Search found 11 matches
- Mon Jun 11, 2018 4:31 am
- Forum: Feature Requests
- Topic: Recruit Wages/On-going Fees
- Replies: 7
- Views: 2042
Re: Recruit Wages/On-going Fees
I AGREE. on what? im not sure. yes it does seem wrong that you can just buy people. yes the men and women on our screens arent actually buying anything on their own, but even if it cant be figured out how to make them have a need for it... we should still have to pay them. at least it seems to me. o...
- Mon Jun 11, 2018 4:20 am
- Forum: Feature Requests
- Topic: trading system, outpost management, bounties system
- Replies: 5
- Views: 945
Re: trading system, outpost management, bounties system
AGREE. this is the type of thing i like to think is already being planned
- Mon Jun 11, 2018 4:15 am
- Forum: Feature Requests
- Topic: Daggers and balancing the defunct "stealth kill" option
- Replies: 3
- Views: 1074
Re: Daggers and balancing the defunct "stealth kill" option
Is it being suggested one not be able to stealth attack without a dagger, or that you cant regular attack with a dagger? If so that seems a bit limiting. Maybe just have daggers and smaller weapons have a good bonus to sneak attacks and be almost useless for regular attacks? Sorry if i missed someth...
- Mon Jun 11, 2018 4:04 am
- Forum: Feature Requests
- Topic: thievery based on time instead of chance
- Replies: 2
- Views: 560
Re: thievery based on time instead of chance
I wouldn't mind seeing a hybrid of this and the existing mechanics. Perhaps different actions would have a different ratio of "time to succeed determined by skill" and "success chance determined by skill". My reasoning is... Have you ever tried to pick a pocket? It really doesnt ...
- Mon Jun 11, 2018 3:55 am
- Forum: Feature Requests
- Topic: building in towns
- Replies: 4
- Views: 988
Re: building in towns
oh boy, at this rate you could gain ranks in a faction until you were the big cheese and outright own the town. 
- Mon Jun 11, 2018 3:50 am
- Forum: Feature Requests
- Topic: Fighting Styles (giving us the ability to affect hit allocation of body parts)
- Replies: 3
- Views: 878
Re: Fighting Styles (giving us the ability to affect hit allocation of body parts)
I like this alot. Maybe instead of premade styles, you could have your own set of them, maybe you could have more sets to switch between with lvls. Maybe as you get more powerful you could add extra chance to hit a particular spot or defend a particular spot. Every npc could have a semi random style...
- Mon Jun 11, 2018 2:53 am
- Forum: Feature Requests
- Topic: Dynamically scaling hunger and more food
- Replies: 14
- Views: 3535
Re: Dynamically scaling hunger and more food
Look at that, I read the updates and its there. I guess we win. Yup. Off to pedal the implementation of sleep. 
- Tue Jun 05, 2018 3:43 am
- Forum: Feature Requests
- Topic: covering while using crosbows
- Replies: 1
- Views: 389
Re: covering while using crosbows
AND I AGREE! Though from what very little I know about anything, this might be hard to implement. Every object would have to have a cover rating which I don't think would be too bad... But it might be hard to figure out how to actually use cover and from which direction it is protecting. That seems ...
- Tue Jun 05, 2018 3:32 am
- Forum: Feature Requests
- Topic: Dynamically scaling hunger and more food
- Replies: 14
- Views: 3535
Re: Dynamically scaling hunger and more food
I'm all for this dynamic hunger. If your argument against it is, realism doesn't equal fun, then I'd say alot of the time it does. Add an option to turn it off, nothing wrong with that. If your argument against it is the devs have other things to worry about, yes. Yes they do. But that's no reason n...
- Tue Jun 05, 2018 3:07 am
- Forum: Feature Requests
- Topic: NPC Traits and Interaction
- Replies: 3
- Views: 745
Re: NPC Traits and Interaction
Full disclosure, I haven't actually spent enough time playing this game to understand all the finer mechanics but I think it has great potential and really like where it seems to be going. Ok. Some kind of recreation meter. Probably actually hidden from the player. But could be scripted in so that, ...
- Tue Jun 05, 2018 2:47 am
- Forum: Feature Requests
- Topic: camera collision / obstruction transparency
- Replies: 0
- Views: 289
camera collision / obstruction transparency
I skimmed the planned features board and requested features forum and didn't find anything, so hopefully this hasn't been addressed already :D . Anyways some feature to prevent in game objects from getting in between the camera and selected character. Or alternatively rendering the object transparen...