Search found 19 matches

by Móðsognir
Sat Nov 17, 2018 8:36 am
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

Re: crash when click confirm in one save only

I went to the steam site and downloaded the latest updates just now. Please consider this problem resolved unless I have new crashes in this latest version to complain about. The compressed quicksave file size is no longer an issue either as once I updated and imported, the size of a new quicksave w...
by Móðsognir
Sat Nov 17, 2018 7:14 am
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

Re: crash when click confirm in one save only

OK, after logging in, i realized the quicksave occurred While i was looting a lost library in Shun before i was at the "outpost". Looking at the map i didn't see it revealed so i looted the containers and learned what map items i had found and looked at the player map again. That's when I ...
by Móðsognir
Sat Nov 17, 2018 4:33 am
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

Re: crash when click confirm in one save only

"two campfires on separate levels of an outpost I was just about to loot". This was in a non-player building marked "outpost" on the map. I was about to loot it for research books when I crashed. It was dark inside and I just plopped a couple of campfires down to see a little bet...
by Móðsognir
Fri Nov 16, 2018 3:50 pm
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

Re: crash when click confirm in one save only

quicksave.zip
(1.07 MiB) Downloaded 128 times
by Móðsognir
Fri Nov 16, 2018 7:43 am
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

Re: crash when click confirm in one save only

This save is on stable branch, not experimental! Another crash, this time while confirming the build of two campfires on separate levels of an outpost I was just about to loot on the coast of the southwest quadrant of the map. I am providing both the last quicksave previous to, and the crash dump fr...
by Móðsognir
Sun Nov 11, 2018 5:48 pm
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

Re: crash when click confirm in one save only

After not playing this saved game sense it seemed bugged, i logged on last night and made a build order for a light, confirmed and built it without any problem. I played hours since then, last night and today, only to have it happen again when I confirmed a build consisting of an armor locker, weapo...
by Móðsognir
Mon Nov 05, 2018 12:50 am
Forum: Feature Requests
Topic: please add traditional japanese longbow and quiver
Replies: 6
Views: 2364

Re: please add traditional japanese longbow and quiver

A bow is more accurate than a crossbow? And a bow is quieter than a crossbow? Also, Tooth Pick has, at best, 1.25 sec reload time. How much faster would the bow be? Not to mention the strength requirements for firing the bow multiple times consecutively and fast. Or the skill requirement to be able...
by Móðsognir
Fri Nov 02, 2018 8:46 pm
Forum: Feature Requests
Topic: please add traditional japanese longbow and quiver
Replies: 6
Views: 2364

please add traditional japanese longbow and quiver

I'd like to see the martial art of Kyudo added. The tall off center longbow, the highly stylized form, and if the character is also in the hold stance, perhaps change to kneeling or sitting position. maybe hold would add a little bow precision too, much like how block adds defense skill. This would ...
by Móðsognir
Thu Nov 01, 2018 3:55 am
Forum: General
Topic: Has anyone seen the skeleton recruit in The Hub since last update?
Replies: 2
Views: 4958

Has anyone seen the skeleton recruit in The Hub since last update?

Has anyone seen the skeleton recruit in The Hub since they moved the bar from the snail house to a storm house? In all my previous starts he would show up either immediately at start or wander in within the first couple of days. But I have two games I'm playing now and he hasn't shown up in either. ...
by Móðsognir
Sat Oct 06, 2018 1:31 pm
Forum: Bug reports
Topic: crash when click confirm in one save only
Replies: 9
Views: 1327

crash when click confirm in one save only

I'm playing stable version with no mods. No bases currently built, only several buildings in various cities with at least a skeleton repair bed (I've recruited skeletons only so far). Research bench level IV, and most indoor items built in The Hub. I am now crashing out of the game when I click &quo...
by Móðsognir
Tue Apr 24, 2018 11:27 am
Forum: Bug reports
Topic: skeleton can't equip "wooden backpack" after 1st save
Replies: 2
Views: 411

skeleton can't equip "wooden backpack" after 1st save

skeleton can't equip "wooden backpack" after 1st save, and there is nothing on the bags text that says skeletons can't. I'm still having this problem and judging from several youtube videos It seems to have been a problem for all over a long period of time. Will this ever be fixed? Most pe...
by Móðsognir
Wed Apr 18, 2018 9:26 pm
Forum: Gameplay
Topic: 20k Platform in Shark.
Replies: 1
Views: 1057

Re: 20k Platform in Shark.

I'd like to know the answer to this too, as there is a platform in one of the Shek cities for sale. Is this structure usable for anything? Is there a blueprint? I was envisioning something like a platform to set up trade routes as a job for a squad (with or without beasts), able to build containers ...
by Móðsognir
Wed Apr 18, 2018 8:00 pm
Forum: Gameplay
Topic: anyone else figured out how to auto train "stealth" ?
Replies: 7
Views: 2790

Re: anyone else figured out how to auto train "stealth" ?

I don't know what method you are making sound so big a secret, but the first thing I do with a new character is mine enough to buy a house in a town with guards, research and add container for said ore type, set up jobs to haul to container and mine while stealth. builds stealth, athleticism and lab...
by Móðsognir
Tue Apr 17, 2018 3:54 am
Forum: Bug reports
Topic: "The Freedom Seekers" scenario is broken "resolved"
Replies: 3
Views: 702

Re: "The Freedom Seekers" scenario is broken

I had no idea it scaled like that since it does say "you and 5 like minded people" in the description. I had only commented last night on another thread about a need for a reset button on settings because of the way using the scroll wheel to roll a page up and down over a horizontal slider...
by Móðsognir
Mon Apr 16, 2018 4:20 pm
Forum: Bug reports
Topic: "Font Size" setting text garbles when changing font size
Replies: 1
Views: 389

Re: "Font Size" setting text garbles when changing font size

The exact same thing happened to me. I'd like to see this fixed as well as adding a button to return to default settings. the scrolling over sliders is a problem for other settings as well.
by Móðsognir
Mon Apr 16, 2018 4:09 pm
Forum: Bug reports
Topic: "The Freedom Seekers" scenario is broken "resolved"
Replies: 3
Views: 702

"The Freedom Seekers" scenario is broken "resolved"

Edit: This issue has been resolved. Read on if you have the same problem I had. The Freedom Seekers start is only allowing four characters instead of the intended six, not only leaving you short two characters but the materials they were carrying as well. "Fed up with stifled city life and tax...
by Móðsognir
Sat Apr 07, 2018 4:06 pm
Forum: General
Topic: Taming Wild Creatures
Replies: 7
Views: 2097

Re: Taming Wild Creatures

There is an add-on for that complete with a pack that will carry pet food. No idea what the add-on is called, just saw it on a youtube video by Thee Wolf.
https://www.youtube.com/watch?v=9LLe4Yo ... YI0pPyFvkr