The group that sells it has two distinct features to help identify them.
It is a Hiver trade convoy.
They also move spread out vs in a straight line.
Search found 37 matches
- Thu Nov 16, 2017 5:01 pm
- Forum: Feature Requests
- Topic: Extortion?
- Replies: 4
- Views: 824
Re: Extortion?
This would have to be broached by a modder. The developers have laid out a general game plan for the release version.
https://www.lofigames.com/phpBB3/viewto ... =5&t=10836
https://www.lofigames.com/phpBB3/viewto ... =5&t=10836
- Thu Nov 16, 2017 4:58 pm
- Forum: General
- Topic: Playthroughs
- Replies: 4
- Views: 1143
Re: Playthroughs
i cannot speak for the dev team, though we have shared Multiple screenshots of our outposts, etc. I again cannot speak for the developers but I don't believe you would be breaking any ULA.
I look forward to your mishaps.
I look forward to your mishaps.
- Fri Nov 03, 2017 3:12 pm
- Forum: Gameplay
- Topic: AI Tasking -- automation issues
- Replies: 7
- Views: 2098
Re: AI Tasking -- automation issues
I have seen strange behavior related to the gates. What I mean is that services around the gate such as a corpse furnace or build jobs in semi-close proximity to a gate may end up not being able to be completed until I open the gate. For this reason alone I often keep my gate open in my production o...
- Mon Oct 30, 2017 3:09 pm
- Forum: Feature Requests
- Topic: New crop: the Feed lot
- Replies: 8
- Views: 1435
Re: New crop: the Feed lot
The Raw crop seems like a an appropriate solution.
Humanoids: only cooked foods.
Animals:
Herbavoire: any raw crop.
Omnicoire: any raw crop or raw meat.
Carnivore: raw or bad meat
Humanoids: only cooked foods.
Animals:
Herbavoire: any raw crop.
Omnicoire: any raw crop or raw meat.
Carnivore: raw or bad meat
- Mon Oct 30, 2017 3:00 pm
- Forum: Gameplay
- Topic: Profit on the fringe
- Replies: 5
- Views: 1509
Re: Profit on the fringe
With the new map section you can always run the all of the UC cities and some of the outposts and spend 1k per slave, I assume it's the same percentage if you rescue them. This is a more peaceful way to acquire new recruits. If you hit just the main 4 cities you can potentially come away with up to ...
- Mon Oct 30, 2017 2:53 pm
- Forum: Gameplay
- Topic: Faction Status
- Replies: 15
- Views: 3487
Re: Faction Status
The Cannibal Wizard ( In cannibal Capital ) or many of their Chiefs have bounties. If I remember correct early on-ish you had to just pop them in a cage, this was fixed at some point so when I collect a bounty I now always talk with whichever police guys is on duty( whoever has a dialogue option ). ...
- Wed Oct 25, 2017 1:40 pm
- Forum: Feature Requests
- Topic: Finder's Fee
- Replies: 7
- Views: 1575
Re: Finder's Fee
This is the post apocalyptic world we choose to live in. Even your neighbors look to profit off of your flesh. Instead of helping your fellow man you beat them down into the dust and then sell off what remains.

- Wed Oct 25, 2017 1:38 pm
- Forum: Gameplay
- Topic: I would love to see * Your Kenshi Outpost *
- Replies: 19
- Views: 4712
Re: I would love to see * Your Kenshi Outpost *
Thanks Sol!!! I had not tried that with Unique characters but I have seen recruit-able npc's no longer available after import. I was questioning this as I recruited Swift out of Hub twice early in my adventures. i'll have to look into the construction set to see what entails regarding recruit-able c...
- Mon Oct 23, 2017 2:43 pm
- Forum: Gameplay
- Topic: I would love to see * Your Kenshi Outpost *
- Replies: 19
- Views: 4712
Re: I would love to see * Your Kenshi Outpost *
Very sharp looking Outpost. One of the things I am curious about is your pathing. Everything is very uniform , which would be how I prefer it, though when I went to build my newest outpost I specifically ensure all constructed items are accessible from every access point. I wanted to see if this hel...
- Mon Oct 23, 2017 2:21 pm
- Forum: Gameplay
- Topic: Faction Status
- Replies: 15
- Views: 3487
Re: Faction Status
It took me a while to figure out why I was continually being attacked. Apparently one of the Cannibal chiefs died during transport and I was committing a crime by carrying around a dead Cannibal Chief? This is why I was attacked at Floatsom and in Worlds End. My UC reputation is going up, I will hav...
- Fri Oct 20, 2017 5:52 pm
- Forum: Gameplay
- Topic: Faction Status
- Replies: 15
- Views: 3487
Re: Faction Status
Thanks for the feedback. I had heard continual trading being a means to slowly increase relations. I have been trading at my outpost with western hive traders, quite frequently. I will check the status with them. I did venture forth back into cannibal territory, and since I recently imported my game...
- Fri Oct 20, 2017 3:30 am
- Forum: Gameplay
- Topic: I would love to see * Your Kenshi Outpost *
- Replies: 19
- Views: 4712
Re: I would love to see * Your Kenshi Outpost *
Sol I also like that you incorporated the bridge.. Its a nice touch.
- Thu Oct 19, 2017 2:45 pm
- Forum: General
- Topic: Perception, Mass combat, Survival
- Replies: 15
- Views: 13731
Re: Perception, Mass combat, Survival
I could get behind this interpretation as well.QuorumOf4 wrote: ↑Wed Oct 18, 2017 7:53 pmI always assumed Mass Combat would be related to the number of attackers you could effectively deal with at one time.Captain Deathbeard wrote: ↑Tue Sep 19, 2017 11:38 amMass combat I'm still unsure where and how exactly to implement it, but hope to add it in eventually.
- Thu Oct 19, 2017 2:35 pm
- Forum: Gameplay
- Topic: Faction Status
- Replies: 15
- Views: 3487
Re: Faction Status
Well I had two Black Dragon Ninja's each with a 20k bounty on their head. I initially took them to the floatsom village on the off chance I could garner some faction rep. If they have a location you can drop off bounties I did not see it. I spoke with the Leader of the faction and their were not any...
- Thu Oct 19, 2017 2:28 pm
- Forum: Gameplay
- Topic: I would love to see * Your Kenshi Outpost *
- Replies: 19
- Views: 4712
Re: I would love to see * Your Kenshi Outpost *
Thanks!! I love the simplicity of it all. I have the storage shed mod and at first thought you had that as well with all of the small structures. I would assume your people are quite safe in that spot, no real need for a fence outside of river raptors eating crops. I took screenshots last night and ...
- Wed Oct 18, 2017 5:01 pm
- Forum: Gameplay
- Topic: Faction Status
- Replies: 15
- Views: 3487
Re: Faction Status
Thanks I can do some trading at the floatsom village and I for fun take random trips into cannibal territory usually just killing the chiefs or war leaders.. I will see if I can drop them off instead next time.
Helpful tip, I hope it pans out.
Helpful tip, I hope it pans out.
- Tue Oct 17, 2017 6:30 pm
- Forum: Gameplay
- Topic: I would love to see * Your Kenshi Outpost *
- Replies: 19
- Views: 4712
I would love to see * Your Kenshi Outpost *
I will when I return home work on a few screenshots to share with the community. I am curious about location and style. If you have multiples go with your main or if they all work in conjunction I would love to see that as well.
- Tue Oct 17, 2017 6:24 pm
- Forum: General
- Topic: Perception, Mass combat, Survival
- Replies: 15
- Views: 13731
Re: Perception, Mass combat, Survival
Regarding Mass Combat, I like the idea of this stat only increasing for characters in the leadership position within any squad. The higher the stat perhaps more formations open up or slight bonuses to attack or defense. Formation wise I have found splitting my squad up and flanking when combating la...
- Tue Oct 17, 2017 6:16 pm
- Forum: Feature Requests
- Topic: map
- Replies: 4
- Views: 941
Re: map
It would be nice to not have to figure out what area is what area. Perhaps there is a hover tool tip that gives off relevant data of the area on the map, though only if discovered. It would also be nice to be able to make notes or place markers. I often scout for alt outpost locations and it would b...