Search found 5 matches

by Niiya
Tue Aug 20, 2019 9:02 pm
Forum: Modding
Topic: Armour texture selection bug?
Replies: 0
Views: 1246

Armour texture selection bug?

I have a chest armour mod with two different models and as a consequence two different diffuse and normal maps (despite the UV's being the same, the AO is in a different place due to the models being different) one for female and one for male. I assigned a "material" and a "material f...
by Niiya
Tue Aug 13, 2019 6:57 pm
Forum: Modding
Topic: need help, DDS and transparanty
Replies: 3
Views: 4863

Re: need help, DDS and transparanty

Hi, I see you managed to figure this out.

But for anyone else that has this problem; you have to put the alpha that you want to dictate transparency on your normal map.

The one for the diffuse dictates the level of shinyness in the texture as far as I know.

Great mod by the way!
by Niiya
Tue Jul 25, 2017 7:40 am
Forum: Modding
Topic: [Help Request] AI Behaviour Editing
Replies: 8
Views: 1259

Re: [Help Request] AI Behaviour Editing

I suspected as much, thanks for your prompt replies.
by Niiya
Tue Jul 25, 2017 5:14 am
Forum: Modding
Topic: [Help Request] AI Behaviour Editing
Replies: 8
Views: 1259

Re: [Help Request] AI Behaviour Editing

Thanks for the tip, I don't think I was clear enough with my original post... I'm attempting to find the code that dictates what is involved in each behaviour to edit that if such a thing is possible. For example: the specific actions involved in the "Capture Slaves" AI_TASK. The Construct...
by Niiya
Tue Jul 25, 2017 4:41 am
Forum: Modding
Topic: [Help Request] AI Behaviour Editing
Replies: 8
Views: 1259

[Help Request] AI Behaviour Editing

Hello, I've been trying to figure out if I'm able to change specific AI behaviours using the Forgotten Construction Set... Specifically I want to stop a slaver type NPC shaving people's heads when they capture them and change which items they take/replace from the inventory. I can find the AI Packag...