Search found 169 matches

by Kwikwilyaqa
Sun Sep 16, 2018 8:34 pm
Forum: Bug reports
Topic: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear
Replies: 5
Views: 1664

Re: [0.9X.XX] Stealth KO breaks NPC AI, makes them disappear

Never posted about this, but i had this issue over and over again - the NPCs disappearing. Every time i need to knock down a merchant or other "important" NPC i know that this will result in an import later. The more you use on "relevant" NPCs, more you break your game. This bug ...
by Kwikwilyaqa
Sun Sep 16, 2018 8:21 pm
Forum: Bug reports
Topic: No Unique Recruits in Tengu's Vault
Replies: 4
Views: 2061

Re: No Unique Recruits in Tengu's Vault

If is still a problem, they probably just died of starvation (because NPC's don't feed prisoners). Importing is the only available "fix".
by Kwikwilyaqa
Thu May 31, 2018 8:54 pm
Forum: Bug reports
Topic: [0.98.29] Esata/Seto issue still unresolved
Replies: 4
Views: 1533

Re: [0.98.29] Esata/Seto issue still unresolved

I am unsure if this is related. But while I was in Admag, I recruited a female Shek named Seto from the bar. I also went to talk to Esata who just goes: Hurmpf, and then Bayan calls me upstairs to explain why :). The thing is, that I have not killed the Bugmaster, I'm just in the beginning, and Esa...
by Kwikwilyaqa
Wed May 30, 2018 12:29 am
Forum: Feature Requests
Topic: Item to change default squad position (when Importing)
Replies: 12
Views: 13555

Re: Item to change default squad position (when Importing)

(...) Seams like no one understand that I want to reset people to the place they are (...) And how would that work? Resetting position is really nothing more then a simple teleport to another, default position where your characters will presumably and hopefully be not stuck and well, in case they'r...
by Kwikwilyaqa
Wed May 30, 2018 12:07 am
Forum: Feature Requests
Topic: Bring back the Passive button?
Replies: 7
Views: 1974

Re: Bring back the Passive button?

Yeah, it needs to return for sure. Hold do not replace that feature and make several situations extremely annoying without the passive behavior. But hold needs to stay to - there is no such a thing as too many AI behaviors in this game.
by Kwikwilyaqa
Mon May 28, 2018 9:59 pm
Forum: Feature Requests
Topic: Loot All Key
Replies: 3
Views: 1246

Re: Loot All Key

Agree we need a loot all option. The bandits and other opponents will already loot your characters, we just need to have a button or hot key like you say to activate that script for our characters. Would be nice to have it as a job that can be set just like Medic. That will be beautiful. The squad ...
by Kwikwilyaqa
Mon May 28, 2018 9:45 pm
Forum: Feature Requests
Topic: Item to change default squad position (when Importing)
Replies: 12
Views: 13555

Re: Item to change default squad position (when Importing)

Uncheck reset squad postion. If unchecked, the cities where my NPC's are close or in do not reset properly sometimes (so I check it every single time to avoid problems later). You don't have to reset your position every time that you import. And importing shouldn't be a tool to be used to "hey...
by Kwikwilyaqa
Sat May 26, 2018 6:35 pm
Forum: Feature Requests
Topic: Item to change default squad position (when Importing)
Replies: 12
Views: 13555

Item to change default squad position (when Importing)

Just a simple item to build in your settlement to change where your squad will "reset" (when marked "Reset Squad Position"). For people like me - that imported the game more than 40 times - this is a HUGE deal. It's f!@#$% annoying have to walk every single import to your base ag...
by Kwikwilyaqa
Tue May 15, 2018 5:52 am
Forum: Bug reports
Topic: [0.98.27] Navigation Issue - Loop near Stack
Replies: 0
Views: 612

[0.98.27] Navigation Issue - Loop near Stack

OBS: Control+Shift+F11 does not fix this issue This place: https://i.imgur.com/tw9Gyy2.png When trying to send the group to the Waystation (from Stack) I notice a (utterly annoying) loop in the path. Using the saving game ( https://drive.google.com/file/d/1sq7mHPlG2335s2U3aoJ-2k2DM4wHmyGW/view?usp=...
by Kwikwilyaqa
Fri May 11, 2018 1:04 pm
Forum: Feature Requests
Topic: Forage Animals
Replies: 9
Views: 2472

Re: Forage Animals

What do you mean? Which part doesn't work? Everything work and don't. It's finicky, varies to much and for no reason at all - for me it never worked. Sometimes it gathers once and the npc stop working; others only the meat; others only the leather; the AI don't pick closest dead animals and walk mi...
by Kwikwilyaqa
Thu May 10, 2018 1:56 pm
Forum: Gameplay
Topic: Resource storage
Replies: 3
Views: 1365

Re: Resource storage

Also, you don't need everybody with food in the inventory when out exploring. You need to stock food in a backpack (don't matter if it's a humanoid or animal backpack) so the AI share when needed - so it's one backpack with food per squad (the solo reason I use the 256 squad mod it's the bigger squa...
by Kwikwilyaqa
Sat May 05, 2018 4:27 pm
Forum: Gameplay
Topic: Your feedback: Base Attacks & Campaigns
Replies: 49
Views: 41391

Re: Your feedback: Base Attacks & Campaigns

I'm between "ok" and "other". They are or can be (based on location) overwhelming for newly created characters/cities and annoying flies in mid/late game. Raids should have at least a "progression" - better gear/more skilled people - based on a score of your own people....
by Kwikwilyaqa
Fri Apr 27, 2018 1:29 am
Forum: Gameplay
Topic: Any reason not to run?
Replies: 10
Views: 4044

Re: Any reason not to run?

I mean, it'd be cool if characters needed to rest and sleep... STOP RIGHT THERE, MISTER! Yeah, please stop! People seems to not understand that this kind of mechanic work well in games like Elder Scrolls or Fallout, but not in a squad based game. It's literally eight in-game hours of boredom every ...
by Kwikwilyaqa
Wed Apr 25, 2018 9:07 pm
Forum: Bug reports
Topic: [FIXED] [0.98.20] Invisible sneaking
Replies: 4
Views: 1203

Re: [0.98.20] Invisible sneaking

Have you try to steal something? Sometimes the "sneaking eye" says that you are hidden when you are not. At least it happened to me several times (the "fake" sneaking eye).
by Kwikwilyaqa
Sun Apr 22, 2018 8:59 pm
Forum: Gameplay
Topic: Thievery leveling Exploit
Replies: 1
Views: 1163

Re: Thievery leveling Exploit

This is not an "exploit" per si. Prisoners aka "Training Dummies" are used to level all skills - any weapon, martial arts, stealth, thievery, all the defenses, etc., etc. (with mods even cooking xD). What you are seeing as exploit is the "safe way" to train skills. The ...
by Kwikwilyaqa
Mon Apr 16, 2018 10:53 pm
Forum: Gameplay
Topic: Friendly Fire & The Micromanagement of Crossbows
Replies: 9
Views: 3198

Re: Friendly Fire & The Micromanagement of Crossbows

The problem is you can't see the real problem: with the current crossbow system you only gain levels when you shoot your own guys (precision shooting?, can't remember the right name). Without modifying this first a better formation can easily outlevel your rangers and make bolts deadly to the wrong ...
by Kwikwilyaqa
Sun Apr 15, 2018 11:32 pm
Forum: Bug reports
Topic: [0.98.16] rescue command not working
Replies: 4
Views: 1262

Re: [0.98.16] rescue command not working

0.98 caused some major annoyances and is taking so much time to fix it all (it's a long chain of bugs) - I feel your pain. But soon (I hope) it goes stable and GG - and remember we talking about the experimental branch with tons of little changes and additions, so bugs are expected! The problem with...
by Kwikwilyaqa
Thu Apr 12, 2018 11:38 pm
Forum: Bug reports
Topic: [0.98.16] rescue command not working
Replies: 4
Views: 1262

Re: [0.98.16] rescue command not working

(...) wounded characters are getting out of the bed as soon as they regain consciousness rather than healing fully (...) This part only: when they regain conscience they get up but if they have job selected without any tasks (empty job tab or no available storage to complete the task) and they are ...
by Kwikwilyaqa
Thu Apr 12, 2018 8:02 pm
Forum: General
Topic: Latest changelogs
Replies: 8
Views: 4031

Re: Latest changelogs

Where can I find latest changelogs? Last update on lofigames is v0.98.10 but I see people reffering to v0.98.17. Only thing that google found about kenshi latest releases are russian pirate torrent sites :(. I mean come on. How is it possible that pirated version of the game is more up-to-date than...
by Kwikwilyaqa
Wed Apr 11, 2018 11:16 pm
Forum: Bug reports
Topic: Squad Deletion on Load, Issues with multiple floors of buildings, etc [0.98.16]
Replies: 4
Views: 1123

Re: Squad Deletion on Load, Issues with multiple floors of buildings, etc [0.98.16]

Since the start of 0.98 I'm randomly getting some squad deleted but can't be sure of what exactly is causing it. Deleting old empty squads and creating new ones "solves" the problem, but you can have the new ones deleted too. Problem is the bug is almost impossible to replicate. Can't be s...