{"id":1291,"date":"2015-07-20T11:02:05","date_gmt":"2015-07-20T11:02:05","guid":{"rendered":"http:\/\/lofigames.com\/?p=1291"},"modified":"2015-07-20T11:09:25","modified_gmt":"2015-07-20T11:09:25","slug":"update-0-74-29-giant-swamp-frogs","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/update-0-74-29-giant-swamp-frogs\/","title":{"rendered":"Update 0.74.29 + Giant Swamp Frogs"},"content":{"rendered":"<p>Feature-wise, progress for Kenshi has been trickling along slowly this past month or two, however we now\u00a0finally have\u00a0some\u00a0screens of what our artists have been working on while the programmers fix bugs:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/update-0-74-29-giant-swamp-frogs\/swampfrog\/\" rel=\"attachment wp-att-1292\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1292 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/swampfrog.jpg\" alt=\"swampfrog\" width=\"600\" height=\"549\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/swampfrog.jpg 600w, https:\/\/lofigames.com\/wp-content\/uploads\/swampfrog-300x275.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">^ Another new creature, a giant frog from the swamplands area of the new world map, all modeled up but still in need of animating. Note that Swamp Frogs aren&#8217;t yet released in game.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/update-0-74-29-giant-swamp-frogs\/land1\/\" rel=\"attachment wp-att-1293\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1293\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/land1.jpg\" alt=\"land1\" width=\"800\" height=\"421\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/land1.jpg 800w, https:\/\/lofigames.com\/wp-content\/uploads\/land1-300x158.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a> <a href=\"http:\/\/lofigames.com\/update-0-74-29-giant-swamp-frogs\/land2\/\" rel=\"attachment wp-att-1294\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1294\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/land2.jpg\" alt=\"land2\" width=\"801\" height=\"419\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/land2.jpg 900w, https:\/\/lofigames.com\/wp-content\/uploads\/land2-300x157.jpg 300w\" sizes=\"auto, (max-width: 801px) 100vw, 801px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">^ More mystery ruins for the New Lands<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/update-0-74-29-giant-swamp-frogs\/land3\/\" rel=\"attachment wp-att-1295\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1295\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/land3.jpg\" alt=\"land3\" width=\"801\" height=\"421\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/land3.jpg 900w, https:\/\/lofigames.com\/wp-content\/uploads\/land3-300x158.jpg 300w\" sizes=\"auto, (max-width: 801px) 100vw, 801px\" \/><\/a> <a href=\"http:\/\/lofigames.com\/update-0-74-29-giant-swamp-frogs\/land4\/\" rel=\"attachment wp-att-1296\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1296\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/land4.jpg\" alt=\"land4\" width=\"801\" height=\"421\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/land4.jpg 900w, https:\/\/lofigames.com\/wp-content\/uploads\/land4-300x158.jpg 300w\" sizes=\"auto, (max-width: 801px) 100vw, 801px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">^ Scaffolds of a mining town on the border of the Tar Sands. (Eventually there will be buildings on the flat tops with bridges connecting the flat-topped islands of rock\/ small settlements. The tarry canyon bottoms will be fog-filled, unconnected from the tops and poisonous. So far, this is all procedural)<\/p>\n<p style=\"text-align: center;\">And in our latest update, Chris recently added the small feature of Mercenary Shops. You&#8217;ll now be able to hire temporary mercs to defend your base &#8211; these are currently only in the Experimental build and you&#8217;ll need to import to a new game for them to appear.<\/p>\n<h2 class=\"bb_h1\">Changelogs<\/h2>\n<div class=\"bb_h1\">Now for the\u00a0latest stability patches from over the last week, available now on Steam. Remember to import to a new game with new updates:<\/div>\n<div class=\"bb_h1\"><\/div>\n<h4 class=\"bb_h1\">0.74.25<\/h4>\n<ul class=\"bb_ul\">\n<li>Possible fix for characters vanishing into the void<\/li>\n<li>Fixes for the auto-jobs AI getting stuck. If it still happens in any situations I will need someone to send me a savegame for it.<\/li>\n<li>Improvement to the &#8220;reset positions&#8221; import function that will recover missing squads<\/li>\n<li>Fix for when engineers stand idle as a result of an unreachable building<\/li>\n<li>A fix for the prospecting window<\/li>\n<li>A few more small things and stability fixes<\/li>\n<li>Fix for 32-bit mode not running<\/li>\n<\/ul>\n<h4 class=\"bb_h1\">0.74.26 (Stable version)<\/h4>\n<ul class=\"bb_ul\">\n<li>Walls now don&#8217;t affect pathfinding until they are 20% built<\/li>\n<li>Another possible fix for characters vanishing into the void<\/li>\n<li>Some more auto-job AI fixes<\/li>\n<li>Re-enabled civilian NPCs<\/li>\n<li>More stability<\/li>\n<li>Fixed characters running on the spot when the navmesh updates<\/li>\n<\/ul>\n<h4 class=\"bb_h1\">0.74.27<\/h4>\n<ul class=\"bb_ul\">\n<li>AI fixes for the slave camp<\/li>\n<li>Another fix for &#8220;reset positions&#8221; not recovering all squads<\/li>\n<li>Fix for character movement overshooting the destination<\/li>\n<li>More small fixes for movement and AI<\/li>\n<li>Lights don&#8217;t work until you finish building them<\/li>\n<\/ul>\n<h4 class=\"bb_h1\">0.74.28<\/h4>\n<ul class=\"bb_ul\">\n<li>2nd AI fix for movement overshooting the destination<\/li>\n<li>Bugfix that was causing increased loading times at startup<\/li>\n<li>Small combat animation fix<\/li>\n<li>Dogs are less bitey, have more time between attacks<\/li>\n<\/ul>\n<h4 class=\"bb_h1\">0.74.29 (Experimental opt-in version)<\/h4>\n<ul class=\"bb_ul\">\n<li>Added a mercenary guild that can be hired to guard your base. Need to import a new game to see their shops appear in towns<\/li>\n<li>Fixed the &#8220;Day&#8221; always being 1 in some cases<\/li>\n<li>A fix for getting stuck in doors<\/li>\n<li>More stability improvements<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Please keep sending in your crash dumps and bug reports, it&#8217;s been a massive help so far, thank you to everyone!<\/p>\n<h4 class=\"bb_h1\">CURRENT STATUS:<\/h4>\n<p><em>Updates will continue to focus on bug-fixing and stability for the near future, my goal is to get a reasonably stable version released before we carry on with major features.<\/em><br \/>\n<em>For this period Steam updates will be frequent- every day or two-, and the &#8220;Stable&#8221; and &#8220;Experimental&#8221; versions of the game will be similar. Once a stable build is achieved I will release a new standalone installer for the non-Steam folks.\u00a0Most of our work will depend on the awesome players who send in crashDump files and buggy save games.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Feature-wise, progress for Kenshi has been trickling along slowly this past month or two, however we now\u00a0finally have\u00a0some\u00a0screens of what our artists have been working on while the programmers fix bugs: ^ Another new creature, a giant frog from the swamplands area of the new world map, all modeled up but still in need of animating. Note that Swamp Frogs aren&#8217;t yet released in game. ^ More mystery ruins for the New Lands ^ Scaffolds of a mining town on the border of the Tar Sands. (Eventually there will be buildings on the flat tops with bridges connecting the flat-topped islands of rock\/ small settlements. The tarry canyon bottoms will [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1293,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,4],"tags":[35,12,30,11,66,29,41,14,85],"class_list":["post-1291","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-updates","category-progress-announcements","tag-3d-design","tag-bases","tag-bug-fixes","tag-buildings","tag-environment-design","tag-patches","tag-progress","tag-towns","tag-world-map","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=1291"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1291\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media\/1293"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=1291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=1291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=1291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}