{"id":323,"date":"2013-01-07T09:57:50","date_gmt":"2013-01-07T09:57:50","guid":{"rendered":"http:\/\/lofigames.com\/?p=323"},"modified":"2014-09-03T10:03:37","modified_gmt":"2014-09-03T10:03:37","slug":"status-report","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/status-report\/","title":{"rendered":"Status Report"},"content":{"rendered":"<p>As I said before, I&#8217;m keeping my head down for a while so I can get some serious coding done. So not many updates or forum presence from me, I better give you guys another progress update. So I&#8217;m still working on the big big 0.40 update. In a previous post I talked about the new research, mining, farming and brewing features.\u00a0 Since then, I have added some more stuff.<\/p>\n<h3>Electricity<\/h3>\n<p>Certain buildings need power to operate, and this is supplied by your generators.\u00a0 In 0.40 there will be simple generators but in later updates they will consume fuel, which you will either import from other towns or mine it yourself.\u00a0 There will also be an alternative option of building wind turbines instead.\u00a0 This will give you the option of 2 alternative research paths.\u00a0 Wind generators will be less powerful and a less reliable source so you will also need to build batteries to smooth out your supply, but the plus side is you don&#8217;t have the dependance on fuel supplies. Generators can break down or be sabotaged, leaving a town more vulnerable to assaults.\u00a0 When I eventually add sneaking to the game, this will give you a good approach for attacking bases.<\/p>\n<h3>Shopping<\/h3>\n<p>The AI traders and civilians now actually shop around to buy food and drink in the towns.\u00a0 You can set your own town to be open to traders who will come by and buy stuff. Also you can buy a building in an existing town now, and open a shop there, or just use it as a safehouse.<\/p>\n<h3>Starting Situations<\/h3>\n<p>When you start a new game now you will have a choice of starting situations.\u00a0 You can start as a retired soldier, who has decent combat skills but is enemies with the Holy Empire, meaning he has to watch his back and protect his teammates. You can also start with a group of characters and a supply of building materials.\u00a0 This sets you up to start with a base right off the bat, if you prefer the RTS side more.\u00a0 It still won&#8217;t be easy mind.You can also mod your own in quite easily.\u00a0 Later on I will be adding lots more starting options, like a farming village in the grip of bandits, a slave, a farmer, a group of refugees, fun things like that.<\/p>\n<h3>Shadows<\/h3>\n<p>Finally the game will have a proper shadowing system.<\/p>\n<h3>ART<\/h3>\n<p>And of course, all the new artwork is still coming along, although only the buildings will be in the 0.40 update: <a title=\"More clothing models in progress - Indie DB\" href=\"http:\/\/www.indiedb.com\/games\/kenshi\/images\/more-clothing-models-in-progress\" target=\"_blank\" rel=\"nofollow noopener\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/media.indiedb.com\/cache\/images\/games\/1\/15\/14814\/thumb_620x2000\/Rag_ArmoredWIP02.jpg\" alt=\"More clothing models in progress\" width=\"560\" border=\"0\" \/><\/a> I&#8217;m sure you all want an estimated release date, but I&#8217;m not sure.\u00a0 It depends how much I want to add in before release, I know people like the regular updates but I work very fast when I take the time out to do a bigger one like this.\u00a0 I would guess around 2-3 weeks from now.\u00a0 I will release a test version first on my forums, which I will call 0.39, and then that will probably give me another weeks worth of bugs and fine-tuning to do.<\/p>","protected":false},"excerpt":{"rendered":"<p>As I said before, I&#8217;m keeping my head down for a while so I can get some serious coding done. So not many updates or forum presence from me, I better give you guys another progress update. So I&#8217;m still working on the big big 0.40 update. In a previous post I talked about the new research, mining, farming and brewing features.\u00a0 Since then, I have added some more stuff. Electricity Certain buildings need power to operate, and this is supplied by your generators.\u00a0 In 0.40 there will be simple generators but in later updates they will consume fuel, which you will either import from other towns or mine it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":324,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,4],"tags":[35,13,41,39,14,40],"class_list":["post-323","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-design","category-progress-announcements","tag-3d-design","tag-ai","tag-progress","tag-town-building","tag-towns","tag-trading","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/323","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=323"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/323\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media\/324"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=323"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=323"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=323"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}