Search found 10 matches

by Lhama
Fri May 17, 2019 6:06 am
Forum: Modding
Topic: Need interior mesh and door help
Replies: 5
Views: 2502

Re: Need interior mesh and door help

Image

And the center arena ring still counts as outdoors, so double win!
by Lhama
Fri May 17, 2019 6:05 am
Forum: Modding
Topic: Need interior mesh and door help
Replies: 5
Views: 2502

Re: Need interior mesh and door help

https://scontent-iad3-1.xx.fbcdn.net/v/t1.0-9/60559722_2314076261946156_930981006616297472_o.jpg?_nc_cat=111&_nc_ht=scontent-iad3-1.xx&oh=d52d1da687159246159589c3fcd30b1b&oe=5D59C33F Interior mask problem solved, made a copy of one of the vanilla triggers and changed these four things. ...
by Lhama
Thu May 16, 2019 7:54 pm
Forum: Modding
Topic: Need interior mesh and door help
Replies: 5
Views: 2502

Re: Need interior mesh and door help

Going to use this thread to loosely keep track of what i figure out, and so far: The vanilla games xml have a lot of additional data in them compared to the ones i've exported from blender. trying to figure out now if there are additional parameters i can set in blender, here's a snippet of code fro...
by Lhama
Thu May 16, 2019 2:42 am
Forum: Modding
Topic: Need interior mesh and door help
Replies: 5
Views: 2502

Need interior mesh and door help

https://scontent-iad3-1.xx.fbcdn.net/v/t1.0-9/60137721_2309989189021530_4174117314406383616_o.jpg?_nc_cat=104&_nc_ht=scontent-iad3-1.xx&oh=2b27110dd7130fc54295daf6ec4cf3fb&oe=5D582D91 I've been working at building this arena (don't mind the texture, i'm fairly new to blender and have be...
by Lhama
Sun Apr 14, 2019 8:12 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 359275

Re: What Feature do you think needs improvement?

So like... is everyone in Kenshi-land born with a set of unbreakable lockpicks? Or are the locks just that bad that all you need are fingers to open them? Like medkits are required for the medic skill, lockpicks should be required for lockpicking. Maybe even different tiers for higher level locks. B...
by Lhama
Sat Apr 13, 2019 9:40 pm
Forum: Modding
Topic: Short rant about the modding tools
Replies: 2
Views: 6536

Re: Short rant about the modding tools

If you're really talking the entirety of okran's pride, then yeah, you went a little overboard. I don't think that's a fault in the mod tools or the engine so much as it is you pushing it past it's limits. I'm not sure about other people's experiences, but when i come upon a even modestly modded tow...
by Lhama
Sun Apr 29, 2018 3:57 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 359275

Re: What Feature do you think needs improvement?

Crafting could use a serious overhaul. The way it stands currently, there's no depth to the crafting system. Weapon smithing does it 1/2 right by gating the grades behind research, but armor smithing has no such restrictions. As it sits currently, all you need is about c2500 to start up a sweatshop ...
by Lhama
Tue Apr 24, 2018 5:30 pm
Forum: Gameplay
Topic: anyone else figured out how to auto train "stealth" ?
Replies: 7
Views: 2790

Re: anyone else figured out how to auto train "stealth" ?

since OP doesn't want to share, i will. EZ Stealth 101: Step 1) Build a prisoner cage Step 2) Make it not empty Step 3) Stand in front of Prisoner Cage (Occupied) Step 4) Pop a sneaky squat Step 5) Profit For extra gainz, build skill training points nearby, you can train sneak and a dummy skill at t...
by Lhama
Sat Apr 14, 2018 8:59 pm
Forum: Modding
Topic: FCS Restrict bag contents, dialogue "Take item" effect, and more!!
Replies: 2
Views: 900

Re: FCS Restrict bag contents, dialogue "Take item" effect, and more!!

that might work... my only concern would be it would "negative give" the trade pack from the character even if it doesn't have the trade pack. i could work around that with some fancy dialogue nesting though, make the trader check for the item before showing the negative give option. thank...
by Lhama
Sat Apr 14, 2018 5:13 am
Forum: Modding
Topic: FCS Restrict bag contents, dialogue "Take item" effect, and more!!
Replies: 2
Views: 900

FCS Restrict bag contents, dialogue "Take item" effect, and more!!

I'm trying to make a mod that would feel similar to the way trade packs in ArcheAge work. Having a "take item" effect in the FCS would allow me to take "trade packs" from the player and give them money/items in return. Couple other requests, an option to restrict contents for bag...