improve the frame rate<\/li>\n<li>Running the game in DirectX11 mode has a better frame rate<\/li>\n<\/ul>\n<h4>SLAVERY!<\/h4>\n<ul>\n<li>There is a slave camp in the west. Any newly captured slaves will be sent to the camp. Escape attempts will be met with harpoons. Intruders will be captured.<\/li>\n<li>Slavers strip slaves and shave their heads. Confiscated items are put into storage. Slaves are kept in cages and made to work in the mines during the day.<\/li>\n<li>Slaves have shackles locked onto their feet. They can&#8217;t be removed unless lock-picked or broken with tools.<\/li>\n<li>Stolen items are now tagged and the original owner can recognise them<\/li>\n<li>More limits to trading\/looting things at a distance, can&#8217;t take items from other peoples storage without looting it directly<\/li>\n<li>\u5909\u88c5\u3057\u307e\u3057\u3087\u3046\u3002\u5225\u306e\u6d3e\u95a5\u306e\u5236\u670d\u3092\u7740\u308c\u3070\u3001\u6c17\u53d6\u3089\u308c\u306a\u3044\u9650\u308a\u3001NPC\u306f\u3042\u306a\u305f\u3092\u4ef2\u9593\u3060\u3068\u52d8\u9055\u3044\u3057\u307e\u3059\u3002<\/li>\n<li>NPC towns can have gates, gate guards that challenge you on approach, and recognise unauthorised intruders and escaping prisoners<\/li>\n<\/ul>\n<h4>OTHER FEATURES<\/h4>\n<ul>\n<li>New race added, the Shek (People keep complaining that we are adding races instead of fixing bugs- The guy who makes the races is an artist, he&#8217;s not the same person as the ones fixing bugs!)<\/li>\n<li>New character editor that uses morph targets for the facial features instead of bones. Looks better, gives more control, and has better in-game performance.<\/li>\n<li>Character models overhauled, male and female faces look much better, less piggy.<\/li>\n<li>New GUI re-skin and overhaul.<\/li>\n<li>Turrets are faster at aiming. NPC guards can man turrets.<\/li>\n<li>Lots of upgrades and features added to the construction set<\/li>\n<li>Support added for level mods (to add towns and stuff to the map)<\/li>\n<li>Support added for physics object attachment to characters and animals<\/li>\n<li>AI system tune up- better performance and no task oscillation bugs<\/li>\n<li>Added auto-job for the corpse furnace (careful, they&#8217;ll burn any loot too)<\/li>\n<\/ul>\n<h4>RENDERERING<\/h4>\n<ul>\n<li>DX11 mode (DX9 still supported, but will look crappier and run slower)<\/li>\n<li>Lights! Night time is darker, buildings can have lights mounted on them<\/li>\n<li>New global illumination ambient lighting model, and BRDF material shaders<\/li>\n<\/ul>\n<h4>FIXES OF NOTE<\/h4>\n<ul>\n<li>Improved the terrain collision accuracy<\/li>\n<li>NPCs won&#8217;t loot someone who&#8217;s being carried<\/li>\n<li>Fixed the bug where guards wouldn&#8217;t protect you from bandits<\/li>\n<li>Ragdolls are now created on the background thread<\/li>\n<li>Fixed the invisible ragdoll bug<\/li>\n<li>Fixed missing upper body combat animations<\/li>\n<li>Fixed harpoons getting stuck in mid-air<\/li>\n<li>Stopped large animals trying to attack targets inside buildings<\/li>\n<\/ul>\n<h4>NEXT UPDATES<\/h4>\n<ul>\n<li>Will be focused on bug-fixing and stabilisation<\/li>\n<li>Will have a new movement system to avoid the characters getting stuck, flickering, and random framerate drops caused by Havok, until then we&#8217;ve worked some quick-fixes into the current release to help things as best we can<\/li>\n<li>After the performance issues are sorted out the wall placement problems will be looked at<\/li>\n<\/ul>\n<h4>CURRENT BUGS:<\/h4>\n<ul>\n<li>The gui is not 100% finished and full of cosmetic bugs<\/li>\n<li>The pathfinder is super broken right now (movement flickers, getting stuck, no collision, and performance drags) because we aren&#8217;t quite finished with a re-write, it will be updated properly\u00a0asap<\/li>\n<li>Still needs more features for the lights, like more techs, types, power-related light brightness and stat penalties for working in the darkness, personal lanterns<\/li>\n<li>Still needs more ways of getting enslaved<\/li>\n<li>Performance is terrible, it will improve drastically with 2 future updates: The pathfinder (ETA: 2-3 weeks) and the terrain system fix (ETA: 1-2 months)<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>The latest update is now out on Steam! To download it, you will need to opt in to Steam Experimental. 0.74.0 &#8220;So big&#8221; This is a super unstable version, it&#8217;s not ready for release but because there hasn&#8217;t been a release for a long time I&#8217;m putting it out in the &#8220;Experimental&#8221; branch so people who are interested can play around with it. If I try to fix everything first then I&#8217;ll just keep delaying it more and more until the players lynch me. If you&#8217;d prefer to play it when more stable, we recommend waiting a couple of weeks after patching. RECOMMENDATIONS: Keep the &#8220;view distance&#8221; low, it has [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1177","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=1177"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1177\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=1177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=1177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=1177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}