{"id":1560,"date":"2016-02-12T12:11:35","date_gmt":"2016-02-12T12:11:35","guid":{"rendered":"http:\/\/lofigames.com\/?p=1560"},"modified":"2016-02-12T12:19:06","modified_gmt":"2016-02-12T12:19:06","slug":"dev-blog-14-hunger","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/dev-blog-14-hunger\/","title":{"rendered":"Dev Blog #14: Hunger"},"content":{"rendered":"<p>We&#8217;ve had a lot of content to cram in before our beta release and it&#8217;s been a long update &#8211; so thank you all for your patience and support so far! Most of the main features are almost finished so our primary task from here on out is game balancing and bug fixing. Game balancing is actually the more time consuming part of adding features\u00a0so don&#8217;t get too hyped up for a release soon, we still don&#8217;t have an ETA as there&#8217;s still a lot to clean up. Kenshi needs to age like a fine old cheese to reach it&#8217;s beautiful not-so-buggy state&#8230;<\/p>\n<p>Anyway, here&#8217;s what we&#8217;re working on right now:<\/p>\n<h4>\u98e2\u9913<\/h4>\n<p>Hunger has now been added so it will be possible\u00a0to die of starvation over a long amount of time. Character appearances will change to reflect the state of physical strength or malnutrition \u00a0&#8211; again this is early stages and needs a lot of testing and balance.<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/starved1-2\/\" rel=\"attachment wp-att-1594\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1594 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/starved11.jpg\" alt=\"starved1\" width=\"700\" height=\"698\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/starved11.jpg 1045w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-150x150.jpg 150w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-300x300.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-1024x1020.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-70x70.jpg 70w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-380x380.jpg 380w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-164x164.jpg 164w, https:\/\/lofigames.com\/wp-content\/uploads\/starved11-65x65.jpg 65w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<h4>Tech-tree Revamp<\/h4>\n<p>We&#8217;ve now finished adding lots of different foods, crops (cotton, cacti&#8230;), boozes, a new power system (dependent on fuel or wind strength) and, of course, you&#8217;ll be able to start hunting skins for leather making. Research has been re-balanced so that it&#8217;s faster, plus it&#8217;s gonna\u00a0cost items\/artifacts instead of Cats from now on.<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/leather\/\" rel=\"attachment wp-att-1569\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1569 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/leather.jpg\" alt=\"leather\" width=\"702\" height=\"384\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/leather.jpg 1200w, https:\/\/lofigames.com\/wp-content\/uploads\/leather-300x164.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/leather-1024x561.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/leather-538x294.jpg 538w\" sizes=\"auto, (max-width: 702px) 100vw, 702px\" \/><\/a><\/p>\n<h4>Destruction &amp; Peril<\/h4>\n<p>Finished work on the destroyed versions of buildings! Enough said.<\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/kenshi-beforeafter\/\" rel=\"attachment wp-att-1574\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1574 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-BeforeAfter.jpg\" alt=\"Kenshi-Before&amp;After\" width=\"701\" height=\"767\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-BeforeAfter.jpg 1024w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-BeforeAfter-274x300.jpg 274w, https:\/\/lofigames.com\/wp-content\/uploads\/Kenshi-BeforeAfter-935x1024.jpg 935w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><\/a><\/p>\n<h4>Crime &amp; Assassination<\/h4>\n<p>Thievery needs a lot more balancing but it&#8217;s improved greatly since the current available\u00a0experimental\u00a0version. Buildings have things to steal, guards are more alert and we&#8217;ve fixed it up so the player doesn&#8217;t get busted for accidental clicks, or from looking inside unlocked containers. At the moment, we&#8217;re doing a lot of testing to make sure it&#8217;s not too easy\/ too hard, and citizens are reacting normally etc.<\/p>\n<p>The crime reactions in the dialogue has n<span style=\"font-weight: 400;\">eeded a lot of editing this week, if the reactions are too specific or too vague it can become too noisy and ends up sounding like jibberish. So it&#8217;s needed a good amount of testing\u00a0to make sure the reactions fit all possible situations and to make sure people react realistically.<\/span><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/screenshot_3071\/\" rel=\"attachment wp-att-1575\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1575 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/screenshot_3071.jpg\" alt=\"screenshot_3071\" width=\"700\" height=\"383\" \/><\/a><\/p>\n<p>We&#8217;re also in the middle of adding the\u00a0assassination ability, a way to knock people out in stealth mode.<\/p>\n<h4>\u6c34<\/h4>\n<div>We&#8217;ve pretty much finished\u00a0improving water reflection in-game now, plus Oli&#8217;s also added some more details like floating scum etc.<\/div>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/river-water\/\" rel=\"attachment wp-att-1571\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1571 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/river-water.jpg\" alt=\"river water\" width=\"700\" height=\"381\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/river-water.jpg 1022w, https:\/\/lofigames.com\/wp-content\/uploads\/river-water-300x163.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/river-water-538x294.jpg 538w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/scum-water\/\" rel=\"attachment wp-att-1572\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1572 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/scum-water.jpg\" alt=\"scum water\" width=\"699\" height=\"380\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/scum-water.jpg 1023w, https:\/\/lofigames.com\/wp-content\/uploads\/scum-water-300x163.jpg 300w\" sizes=\"auto, (max-width: 699px) 100vw, 699px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/lofigames.com\/dev-blog-14-hunger\/swamp-water\/\" rel=\"attachment wp-att-1573\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1573 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/swamp-water.jpg\" alt=\"swamp water\" width=\"700\" height=\"383\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/swamp-water.jpg 1022w, https:\/\/lofigames.com\/wp-content\/uploads\/swamp-water-300x164.jpg 300w, https:\/\/lofigames.com\/wp-content\/uploads\/swamp-water-538x294.jpg 538w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><em>*** The above content has <strong>not<\/strong> been released yet. This will be added in the next update, Beta 0.90, ETA to be announced.<\/em><\/p>\n<p><em><a href=\"http:\/\/lofigames.com\/update-0-76-1-hotfix\/\">Click here<\/a> for details\u00a0on the current playable version of Kenshi, available on Steam experimental opt-in ***<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve had a lot of content to cram in before our beta release and it&#8217;s been a long update &#8211; so thank you all for your patience and support so far! Most of the main features are almost finished so our primary task from here on out is game balancing and bug fixing. Game balancing is actually the more time consuming part of adding features\u00a0so don&#8217;t get too hyped up for a release soon, we still don&#8217;t have an ETA as there&#8217;s still a lot to clean up. Kenshi needs to age like a fine old cheese to reach it&#8217;s beautiful not-so-buggy state&#8230; Anyway, here&#8217;s what we&#8217;re working on right [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1594,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[35,123,98,11,122,121,120,66,118,125,41,42,124,105,39],"class_list":["post-1560","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-3d-design","tag-assassination","tag-biomes","tag-buildings","tag-crime","tag-destroyed-buildings","tag-destruction","tag-environment-design","tag-farming","tag-hunger","tag-progress","tag-rts","tag-starvation","tag-thievery","tag-town-building","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1560","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=1560"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1560\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media\/1594"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=1560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=1560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=1560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}