Search found 8 matches
- Thu Sep 27, 2018 3:57 pm
- Forum: Modding
- Topic: Adding buildings? Mod questions on buildings
- Replies: 8
- Views: 3434
Re: Adding buildings? Mod questions on buildings
I got frustrated with trying to make the navmesh and put this project down. With the release of the last map piece I have stared playing and wish to pick this project back up once again. I need to know what settings are required to build a navmesh XML files in 3DS. Any help would be greatly apprecia...
- Mon Nov 27, 2017 9:38 pm
- Forum: Modding
- Topic: Adding buildings? Mod questions on buildings
- Replies: 8
- Views: 3434
Re: Adding buildings? Mod questions on buildings
Awesome! Thanks for the info. I'll see what I can bang out in then next few days and see about getting a tutorial written for other people who want to make some buildings.
- Sat Nov 25, 2017 4:03 am
- Forum: Feature Requests
- Topic: New crop: the Feed lot
- Replies: 8
- Views: 1450
Re: New crop: the Feed lot
Is there any way to extend the functionality of the farming processors to create another (bi)product? Maybe the grain silo can output flour and additionally create a pile of wheat chaff that can be fed to animals in the feeder? On the subject of non-animal units chowing out of the feeders: Could the...
- Sat Nov 25, 2017 3:28 am
- Forum: Modding
- Topic: Adding buildings? Mod questions on buildings
- Replies: 8
- Views: 3434
Re: Adding buildings? Mod questions on buildings
So here is what I have so far: Storm_Shed_01.jpg Storm_Shed_02.jpg The questions I have are: 1. On the Storm(Small) Shack there is a patina around the windows and the door frame as well as a darker base. When I apply the relevant texture to my building all I get is a nice, clean finish. Is there a s...
- Fri Nov 17, 2017 7:16 pm
- Forum: Modding
- Topic: Adding buildings? Mod questions on buildings
- Replies: 8
- Views: 3434
Re: Adding buildings? Mod questions on buildings
Ok, thank you for the quick reply. If it should work than I'm thinking there may be problems with my exported meshes I'll re export them and see if that fixes it. I'll go over everything with a fine tooth comb and try and find out what I did wrong. Edit: It turns out that in my stubborn refusal to u...
- Fri Nov 17, 2017 5:04 am
- Forum: Modding
- Topic: Adding buildings? Mod questions on buildings
- Replies: 8
- Views: 3434
Re: Adding buildings? Mod questions on buildings
I would like to know this as well. I copied the small shack to modify and learn the basics. My idea is a larger shack, henceforth referred to as the "Storm Shed." -I have loaded up all of the meshes (except for the ruined ones) and stretched them out so the interior is about twice the size...
- Mon Oct 23, 2017 3:01 pm
- Forum: Modding
- Topic: Complete Mod Index (Last update: 12-30-14)
- Replies: 19
- Views: 103825
Re: Complete Mod Index (Last update: 12-30-14)
The 3Ds MAX template link no longer works.
- Wed Oct 18, 2017 12:00 am
- Forum: Feature Requests
- Topic: New crop: the Feed lot
- Replies: 8
- Views: 1450
Re: New crop: the Feed lot
The pasture sounds like a good idea. It could be based on the fertility of the terrain and produce some kind edible that is specifically for herbivorous animals. Maybe the animal can have a stat that is related to farming where they dig up their own food as they sit around rooting through the field....