Search found 17 matches
- Tue Aug 20, 2019 12:05 pm
- Forum: Modding
- Topic: Enlarge the text box of the books
- Replies: 0
- Views: 1141
Enlarge the text box of the books
Whenever a book is filled with text at the maximum capacity the hover pop up tab flows out of the screen and the text is not readable. How could I enlarge this tab to be wider? Thanks!
- Wed May 02, 2018 3:45 pm
- Forum: Bug reports
- Topic: [0.98.17] Can't enter specific buildings in towns
- Replies: 4
- Views: 657
Re: [0.98.17] Can't enter specific buildings in towns
It's alright, everything is zen ze zen now ^_^
- Wed May 02, 2018 3:15 pm
- Forum: Modding
- Topic: Adding buildings? Mod questions on buildings
- Replies: 8
- Views: 3422
Re: Adding buildings? Mod questions on buildings
Heya, I know this post is kind of old, but would someone be so kind to guide me how should I compile the collision for an object in blender and then export it as xml right? Thank you!
- Thu Apr 12, 2018 7:38 pm
- Forum: Bug reports
- Topic: [0.98.17] Can't enter specific buildings in towns
- Replies: 4
- Views: 657
Re: [0.98.17] Can't enter specific buildings in towns
Yeah, that fixed the issue but it's a rather bad update if things get stuck like this! And it seems the ctrl+shift+F11 works only on the loaded areas.
- Thu Apr 12, 2018 6:09 pm
- Forum: Bug reports
- Topic: [0.98.17] Can't enter specific buildings in towns
- Replies: 4
- Views: 657
[0.98.17] Can't enter specific buildings in towns
After the last update, my characters are stuck inside/outside of various buildings no matter the town. I tried to import and to even make a clean new game. The issue persists!
- Thu Apr 12, 2018 6:08 pm
- Forum: Bug reports
- Topic: [0.98.17] Can't enter in some buildings in Sho-Battai [FIXED]
- Replies: 4
- Views: 666
Re: [0.98.17] Can't enter in some buildings in Sho-Battai [FIXED]
This is still an issue as even if I make a new game, my character can't get into specific buildings!
- Wed Apr 04, 2018 8:07 pm
- Forum: Bug reports
- Topic: [0.98.15] Zero Iron and Copper Prospect
- Replies: 3
- Views: 514
Re: [0.98.15] Zero Iron and Copper Prospect
In my case, I can't even detect Iron (0%) when I try to build/place the Iron Ore Mine.
- Wed Apr 04, 2018 6:37 pm
- Forum: Bug reports
- Topic: [0.98.15] Zero Iron and Copper Prospect
- Replies: 3
- Views: 514
[0.98.15] Zero Iron and Copper Prospect
After the last update, I wanted to build an Ore Mine but could not find a spot anywhere so I went and tried to import a save with no mods and I still have the same issue. I even tried to start a new game and prospect, but I get zero values for Iron and Copper on the whole map (the other values are i...
- Tue May 30, 2017 8:02 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4635
Re: Rework the Thieving Mechanism
You want to tell me people won't be tempted to reload the game if they are caught stealing to avoid losing access to that store!?
- Fri May 05, 2017 6:18 pm
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4635
Re: Rework the Thieving Mechanism
Kenshi isn't ESO. its not intended to be an MMORPG. if they introduced most of what you said it wouldn't really be unique anymore. while thievery and assassination could use more detail and having them a little harder and more realistic in some instances would be nice. it doesn't need minigames or ...
- Thu May 04, 2017 6:31 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4635
Re: Rework the Thieving Mechanism
I agree with what you said. Thieving is far too easy. However, there's no way they are going to implement everything you said. Anyway, what they should do is the addition of thieving supplies and making prison more punishing. Right now prison is kind of a joke, with decent stealth and thieving you ...
- Thu May 04, 2017 6:27 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4635
Re: Rework the Thieving Mechanism
Seriously, being a Thief in this game is a huge exploit that makes the game feel easy mode. First of all please remove the possibility to steal expensive or high gear armor and weapons, because it defeats the purpose of researching, smithing and exploring for this stuff. Second of all, make some so...
- Thu May 04, 2017 6:24 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4635
Re: Rework the Thieving Mechanism
One last thing I forgot to add: devs should really fix NPC's vision. They can see through freaking walls/floors/ceilings when you sneak or when you steal something. I mean walls are barely a barrier in this game. Let's say that maybe they might have heard you while you browse through their selection...
- Wed May 03, 2017 7:50 pm
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4635
Rework the Thieving Mechanism
Seriously, being a Thief in this game is a huge exploit that makes the game feel easy mode. First of all please remove the possibility to steal expensive or high gear armor and weapons, because it defeats the purpose of researching, smithing and exploring for this stuff. Second of all, make some sor...
- Tue Apr 25, 2017 7:00 pm
- Forum: Bug reports
- Topic: Stealing and reselling exploit
- Replies: 3
- Views: 521
Re: Stealing and reselling exploit
Also the trade range is too big, I can steal stuff from a house and another member can sit outside, and all I need to do is drag stff into his icon. It doesn't have a logic and it makes thieving seem like child play.
Thieving should be difficult and rewarding in the same time.
Thieving should be difficult and rewarding in the same time.
- Tue Apr 25, 2017 6:52 pm
- Forum: Bug reports
- Topic: Stealing and reselling exploit
- Replies: 3
- Views: 521
Re: Stealing and reselling exploit
Well it's kind of a game breaker, because instead of making me develope caravans, I can simply get rich in 60 minutes without leaving even a main town. Reduces the need to explore.
- Tue Apr 25, 2017 6:00 pm
- Forum: Bug reports
- Topic: Stealing and reselling exploit
- Replies: 3
- Views: 521
Stealing and reselling exploit
This is rather easy and silly exploit. For example I take the robot components and place them in the specific container for robot components and the value of stolen item is removed thus I can resell it the next day to the same vendor I stole it from. Side note: make a recruitable sneaky thief NPC ca...