Search found 8 matches
- Sat Aug 19, 2017 7:15 pm
- Forum: Bug reports
- Topic: Unable to speak to Police Chief (Clownsteady)
- Replies: 1
- Views: 571
Re: Unable to speak to Police Chief (Clownsteady)
Same in Holy Nation cities, probably all police chiefs have this bug
- Sun Apr 30, 2017 11:43 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 477083
Re: Visual Bugs
Not only thatdragonalumni wrote:drifter's boots clip though sneakychain.
Most of the boots clip through those pants. And also pants tend to clip through coats
- Sun Apr 23, 2017 11:52 am
- Forum: Feature Requests
- Topic: Strength Xp by Swimming
- Replies: 5
- Views: 7560
Re: Strength Xp by Swimming
The title says it all, please add strength XP to swimming. As the act of swimming is more physically involved than running while under equal weight loads, and assuming said load isn't in excess to cause you to sink. :lol: Something (hopefully) simple for you guys to add. Also if swimming would give...
- Wed Apr 19, 2017 5:30 pm
- Forum: Bug reports
- Topic: Crashing when removing mounted crossbow
- Replies: 2
- Views: 684
Re: Crashing when removing mounted crossbow
If it is consistent could I get a save game. Here is the link: https://drive.google.com/open?id=0B8Za0L5X3COSZ1JXdndmX0VMZzg Hope it helps! Also had some other issues: 1, when using the training dummies in my stationhouse characters didn't get any combat skills, and were stuck on like 1 in katanas....
- Mon Apr 17, 2017 8:56 pm
- Forum: Bug reports
- Topic: Food container and other storages.
- Replies: 0
- Views: 393
Food container and other storages.
When food storages are made, some of them have different visual:
http://steamcommunity.com/sharedfiles/f ... =907600077
Also leather and iron plate containers can be filled even on full capacity with more items.
http://steamcommunity.com/sharedfiles/f ... =907759084
http://steamcommunity.com/sharedfiles/f ... =907600077
Also leather and iron plate containers can be filled even on full capacity with more items.
http://steamcommunity.com/sharedfiles/f ... =907759084
- Mon Apr 17, 2017 8:52 pm
- Forum: Bug reports
- Topic: Crashing when removing mounted crossbow
- Replies: 2
- Views: 684
Crashing when removing mounted crossbow
I have 2 turrets both have mounted crossbows on them, but when I try to dismantle them on the left tower game crashes, on the right one it works fine.
Here is a picture:
http://steamcommunity.com/sharedfiles/f ... =907753799
also I attached the crashdump.
Here is a picture:
http://steamcommunity.com/sharedfiles/f ... =907753799
also I attached the crashdump.
- Sun Apr 16, 2017 10:21 am
- Forum: Feature Requests
- Topic: Suggestions list (Yep, pretty much abandoned by me)
- Replies: 97
- Views: 469077
Re: Suggestions list (Yep, pretty much abandoned by me)
prioritize works for engineers, or separate making walls/buildings/interion. So if u wanna make walls around the base, but there are some other stuffs which needed for them, you can tell to make the walls first. Alert mode for base, so you could set each character in your base to a position, like tu...
- Fri Apr 14, 2017 8:10 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 477083
Re: Visual Bugs
When fighting, characters run past the enemy which they want to attack, and get hit. Sometimes they also run around it for a few seconds. Most annoying when fighting beak things. (Easiest way to produce if you save when running against them, reload and attack them again). There is also a bug, probab...