Search found 2 matches

by lpokm
Wed Apr 11, 2018 6:58 pm
Forum: Feature Requests
Topic: thievery based on time instead of chance
Replies: 2
Views: 563

Re: thievery based on time instead of chance

benefits of a such system: - deterministic - higher risk - need planning - and execution - you have to play through situation - there is not enough time to rob everything in the shop - a lot better skill progression: first you have time for just open shack door when there aren't any npc nearby, with...
by lpokm
Sun Apr 08, 2018 1:06 am
Forum: Feature Requests
Topic: thievery based on time instead of chance
Replies: 2
Views: 563

thievery based on time instead of chance

With sneak activation timer would start, character have to done malicious action (opening, stealing, being where he shouldn't, stealth kill) until the timer run out or performing it will instantly alert nearby NPCs, then have to wait some time to try again. Increasing thievery skill would increase t...