Search found 169 matches
- Sun Sep 16, 2018 8:34 pm
- Forum: Bug reports
- Topic: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
- Replies: 5
- Views: 1664
Re: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
Never posted about this, but i had this issue over and over again - the NPCs disappearing. Every time i need to knock down a merchant or other "important" NPC i know that this will result in an import later. The more you use on "relevant" NPCs, more you break your game. This bug ...
- Sun Sep 16, 2018 8:21 pm
- Forum: Bug reports
- Topic: No Unique Recruits in Tengu's Vault
- Replies: 4
- Views: 2061
Re: No Unique Recruits in Tengu's Vault
If is still a problem, they probably just died of starvation (because NPC's don't feed prisoners). Importing is the only available "fix".
- Thu May 31, 2018 8:54 pm
- Forum: Bug reports
- Topic: [0.98.29] Esata/Seto issue still unresolved
- Replies: 4
- Views: 1533
Re: [0.98.29] Esata/Seto issue still unresolved
I am unsure if this is related. But while I was in Admag, I recruited a female Shek named Seto from the bar. I also went to talk to Esata who just goes: Hurmpf, and then Bayan calls me upstairs to explain why :). The thing is, that I have not killed the Bugmaster, I'm just in the beginning, and Esa...
- Wed May 30, 2018 12:29 am
- Forum: Feature Requests
- Topic: Item to change default squad position (when Importing)
- Replies: 12
- Views: 13555
Re: Item to change default squad position (when Importing)
(...) Seams like no one understand that I want to reset people to the place they are (...) And how would that work? Resetting position is really nothing more then a simple teleport to another, default position where your characters will presumably and hopefully be not stuck and well, in case they'r...
- Wed May 30, 2018 12:07 am
- Forum: Feature Requests
- Topic: Bring back the Passive button?
- Replies: 7
- Views: 1974
Re: Bring back the Passive button?
Yeah, it needs to return for sure. Hold do not replace that feature and make several situations extremely annoying without the passive behavior. But hold needs to stay to - there is no such a thing as too many AI behaviors in this game.
- Mon May 28, 2018 9:59 pm
- Forum: Feature Requests
- Topic: Loot All Key
- Replies: 3
- Views: 1246
Re: Loot All Key
Agree we need a loot all option. The bandits and other opponents will already loot your characters, we just need to have a button or hot key like you say to activate that script for our characters. Would be nice to have it as a job that can be set just like Medic. That will be beautiful. The squad ...
- Mon May 28, 2018 9:45 pm
- Forum: Feature Requests
- Topic: Item to change default squad position (when Importing)
- Replies: 12
- Views: 13555
Re: Item to change default squad position (when Importing)
Uncheck reset squad postion. If unchecked, the cities where my NPC's are close or in do not reset properly sometimes (so I check it every single time to avoid problems later). You don't have to reset your position every time that you import. And importing shouldn't be a tool to be used to "hey...
- Sat May 26, 2018 6:35 pm
- Forum: Feature Requests
- Topic: Item to change default squad position (when Importing)
- Replies: 12
- Views: 13555
Item to change default squad position (when Importing)
Just a simple item to build in your settlement to change where your squad will "reset" (when marked "Reset Squad Position"). For people like me - that imported the game more than 40 times - this is a HUGE deal. It's f!@#$% annoying have to walk every single import to your base ag...
- Tue May 15, 2018 5:52 am
- Forum: Bug reports
- Topic: [0.98.27] Navigation Issue - Loop near Stack
- Replies: 0
- Views: 612
[0.98.27] Navigation Issue - Loop near Stack
OBS: Control+Shift+F11 does not fix this issue This place: https://i.imgur.com/tw9Gyy2.png When trying to send the group to the Waystation (from Stack) I notice a (utterly annoying) loop in the path. Using the saving game ( https://drive.google.com/file/d/1sq7mHPlG2335s2U3aoJ-2k2DM4wHmyGW/view?usp=...
- Fri May 11, 2018 1:04 pm
- Forum: Feature Requests
- Topic: Forage Animals
- Replies: 9
- Views: 2472
Re: Forage Animals
What do you mean? Which part doesn't work? Everything work and don't. It's finicky, varies to much and for no reason at all - for me it never worked. Sometimes it gathers once and the npc stop working; others only the meat; others only the leather; the AI don't pick closest dead animals and walk mi...
- Thu May 10, 2018 1:56 pm
- Forum: Gameplay
- Topic: Resource storage
- Replies: 3
- Views: 1365
Re: Resource storage
Also, you don't need everybody with food in the inventory when out exploring. You need to stock food in a backpack (don't matter if it's a humanoid or animal backpack) so the AI share when needed - so it's one backpack with food per squad (the solo reason I use the 256 squad mod it's the bigger squa...
- Sat May 05, 2018 4:27 pm
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41391
Re: Your feedback: Base Attacks & Campaigns
I'm between "ok" and "other". They are or can be (based on location) overwhelming for newly created characters/cities and annoying flies in mid/late game. Raids should have at least a "progression" - better gear/more skilled people - based on a score of your own people....
- Fri Apr 27, 2018 1:29 am
- Forum: Gameplay
- Topic: Any reason not to run?
- Replies: 10
- Views: 4044
Re: Any reason not to run?
I mean, it'd be cool if characters needed to rest and sleep... STOP RIGHT THERE, MISTER! Yeah, please stop! People seems to not understand that this kind of mechanic work well in games like Elder Scrolls or Fallout, but not in a squad based game. It's literally eight in-game hours of boredom every ...
- Wed Apr 25, 2018 9:07 pm
- Forum: Bug reports
- Topic: [FIXED] [0.98.20] Invisible sneaking
- Replies: 4
- Views: 1203
Re: [0.98.20] Invisible sneaking
Have you try to steal something? Sometimes the "sneaking eye" says that you are hidden when you are not. At least it happened to me several times (the "fake" sneaking eye).
- Sun Apr 22, 2018 8:59 pm
- Forum: Gameplay
- Topic: Thievery leveling Exploit
- Replies: 1
- Views: 1163
Re: Thievery leveling Exploit
This is not an "exploit" per si. Prisoners aka "Training Dummies" are used to level all skills - any weapon, martial arts, stealth, thievery, all the defenses, etc., etc. (with mods even cooking xD). What you are seeing as exploit is the "safe way" to train skills. The ...
- Mon Apr 16, 2018 10:53 pm
- Forum: Gameplay
- Topic: Friendly Fire & The Micromanagement of Crossbows
- Replies: 9
- Views: 3198
Re: Friendly Fire & The Micromanagement of Crossbows
The problem is you can't see the real problem: with the current crossbow system you only gain levels when you shoot your own guys (precision shooting?, can't remember the right name). Without modifying this first a better formation can easily outlevel your rangers and make bolts deadly to the wrong ...
- Sun Apr 15, 2018 11:32 pm
- Forum: Bug reports
- Topic: [0.98.16] rescue command not working
- Replies: 4
- Views: 1262
Re: [0.98.16] rescue command not working
0.98 caused some major annoyances and is taking so much time to fix it all (it's a long chain of bugs) - I feel your pain. But soon (I hope) it goes stable and GG - and remember we talking about the experimental branch with tons of little changes and additions, so bugs are expected! The problem with...
- Thu Apr 12, 2018 11:38 pm
- Forum: Bug reports
- Topic: [0.98.16] rescue command not working
- Replies: 4
- Views: 1262
Re: [0.98.16] rescue command not working
(...) wounded characters are getting out of the bed as soon as they regain consciousness rather than healing fully (...) This part only: when they regain conscience they get up but if they have job selected without any tasks (empty job tab or no available storage to complete the task) and they are ...
- Thu Apr 12, 2018 8:02 pm
- Forum: General
- Topic: Latest changelogs
- Replies: 8
- Views: 4031
Re: Latest changelogs
Where can I find latest changelogs? Last update on lofigames is v0.98.10 but I see people reffering to v0.98.17. Only thing that google found about kenshi latest releases are russian pirate torrent sites :(. I mean come on. How is it possible that pirated version of the game is more up-to-date than...
- Wed Apr 11, 2018 11:16 pm
- Forum: Bug reports
- Topic: Squad Deletion on Load, Issues with multiple floors of buildings, etc [0.98.16]
- Replies: 4
- Views: 1123
Re: Squad Deletion on Load, Issues with multiple floors of buildings, etc [0.98.16]
Since the start of 0.98 I'm randomly getting some squad deleted but can't be sure of what exactly is causing it. Deleting old empty squads and creating new ones "solves" the problem, but you can have the new ones deleted too. Problem is the bug is almost impossible to replicate. Can't be s...