Search found 17 matches

by seularts
Tue Aug 20, 2019 12:05 pm
Forum: Modding
Topic: Enlarge the text box of the books
Replies: 0
Views: 1141

Enlarge the text box of the books

Whenever a book is filled with text at the maximum capacity the hover pop up tab flows out of the screen and the text is not readable. How could I enlarge this tab to be wider? Thanks!
by seularts
Wed May 02, 2018 3:45 pm
Forum: Bug reports
Topic: [0.98.17] Can't enter specific buildings in towns
Replies: 4
Views: 657

Re: [0.98.17] Can't enter specific buildings in towns

It's alright, everything is zen ze zen now ^_^
by seularts
Wed May 02, 2018 3:15 pm
Forum: Modding
Topic: Adding buildings? Mod questions on buildings
Replies: 8
Views: 3422

Re: Adding buildings? Mod questions on buildings

Heya, I know this post is kind of old, but would someone be so kind to guide me how should I compile the collision for an object in blender and then export it as xml right? Thank you!
by seularts
Thu Apr 12, 2018 7:38 pm
Forum: Bug reports
Topic: [0.98.17] Can't enter specific buildings in towns
Replies: 4
Views: 657

Re: [0.98.17] Can't enter specific buildings in towns

Yeah, that fixed the issue but it's a rather bad update if things get stuck like this! And it seems the ctrl+shift+F11 works only on the loaded areas.
by seularts
Thu Apr 12, 2018 6:09 pm
Forum: Bug reports
Topic: [0.98.17] Can't enter specific buildings in towns
Replies: 4
Views: 657

[0.98.17] Can't enter specific buildings in towns

After the last update, my characters are stuck inside/outside of various buildings no matter the town. I tried to import and to even make a clean new game. The issue persists!
by seularts
Thu Apr 12, 2018 6:08 pm
Forum: Bug reports
Topic: [0.98.17] Can't enter in some buildings in Sho-Battai [FIXED]
Replies: 4
Views: 666

Re: [0.98.17] Can't enter in some buildings in Sho-Battai [FIXED]

This is still an issue as even if I make a new game, my character can't get into specific buildings!
by seularts
Wed Apr 04, 2018 8:07 pm
Forum: Bug reports
Topic: [0.98.15] Zero Iron and Copper Prospect
Replies: 3
Views: 514

Re: [0.98.15] Zero Iron and Copper Prospect

In my case, I can't even detect Iron (0%) when I try to build/place the Iron Ore Mine.
by seularts
Wed Apr 04, 2018 6:37 pm
Forum: Bug reports
Topic: [0.98.15] Zero Iron and Copper Prospect
Replies: 3
Views: 514

[0.98.15] Zero Iron and Copper Prospect

After the last update, I wanted to build an Ore Mine but could not find a spot anywhere so I went and tried to import a save with no mods and I still have the same issue. I even tried to start a new game and prospect, but I get zero values for Iron and Copper on the whole map (the other values are i...
by seularts
Tue May 30, 2017 8:02 am
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4635

Re: Rework the Thieving Mechanism

You want to tell me people won't be tempted to reload the game if they are caught stealing to avoid losing access to that store!?
by seularts
Fri May 05, 2017 6:18 pm
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4635

Re: Rework the Thieving Mechanism

Kenshi isn't ESO. its not intended to be an MMORPG. if they introduced most of what you said it wouldn't really be unique anymore. while thievery and assassination could use more detail and having them a little harder and more realistic in some instances would be nice. it doesn't need minigames or ...
by seularts
Thu May 04, 2017 6:31 am
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4635

Re: Rework the Thieving Mechanism

I agree with what you said. Thieving is far too easy. However, there's no way they are going to implement everything you said. Anyway, what they should do is the addition of thieving supplies and making prison more punishing. Right now prison is kind of a joke, with decent stealth and thieving you ...
by seularts
Thu May 04, 2017 6:27 am
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4635

Re: Rework the Thieving Mechanism

Seriously, being a Thief in this game is a huge exploit that makes the game feel easy mode. First of all please remove the possibility to steal expensive or high gear armor and weapons, because it defeats the purpose of researching, smithing and exploring for this stuff. Second of all, make some so...
by seularts
Thu May 04, 2017 6:24 am
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4635

Re: Rework the Thieving Mechanism

One last thing I forgot to add: devs should really fix NPC's vision. They can see through freaking walls/floors/ceilings when you sneak or when you steal something. I mean walls are barely a barrier in this game. Let's say that maybe they might have heard you while you browse through their selection...
by seularts
Wed May 03, 2017 7:50 pm
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4635

Rework the Thieving Mechanism

Seriously, being a Thief in this game is a huge exploit that makes the game feel easy mode. First of all please remove the possibility to steal expensive or high gear armor and weapons, because it defeats the purpose of researching, smithing and exploring for this stuff. Second of all, make some sor...
by seularts
Tue Apr 25, 2017 7:00 pm
Forum: Bug reports
Topic: Stealing and reselling exploit
Replies: 3
Views: 521

Re: Stealing and reselling exploit

Also the trade range is too big, I can steal stuff from a house and another member can sit outside, and all I need to do is drag stff into his icon. It doesn't have a logic and it makes thieving seem like child play.

Thieving should be difficult and rewarding in the same time.
by seularts
Tue Apr 25, 2017 6:52 pm
Forum: Bug reports
Topic: Stealing and reselling exploit
Replies: 3
Views: 521

Re: Stealing and reselling exploit

Well it's kind of a game breaker, because instead of making me develope caravans, I can simply get rich in 60 minutes without leaving even a main town. Reduces the need to explore.
by seularts
Tue Apr 25, 2017 6:00 pm
Forum: Bug reports
Topic: Stealing and reselling exploit
Replies: 3
Views: 521

Stealing and reselling exploit

This is rather easy and silly exploit. For example I take the robot components and place them in the specific container for robot components and the value of stolen item is removed thus I can resell it the next day to the same vendor I stole it from. Side note: make a recruitable sneaky thief NPC ca...