{"id":309,"date":"2012-10-29T09:21:07","date_gmt":"2012-10-29T09:21:07","guid":{"rendered":"http:\/\/lofigames.com\/?p=309"},"modified":"2014-09-03T10:03:38","modified_gmt":"2014-09-03T10:03:38","slug":"0-30-1-update-and-an-interview","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/0-30-1-update-and-an-interview\/","title":{"rendered":"0.30.1 UPDATE, AND AN INTERVIEW"},"content":{"rendered":"<p>I had a new interview a short while back, and only just found it, so here&#8217;s the link if you are interested in the inspiration and underlying concepts of the game:<\/p>\n<h5 style=\"text-align: center;\"><a href=\"http:\/\/leviathyn.com\/games-2\/previews\/2012\/09\/15\/an-interview-with-greenlit-kenshis-creator-chris-hunt\/\" rel=\"nofollow noopener\" target=\"_blank\">Leviathyn.com<\/a><\/h5>\n<p>I&#8217;ve been rather quiet the last month or so, I was keeping my head down so I could concentrate on restructuring some of the physics code.\u00a0 All done now, and the next update is now ready via the auto-updater.<\/p>\n<p>You will notice a couple of town layouts might have changed, notably the starting town.\u00a0 You also might notice that some bandits have reward bounties shown in their info.\u00a0 That&#8217;s something coming in the next update 0.31.<\/p>\n<p>Here are the changes:<\/p>\n<h3>0.30.0 &#8220;Re-Population&#8221;<\/h3>\n<p>Lots of huge internal changes, but it won&#8217;t seem like much has changed gameplay wise<\/p>\n<p><strong>FEATURES<\/strong><\/p>\n<ul>\n<li>Massive code restructure.\u00a0 Put entire physics system on the background thread, slight performance increase and world load times are now just a couple seconds.<\/li>\n<li>Flophouses added to some towns, you have to pay to use the beds.<\/li>\n<li>Made a town auto-population function so it will be easy to add new guilds and shops etc<\/li>\n<\/ul>\n<p><strong>BUGFIXES<\/strong><\/p>\n<ul>\n<li>Fixed the new ghost towns bug (will need a restart\/import to fix it if you have this bug)<\/li>\n<li>Fixed the level editor crash<\/li>\n<li>Enemy prisoners are now considered non-enemies, so passing squads won&#8217;t attack them.<\/li>\n<li>Crash dumps give me a bit more information now, not that you really care.<\/li>\n<li>Lots of fixes<\/li>\n<\/ul>\n<h3>0.30.1<\/h3>\n<p>A big bunch of bugfixing<br \/>\n<strong>FEATURES<\/strong><\/p>\n<ul>\n<li>More options for importing your squad to a new game.\u00a0 You can import your buildings too, or use it to just reset all your characters positions if someone gets stuck on a roof or something.<\/li>\n<\/ul>\n<p><strong>BUGFIXES<\/strong><\/p>\n<ul>\n<li>Fixed lots of combat spazzing behavior, especially in 2 vs 1 fights, tweeks to the combat AI too<\/li>\n<li>Fixed crash on loading game<\/li>\n<li>Fixed the mental shopkeepers<\/li>\n<li>Fixed crash when you pick someone up<\/li>\n<li>Fixed the ghost town bug even more.\u00a0 Now its like, 200% fixed.<\/li>\n<li>Other crash fixes<\/li>\n<li>I&#8217;m getting closer to fixing the Black terrain bug that some people are getting but this will take some time, as I am entirely dependant on help from people on the bug forums.<\/li>\n<\/ul>\n<p><strong>NEXT UPDATE:<\/strong><br \/>\nBounty hunting! Certain NPCs will have bounties, if you take one down you will have to carry them to a police station to claim your reward.\u00a0 Be careful, you will only get 50% if they&#8217;re dead.<\/p>","protected":false},"excerpt":{"rendered":"<p>I had a new interview a short while back, and only just found it, so here&#8217;s the link if you are interested in the inspiration and underlying concepts of the game: Leviathyn.com I&#8217;ve been rather quiet the last month or so, I was keeping my head down so I could concentrate on restructuring some of the physics code.\u00a0 All done now, and the next update is now ready via the auto-updater. You will notice a couple of town layouts might have changed, notably the starting town.\u00a0 You also might notice that some bandits have reward bounties shown in their info.\u00a0 That&#8217;s something coming in the next update 0.31. Here are [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7],"tags":[34,24,25],"class_list":["post-309","post","type-post","status-publish","format-standard","hentry","category-company-news","category-updates","tag-indie-game","tag-interview","tag-release"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/309","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=309"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/309\/revisions"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}