Search found 32 matches

by StalCair
Sat Jan 26, 2019 5:34 pm
Forum: Bug reports
Topic: [1.0.11] Bug/Exploits dump (5mn video)
Replies: 0
Views: 306

[1.0.11] Bug/Exploits dump (5mn video)

Had to work on my premiere skills, figured this could hit two birds with one stone. https://youtu.be/PS53inh_ugI 00:00 Graphics setup 00:07 Actors not rendering in cities (BUG) 01:02 Actors not rendering in cities 2 (BUG) 02:00 Thievery exploit 1 02:20 Thievery exploit 2 02:48 Soft Spot Roof (Exploi...
by StalCair
Fri May 19, 2017 5:05 am
Forum: Bug reports
Topic: [0.95.36] Dialogue mismatch
Replies: 3
Views: 381

Re: [0.95.36] Dialogue mismatch

I'm not sure when exactly did that happened, or if it was always a thing, but today i've noticed that random Flotsam Ninjas, if talked to, has started to give back dialogue as if they're imprisoned by cannibals, or if successfully escaped such faith together with the player. And it happens within t...
by StalCair
Tue May 16, 2017 9:01 am
Forum: Feature Requests
Topic: A handful of late suggestions.
Replies: 6
Views: 1590

Re: A handful of late suggestions.

I was obviously speaking of enslavement. Well once I right clicked on some slave shackles and became a slave, I also saw that you could sell yourself to slavery. So technicaly the game allow you slavery, but not the master position. :P I know we can sell and buy slaves, even though I never indulged ...
by StalCair
Mon May 15, 2017 10:33 pm
Forum: Feature Requests
Topic: A handful of late suggestions.
Replies: 6
Views: 1590

Re: A handful of late suggestions.

And this
by StalCair
Mon May 15, 2017 10:31 pm
Forum: Feature Requests
Topic: A handful of late suggestions.
Replies: 6
Views: 1590

A handful of late suggestions.

Rimworld/Project Zomboid-esque character traits. The reason why I love those games is because of how different each playthrough is. And this is mainly due to the fact every traits that make your characters gives you a different experience each time. some might lead you to slavery until you have eno...
by StalCair
Sun May 14, 2017 3:41 am
Forum: Bug reports
Topic: 0.95.35 Cages
Replies: 0
Views: 207

0.95.35 Cages

Weird bug there.
Had my way with a few swamp ninjas.
I bring them to town, enter building mode, create a few cages.
As I had the NPCs on my back and clicked build, they are put inside of the blueprint and the blueprint works as a fully operationnal cage.
by StalCair
Sun May 14, 2017 1:25 am
Forum: Bug reports
Topic: The Hub
Replies: 0
Views: 231

The Hub

Here I'll be referencing bugs concerning the Hub.

On the eastern entrance, if you set the game at speed 3, you will go through the stairs textures of the gate.

On the same gate, if you look at the mounted crossbows you will see that they are misplaced.
by StalCair
Sun May 14, 2017 12:47 am
Forum: Bug reports
Topic: 0.95.35 Invisible barflies
Replies: 0
Views: 220

0.95.35 Invisible barflies

Self explainatory. I believe it has to do with the heightmap. It doesn't have time to load properly and the textures stay underneath the building. I noticed that it mostly happens in bars. Here are some screenshots. I have been experiencing this bug for quite a while, so excuse me if it was posted a...
by StalCair
Sun May 14, 2017 12:38 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

In Mud Town's general store you are outright invisible.
by StalCair
Sun May 14, 2017 12:35 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

In Clownsteady,

You can steal from the construction material dealer(part of the Machinist Faction) and sell it back a trader(UC Faction).
Basicaly there is 3 factions that allow you to steal and sell in the same town.
Shinobi Thieves, Machinists and UC citizens.
by StalCair
Sun May 14, 2017 12:33 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

Like the very first post. You can delete the stolen status of certain items by putting them in their specific containers. It will work with bread, construction and crafting materials. For example if you put stolen building materials in a Storage: Building Material container it will come out as "...
by StalCair
Sun May 14, 2017 12:30 am
Forum: Bug reports
Topic: [0.95.35] Food Store Invalid Container
Replies: 8
Views: 1242

Re: [0.95.35] Food Store Invalid Container

There is a problem with bread: it doesn't seem to matter where you put it, bread basket or general storage (not sure about shop counters) - the blasted characters find it and eat it in preference to other food, so when you want to make dustwiches, foodcubes or meatwraps you've got no bread to make ...
by StalCair
Sat May 13, 2017 7:31 pm
Forum: Bug reports
Topic: Bonedog wrong faction?
Replies: 1
Views: 229

Bonedog wrong faction?

Self explainatory.
Found a lone roaming bonedog being part of a faction that isn't Wolves.
by StalCair
Sat May 13, 2017 7:17 pm
Forum: Bug reports
Topic: [0.95.35] Food Store Invalid Container
Replies: 8
Views: 1242

Re: [0.95.35] Food Store Invalid Container

Hatsune_Neko wrote:
Sat May 13, 2017 2:55 pm
ingredients will not go into a food storage container.
Yet Dried Meat can be put in there, when it can be used for Meatwraps
by StalCair
Sat May 13, 2017 5:48 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

Last one for today.

Sometimes NPCs will collide and be stuck until the next morning.

I believe it has to do with the door.
by StalCair
Sat May 13, 2017 5:02 am
Forum: Bug reports
Topic: 0.95.35 Sleeping bag
Replies: 0
Views: 206

0.95.35 Sleeping bag

-You can place a character on a sleeping bag even though it has been deployed yet.
-You can do actions while unconscious and sleeping on the bag. Here's the character deploying a sleeping bag from his coma.
by StalCair
Sat May 13, 2017 4:57 am
Forum: Bug reports
Topic: 0.95.35 Bounties and jail
Replies: 0
Views: 187

0.95.35 Bounties and jail

I've been looking around these two systems. Here's what came out so far. Bounties: -Released Outlaw farmers (from Clownsteady) will run to the east, I haven't followed them to see where they end up, but it's good that they leave the city. -Released Empire farmers (from Clownsteady) will stay in the ...
by StalCair
Sat May 13, 2017 4:20 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

Surely not a bug, but a way to exploit. You can exchange items through walls. I guess it would be a pain to implement that, but it makes thievery very easy and very prolific. Also I've had my characters bags checked plenty of times, most of them with inventories full of stolen items from the same fa...
by StalCair
Sat May 13, 2017 4:12 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

Requires to be part of the Shinobi Thieves Guild.

Forgot to include this one.

Same has in the Shinobi Towers, you can freely lockpick safes in the Rebel Outpost just north of the Hub.
Just as long as the merchant doesn't see you.

You cannot freely steal though.
by StalCair
Sat May 13, 2017 4:08 am
Forum: Bug reports
Topic: 0.95.35 Thieving Exploits 3
Replies: 14
Views: 1318

Re: 0.95.35 Thieving Exploits 3

When starting a new game from another game where you have paid the Shinobi Thieves Guild, you won't be able to join it again in that new game. You won't be able to talk to the Boss and earn the bonuses and priviledges. But somehow the traders and surgeons can be talked too. You have all the advantag...