Search found 4 matches
- Sat Aug 11, 2012 9:07 pm
- Forum: Gameplay
- Topic: Having Multiple Characters/Saves
- Replies: 2
- Views: 810
Re: Having Multiple Characters/Saves
Ah, okay then. I thought there might be a Save As option somewhere I was missing, but this option works just as well for now I suppose. Thanks.
- Sat Aug 11, 2012 1:58 pm
- Forum: Gameplay
- Topic: Having Multiple Characters/Saves
- Replies: 2
- Views: 810
Having Multiple Characters/Saves
Hey, I'm just wondering but where/how do you manage multiple save games for your characters? With Quicksave/Quickload being the only way to save and load at the moment it appears, managing multiple characters appears impractical at best, downright impossible is more likely. So, how does one go about...
- Sat Aug 11, 2012 1:10 am
- Forum: Modding
- Topic: Mod idea "muskets"
- Replies: 36
- Views: 12506
Re: Mod idea "muskets"
For those wondering, I'm planning on more or less picking up this project from its idea state, and seeing it through to some sense of completion.
The threat for the (semi-revived) project is Here.
The threat for the (semi-revived) project is Here.
- Sat Aug 11, 2012 1:08 am
- Forum: Modding
- Topic: [Idea/WIP] Reviving the Musket Mod
- Replies: 6
- Views: 4655
[Idea/WIP] Reviving the Musket Mod
I saw earlier in the thread pile here that someone had started, but then promptly given up after an outcry against it, a mod to create and integrate muskets into the game. After some consideration and a little on-paper theorycrafting, I think I'd love to take this up. As I see it, this mod has 3 rat...