{"id":642,"date":"2008-09-04T10:31:15","date_gmt":"2008-09-04T10:31:15","guid":{"rendered":"http:\/\/lofigames.com\/?p=642"},"modified":"2014-09-18T11:50:54","modified_gmt":"2014-09-18T11:50:54","slug":"update-the-medical-system","status":"publish","type":"post","link":"https:\/\/lofigames.com\/ja\/update-the-medical-system\/","title":{"rendered":"Update: The Medical System"},"content":{"rendered":"<p>Working on the medical system at the moment. I believe its an important element of the combat for injuries to have a lasting realistic effect, because a real-life battle is about attrition of wounds and exhaustion. Most battles will end up with the participants stumbling around trying to get a last slash at each other. It also greatly blurs the line between life and death allowing for you to keep characters alive without saving and reloading all the time.<\/p>\n<p>Characters can now limp and clutch hands to wounds on different body areas.\u00a0 There is also localised bodypart ragdoll, so individual limbs can go limp when they are disabled.\u00a0 Later on I will add crawling (with ragdoll legs), concussion and random stumbling, dropping from exhaustion, carrying wounded buddies, vomiting blood\u2026 all kinds of fun stuff.<\/p>\n<p><a href=\"http:\/\/lofigames.com\/update-the-medical-system\/medical1\/\" rel=\"attachment wp-att-651\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-651 aligncenter\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/medical1.jpg\" alt=\"medical1\" width=\"457\" height=\"562\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/medical1.jpg 457w, https:\/\/lofigames.com\/wp-content\/uploads\/medical1-243x300.jpg 243w\" sizes=\"auto, (max-width: 457px) 100vw, 457px\" \/><\/a><\/p>\n<p>Arm damage affecting combat:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/lofigames.com\/update-the-medical-system\/medical2-3\/\" rel=\"attachment wp-att-655\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-655\" src=\"http:\/\/lofigames.com\/wp-content\/uploads\/medical22.jpg\" alt=\"medical2\" width=\"504\" height=\"369\" srcset=\"https:\/\/lofigames.com\/wp-content\/uploads\/medical22.jpg 504w, https:\/\/lofigames.com\/wp-content\/uploads\/medical22-300x219.jpg 300w\" sizes=\"auto, (max-width: 504px) 100vw, 504px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>Working on the medical system at the moment. I believe its an important element of the combat for injuries to have a lasting realistic effect, because a real-life battle is about attrition of wounds and exhaustion. Most battles will end up with the participants stumbling around trying to get a last slash at each other. It also greatly blurs the line between life and death allowing for you to keep characters alive without saving and reloading all the time. Characters can now limp and clutch hands to wounds on different body areas.\u00a0 There is also localised bodypart ragdoll, so individual limbs can go limp when they are disabled.\u00a0 Later on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":655,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[22],"class_list":["post-642","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-progress-announcements","tag-medical-system","has_thumb"],"_links":{"self":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/642","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/comments?post=642"}],"version-history":[{"count":0,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/posts\/642\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media\/655"}],"wp:attachment":[{"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/media?parent=642"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/categories?post=642"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lofigames.com\/ja\/wp-json\/wp\/v2\/tags?post=642"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}