{"id":1317,"date":"2015-08-28T08:47:50","date_gmt":"2015-08-28T08:47:50","guid":{"rendered":"http:\/\/lofigames.com\/?p=1317"},"modified":"2015-08-28T08:48:09","modified_gmt":"2015-08-28T08:48:09","slug":"update-0-75-0-out-now","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/update-0-75-0-out-now\/","title":{"rendered":"Update 0.75.0 Out Now"},"content":{"rendered":"<p>The thievery update is out, in the &#8220;experimental&#8221; Steam branch only for now. It&#8217;s probably unstable and still in need of further balancing, so it&#8217;s there as opt-in for those who want to try it out.<\/p>\n<p><b>0.75.0<\/b><\/p>\n<ul class=\"bb_ul\">\n<li>-Town populations slowly regenerate when residents die. Killing off a lot of NPCs that are affiliated with a nearby town will weaken that town slightly, it&#8217;s possible to wipe out all the cannibal patrols roaming near a cannibal village for example. Currently &#8220;homeless&#8221; factions like the bandits are not affected by this.<\/li>\n<li>-brought back the town info tooltip on the mapscreen to show population information. I will rely on player feedback for balancing it.<\/li>\n<\/ul>\n<ul class=\"bb_ul\">\n<li><b>-Crime system (in progress) <\/b><\/li>\n<li>-You can now steal from shops<\/li>\n<li>-Crimes are recognised by the AI<\/li>\n<li>-Police can put a bounty on your head and arrest you<\/li>\n<li>-Civilians can raise the alarm and call police attention to a crime<\/li>\n<li>-Pickpocketing: NPC is alerted if he notices you stealing from his inventory while he sleeps<\/li>\n<li>-Selling stolen items has a chance of getting you in trouble, especially if you try to sell things back to the victim<\/li>\n<li>-Sleeping NPCs are woken up by noise, but it&#8217;s easier to rob them<\/li>\n<li>-Police confiscate weapons and stolen goods. Then they sell them.<\/li>\n<\/ul>\n<ul class=\"bb_ul\">\n<li><b>-Updated traders inventory: <\/b><\/li>\n<li>-To trade with a shop you need to talk to the trader character.<\/li>\n<li>-Interacting with the containers, counters, chest, etc. will be considering stealing. (Work In Progress)<\/li>\n<li>-The traders inventory is infinite, so you can sell stuff more easily<\/li>\n<li>-The trader stores his shop inventory in the actual containers around the shop. This means you can steal stuff from them.<\/li>\n<li>-Some item containers now have locks. Traders keep the more valuable items in the more secure containers<\/li>\n<li>-Added a node system to building placement. It ensures that any machines and storage you place is always accessible by characters and fixes a lot of bugs like when characters tried to access a storage box through a wall<\/li>\n<li>-Emissive lighting added<\/li>\n<li>-Added AI ability for super long-range pathfinding, even when zones in between start and destination are unloaded<\/li>\n<\/ul>\n<ul class=\"bb_ul\">\n<li><b>FIXES<\/b><\/li>\n<li>-Fixed orders panel black text-on-black tooltips<\/li>\n<li>-Fixed item labels not showing when loading a game with items on ground<\/li>\n<li>-A few small movement system fixes<\/li>\n<li>-Fixed undo when building walls<\/li>\n<li>-Fixed game unpausing or closing the pause menu when autosaving.<\/li>\n<li>-Fixed unpausing game possiblity while on the in-game main menu.<\/li>\n<li>-Fixed\/updated research window.<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>The thievery update is out, in the &#8220;experimental&#8221; Steam branch only for now. It&#8217;s probably unstable and still in need of further balancing, so it&#8217;s there as opt-in for those who want to try it out. 0.75.0 -Town populations slowly regenerate when residents die. Killing off a lot of NPCs that are affiliated with a nearby town will weaken that town slightly, it&#8217;s possible to wipe out all the cannibal patrols roaming near a cannibal village for example. Currently &#8220;homeless&#8221; factions like the bandits are not affected by this. -brought back the town info tooltip on the mapscreen to show population information. I will rely on player feedback for balancing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1317","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=1317"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1317\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=1317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=1317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=1317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}