Search found 2 matches
- Wed Apr 11, 2018 6:58 pm
- Forum: Feature Requests
- Topic: thievery based on time instead of chance
- Replies: 2
- Views: 563
Re: thievery based on time instead of chance
benefits of a such system: - deterministic - higher risk - need planning - and execution - you have to play through situation - there is not enough time to rob everything in the shop - a lot better skill progression: first you have time for just open shack door when there aren't any npc nearby, with...
- Sun Apr 08, 2018 1:06 am
- Forum: Feature Requests
- Topic: thievery based on time instead of chance
- Replies: 2
- Views: 563
thievery based on time instead of chance
With sneak activation timer would start, character have to done malicious action (opening, stealing, being where he shouldn't, stealth kill) until the timer run out or performing it will instantly alert nearby NPCs, then have to wait some time to try again. Increasing thievery skill would increase t...