Search found 11 matches

by UltraDelux
Mon Jun 11, 2018 4:31 am
Forum: Feature Requests
Topic: Recruit Wages/On-going Fees
Replies: 7
Views: 2042

Re: Recruit Wages/On-going Fees

I AGREE. on what? im not sure. yes it does seem wrong that you can just buy people. yes the men and women on our screens arent actually buying anything on their own, but even if it cant be figured out how to make them have a need for it... we should still have to pay them. at least it seems to me. o...
by UltraDelux
Mon Jun 11, 2018 4:20 am
Forum: Feature Requests
Topic: trading system, outpost management, bounties system
Replies: 5
Views: 945

Re: trading system, outpost management, bounties system

AGREE. this is the type of thing i like to think is already being planned
by UltraDelux
Mon Jun 11, 2018 4:15 am
Forum: Feature Requests
Topic: Daggers and balancing the defunct "stealth kill" option
Replies: 3
Views: 1074

Re: Daggers and balancing the defunct "stealth kill" option

Is it being suggested one not be able to stealth attack without a dagger, or that you cant regular attack with a dagger? If so that seems a bit limiting. Maybe just have daggers and smaller weapons have a good bonus to sneak attacks and be almost useless for regular attacks? Sorry if i missed someth...
by UltraDelux
Mon Jun 11, 2018 4:04 am
Forum: Feature Requests
Topic: thievery based on time instead of chance
Replies: 2
Views: 560

Re: thievery based on time instead of chance

I wouldn't mind seeing a hybrid of this and the existing mechanics. Perhaps different actions would have a different ratio of "time to succeed determined by skill" and "success chance determined by skill". My reasoning is... Have you ever tried to pick a pocket? It really doesnt ...
by UltraDelux
Mon Jun 11, 2018 3:55 am
Forum: Feature Requests
Topic: building in towns
Replies: 4
Views: 988

Re: building in towns

oh boy, at this rate you could gain ranks in a faction until you were the big cheese and outright own the town. :twisted:
by UltraDelux
Mon Jun 11, 2018 3:50 am
Forum: Feature Requests
Topic: Fighting Styles (giving us the ability to affect hit allocation of body parts)
Replies: 3
Views: 878

Re: Fighting Styles (giving us the ability to affect hit allocation of body parts)

I like this alot. Maybe instead of premade styles, you could have your own set of them, maybe you could have more sets to switch between with lvls. Maybe as you get more powerful you could add extra chance to hit a particular spot or defend a particular spot. Every npc could have a semi random style...
by UltraDelux
Mon Jun 11, 2018 2:53 am
Forum: Feature Requests
Topic: Dynamically scaling hunger and more food
Replies: 14
Views: 3535

Re: Dynamically scaling hunger and more food

Look at that, I read the updates and its there. I guess we win. Yup. Off to pedal the implementation of sleep. :mrgreen:
by UltraDelux
Tue Jun 05, 2018 3:43 am
Forum: Feature Requests
Topic: covering while using crosbows
Replies: 1
Views: 389

Re: covering while using crosbows

AND I AGREE! Though from what very little I know about anything, this might be hard to implement. Every object would have to have a cover rating which I don't think would be too bad... But it might be hard to figure out how to actually use cover and from which direction it is protecting. That seems ...
by UltraDelux
Tue Jun 05, 2018 3:32 am
Forum: Feature Requests
Topic: Dynamically scaling hunger and more food
Replies: 14
Views: 3535

Re: Dynamically scaling hunger and more food

I'm all for this dynamic hunger. If your argument against it is, realism doesn't equal fun, then I'd say alot of the time it does. Add an option to turn it off, nothing wrong with that. If your argument against it is the devs have other things to worry about, yes. Yes they do. But that's no reason n...
by UltraDelux
Tue Jun 05, 2018 3:07 am
Forum: Feature Requests
Topic: NPC Traits and Interaction
Replies: 3
Views: 745

Re: NPC Traits and Interaction

Full disclosure, I haven't actually spent enough time playing this game to understand all the finer mechanics but I think it has great potential and really like where it seems to be going. Ok. Some kind of recreation meter. Probably actually hidden from the player. But could be scripted in so that, ...
by UltraDelux
Tue Jun 05, 2018 2:47 am
Forum: Feature Requests
Topic: camera collision / obstruction transparency
Replies: 0
Views: 289

camera collision / obstruction transparency

I skimmed the planned features board and requested features forum and didn't find anything, so hopefully this hasn't been addressed already :D . Anyways some feature to prevent in game objects from getting in between the camera and selected character. Or alternatively rendering the object transparen...