{"id":1938,"date":"2017-01-05T15:47:26","date_gmt":"2017-01-05T15:47:26","guid":{"rendered":"https:\/\/lofigames.com\/?p=1938"},"modified":"2017-01-05T15:47:26","modified_gmt":"2017-01-05T15:47:26","slug":"update-0-95-10-out-now-main-stable-branch","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/update-0-95-10-out-now-main-stable-branch\/","title":{"rendered":"Update 0.95.10 Out Now (Main Stable Branch)"},"content":{"rendered":"<p>Update 0.95.10 has now been moved over to the main stable branch. If you&#8217;re opted into the Experimental branch there won&#8217;t be any change.<\/p>\n<p>Please report any bugs or crashes via our <a class=\"bb_link\" href=\"http:\/\/steamcommunity.com\/app\/233860\/discussions\/1\/\" target=\"_blank\" rel=\"noreferrer nofollow noopener\">Steam<\/a> \u307e\u305f\u306f <a class=\"bb_link\" href=\"http:\/\/www.lofigames.com\/phpBB3\/viewforum.php?f=9\" target=\"_blank\" rel=\"noreferrer\">Official<\/a>\u00a0forums and we&#8217;ll look into them as soon as possible.<\/p>\n<h4 class=\"bb_h1\">FEATURES<\/h4>\n<ul class=\"bb_ul\">\n<li>Unlocked southern map section. New content and factions!<\/li>\n<li>General performance improvement with Ogre 2.0<\/li>\n<li>Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You&#8217;ll have to find where to buy\/sell them yourself).<\/li>\n<li>Added narcotics production to the tech tree<\/li>\n<li>Tweaked the camera limit so you can look upwards a little more<\/li>\n<li>A messagebox now tells you what item caused you to get arrested for smuggling<\/li>\n<li>Added some feedback arrows to stealth mode<\/li>\n<li>Added options setting for displaying the floating damage numbers<\/li>\n<li><strong>COMBAT:<\/strong>\n<ul class=\"bb_ul\">\n<li>Unarmed combat added.<\/li>\n<li>Added a block for &#8220;thrust&#8221; direction, so you can now block unarmed and animal attacks<\/li>\n<li>Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states<\/li>\n<li>Characters now have rear-direction block animations<\/li>\n<li>Made block animation blending look a little nicer<\/li>\n<li>Added a few more combat stance animations for different weapons<\/li>\n<li>Armour can now have skill bonuses for unarmed, dodge, and fist damage.<\/li>\n<li>Backpacks now negatively impact dodging<\/li>\n<li>Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do<\/li>\n<li>Likewise if your sword arm is broken you can&#8217;t block, so you&#8217;ll have to resort to dodging<\/li>\n<li>Defensive combat mode now applies the +20 bonus to dodging if you are unarmed<\/li>\n<\/ul>\n<\/li>\n<li><strong>EFFECTS:<\/strong>\n<ul class=\"bb_ul\">\n<li>Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)<\/li>\n<li>&#8211;the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) &#8211; (cooking + science);<\/li>\n<li>It now gets wet when it rains.<\/li>\n<li>Added sound effect for barefoot characters<\/li>\n<\/ul>\n<\/li>\n<li><strong>GAME BALANCE:<\/strong>\n<ul class=\"bb_ul\">\n<li>Increased amount of food sold in bars<\/li>\n<li>Added more slaves to the slave towns<\/li>\n<li>Added the plastic surgeon to empire towns<\/li>\n<li>Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.<\/li>\n<li>Encumbrance and other penalties have a slightly lower effect on move speed<\/li>\n<li>Dismantling buildings now gives back some of the materials<\/li>\n<li>Increased the amount of fog men, there&#8217;s also a rare fog man swarm<\/li>\n<li>Animals can now bash down your gates, no more raptors hanging around outside<\/li>\n<li>Slaves are now valued by skills<\/li>\n<\/ul>\n<\/li>\n<li><strong>WEATHER:<\/strong>\n<ul class=\"bb_ul\">\n<li>Characters now feel the weather.<\/li>\n<li>Duststorms strongly affect visibility and hearing range, and prevent tracking by smell<\/li>\n<li>Rain affects visibility and hearing range a small amount<\/li>\n<li>Certain clothing can protect you from the elements. Goggles are good in dust storms.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Some fine-tuning for stealthy raids:<\/strong>\n<ul class=\"bb_ul\">\n<li>NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed<\/li>\n<li>alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed<\/li>\n<li>stealth knockouts take into account your visibility more, and you can&#8217;t knockout someone if they are in combat unless they are totally unaware of you<\/li>\n<li>Tweaked the follow AI for escaping slaves\/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone<\/li>\n<li>guards standing outside of a building will no longer keep the door open<\/li>\n<li>shopkeepers won&#8217;t talk to you if you are an enemy<\/li>\n<\/ul>\n<\/li>\n<li><strong>CONSTRUCTION SET:<\/strong>\n<ul class=\"bb_ul\">\n<li>The construction set now has a &#8220;translation mode&#8221; for using to translate the dialogue<\/li>\n<li>Automatically fills out duplicated translation lines (eg if there are 30 different lines that say &#8220;ok&#8221; then you only need to translate it once instead of 30 times)<\/li>\n<li>Added translation stats to the construction set<\/li>\n<li>added back the dialog export function for translations to use poedit<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4 class=\"bb_h1\"><\/h4>\n<h4 class=\"bb_h1\">NOTABLE FIXES<\/h4>\n<ul class=\"bb_ul\">\n<li>Overhaul of the the animation blending system, combat animations should blend more smoothly now<\/li>\n<li>Fixed the holy nation bounty collection<\/li>\n<li>Fixed a common situation where NPCs wouldn&#8217;t help defend their teammates if they weren&#8217;t looking<\/li>\n<li>Fixed vanishing furniture on import game<\/li>\n<li>Fixed the main GUI displaying the wrong values for attack and defence skills<\/li>\n<li>Removed a few things from the Stenn Desert to speed up performance<\/li>\n<li>Fixed bar characters not spawning<\/li>\n<li>Fixed some destroyed buildings not appearing in towns<\/li>\n<li>Fixed randomly black buildings<\/li>\n<li>Broken turrets fix (couldn&#8217;t reload)<\/li>\n<li>Some memory optimisations<\/li>\n<li>Some small AI tweaks, including a max range to AI weapon looting<\/li>\n<li>Fix for invisible harpoons<\/li>\n<li>Fixed turrets to save how many harpoons they have loaded<\/li>\n<li>Fixed interior not shown when inside a building and paused<\/li>\n<li>Fixed random black inventory icons<\/li>\n<li>Fixed characters in character editor showing on top of each other at start.<\/li>\n<li>Fixed the incorrect damage resistAnce number in the damage floating text when in simple mode<\/li>\n<li>Fixed stealth arrow markers not turning off<\/li>\n<li>Stopped player from re-claiming bounties by releasing prisoners<\/li>\n<li>Fixed a bug that was messing up the combat movement and making everybody bunch up too close<\/li>\n<li>Fixed some flickery animations and some animation bugs<\/li>\n<li>Fixed bounties getting deducted instead of awarded<\/li>\n<li>Fixed a bug with populating towns (mongrel was a victim)<\/li>\n<li>Fixed AI cores not getting spawned (needs import)<\/li>\n<li>Fixed NPCs coming into your base to work at your farms<\/li>\n<li>Fixed the bar squads duplicating when loading a game or returning to an area<\/li>\n<li>Fixed a particular AI hauling bug<\/li>\n<li>Fixed the trade window when you talk to a sleeping trader<\/li>\n<li>Fixed non-player faction relations all being 0 on import<\/li>\n<li>Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances<\/li>\n<li>Fixed a bug with some slaves not reacting when you free them<\/li>\n<li>Reduced xp rate for toughness<\/li>\n<li>Small bugfix for difficulty of clicking on characters while paused<\/li>\n<li>a certain fix for AI\/pathfinding with walls<\/li>\n<li>Fixed a problem with npcs sometimes teleporting back on screen after walking off<\/li>\n<li>Fixed the clouds<\/li>\n<li>Fix for doors being un-clickable if you jump back and forth between zones<\/li>\n<li>A fix for NPCs being unable to hurt you when you are disguised as an ally<\/li>\n<li>Fixed duplicated clothing appearing on hive characters<\/li>\n<li>Emissive disabled when there&#8217;s no power to the light<\/li>\n<li>Added the missing bar to Last Stand<\/li>\n<li>Stopped battery charge changing when paused<\/li>\n<li>Fixed a bug when loading a carried character and they drop in a random world position<\/li>\n<li>Stopped random doors appearing when unloading<\/li>\n<li>Farm fertility display popup fixed for fertility effect multiplier<\/li>\n<li>Fixed custom column sorting for filenames<\/li>\n<li>Fixed up the fogmen AI, some weren&#8217;t bringing victims back to the nests, and they weren&#8217;t always doing the worship thing<\/li>\n<li>Fixed the missing &#8220;tied to a pole&#8221; animation<\/li>\n<li>Fixed an important missing dialog option for the construction trader<\/li>\n<li>Fixed the rain not affecting farm water amount<\/li>\n<li>Reduced the &#8220;too close to town&#8221; build limit<\/li>\n<li>Fixed a bug with the AI sometimes not acknowledging mines as a resource source<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Update 0.95.10 has now been moved over to the main stable branch. If you&#8217;re opted into the Experimental branch there won&#8217;t be any change. Please report any bugs or crashes via our Steam or Official\u00a0forums and we&#8217;ll look into them as soon as possible. FEATURES Unlocked southern map section. New content and factions! General performance improvement with Ogre 2.0 Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You&#8217;ll have to find where to buy\/sell them yourself). Added narcotics production to the tech tree Tweaked the camera limit so you can look upwards a little more A [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-1938","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1938","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=1938"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/1938\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=1938"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=1938"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=1938"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}