Search found 33 matches
- Mon Sep 10, 2018 8:43 pm
- Forum: Bug reports
- Topic: [0.98.60] Bounties for freeing slaves seem very random
- Replies: 2
- Views: 540
Re: [0.98.60] Bounties for freeing slaves seem very random
I think it might be that it's counting every second (frame?) that you're seen attempting the 'terrorism' of freeing slaves, instead of each spotted attempt only counting once.
- Mon Sep 10, 2018 4:02 am
- Forum: Bug reports
- Topic: [0.98.60] Rebirth Slaves need names!
- Replies: 4
- Views: 875
Re: [0.98.60] Rebirth Slaves need names!
It might be easier to make a mod that alters the join ai. Expand Dialogue Packages, and under Dialogue find "event slave escaped", for the two branches of the dialogue tree "I'm joining you" and "but I'll fight beside you", just change the effects in the upper right fro...
- Thu Aug 30, 2018 8:45 pm
- Forum: Feature Requests
- Topic: Clothing as Dialogue Condition
- Replies: 2
- Views: 2224
Re: Clothing as Dialogue Condition
Hmm, it's possible I've just missed it. But the closest I find in the FCS is 'wearing shackles'. Clothing/armor also has 'stigmas', but near as i can tell that works more with backend stuff.
- Mon Aug 27, 2018 8:47 am
- Forum: Feature Requests
- Topic: Clothing as Dialogue Condition
- Replies: 2
- Views: 2224
Clothing as Dialogue Condition
So I've seen in the FCS that there already exists dialogue conditions for if you have an injured leg or if you're in a town and all this, and I think one for clothing state(s) should be worked in somehow. The main reason being that The Holy Phoenix, blessed be his name, has decreed that no woman sho...
- Mon Aug 27, 2018 8:26 am
- Forum: Feature Requests
- Topic: More lore.
- Replies: 2
- Views: 1154
Re: More lore.
i'd love to see more lore stuff, the feel of this game can often bring me back to my first experiences in morrowind, and having lore to dig into i think would just make that even better. but i kinda hope they leave things like those big ship chunks a bit of a mystery, which if the lore in world's en...
- Mon Aug 27, 2018 2:53 am
- Forum: Bug reports
- Topic: [0.98.54] Starvation Toughness Exploit
- Replies: 0
- Views: 382
[0.98.54] Starvation Toughness Exploit
I've found that if you starve a character and they pass out while injured, you can have a somewhat safe and controlled way of leveling their toughness. So by giving minimal food/healing to a character you can let them pass out and get back up while they do whatever other job, and level up their toug...
- Mon Aug 13, 2018 4:40 pm
- Forum: General
- Topic: what are the world reaction events?
- Replies: 3
- Views: 4818
Re: what are the world reaction events?
it's stuff like if a leader of a group is killed, that faction might stop spawning, or might stop having visits/raids on your outpost, or even just some new dialogue from their enemies to praise you for killing them. can also just be changes that happen depending on if you're allied with someone, or...
- Mon Aug 13, 2018 1:15 pm
- Forum: Bug reports
- Topic: steel refinery ii typo
- Replies: 0
- Views: 320
steel refinery ii typo
the description when you select this building in the build menu repeats the first few words
- Sun Aug 12, 2018 12:15 pm
- Forum: Bug reports
- Topic: [0.98.47] Farm stats changing depending where you stand
- Replies: 4
- Views: 2779
Re: [0.98.47] Farm stats changing depending where you stand
when i saw that the farm would have zero stats at all i didn't bother trying to confirm and actually build it, just exited out of the building menu. i did like sol lignum said, went a few paces further out of Skinners Roam and into The Border Zone biome until the overlay telling you when biome has c...
- Sat Aug 11, 2018 8:43 pm
- Forum: Bug reports
- Topic: [0.98.47] Farm stats changing depending where you stand
- Replies: 4
- Views: 2779
[0.98.47] Farm stats changing depending where you stand
I went to settle in a place i'd settled before, and when I went to build a small hemp farm, the stats were all zero. The spot is on the edge of the border zone and skinners roam, the latter doesn't have arable land. This was confusing since i already knew it was a good spot, so on a hunch I backed o...
- Fri Aug 10, 2018 5:44 pm
- Forum: Bug reports
- Topic: [0.98.47] Kral's Chosen not considered a faction
- Replies: 0
- Views: 285
[0.98.47] Kral's Chosen not considered a faction
I'm not sure if this is intentional or not, but in the faction screen Kral's Chosen don't show up. They can also be stolen from without anything being marked as stolen. Feels a bit off, since their clothes are considered a uniform.
- Fri Aug 10, 2018 6:45 am
- Forum: Bug reports
- Topic: [FIXED] Time Limit Bug
- Replies: 8
- Views: 5824
Re: 98.46 Time Limit Bug
Interesting. Could somebody calculate how much time it would take to get there w\o cheats? I don't know what timescale Kenshi uses :) *Cough* 3500 days is only 9+ ingame years *Cough* by default the fcs says an in game year is only 100 days. i've never noticed an effect from changing the number, bu...
- Wed Aug 08, 2018 1:54 pm
- Forum: Bug reports
- Topic: [0.98.47] Taking from downed pack animals not considered stealing
- Replies: 0
- Views: 262
[0.98.47] Taking from downed pack animals not considered stealing
Whenever I find a trader caravan under attack, either one from the Western Hive or the Traders Guild, if the garru goes down I can run in to the fray and take everything in their backpacks without any consequence. None of the items get marked as stolen even.
- Tue Aug 07, 2018 7:53 pm
- Forum: Bug reports
- Topic: [0.98.47] People floating when getting up
- Replies: 0
- Views: 295
[0.98.47] People floating when getting up
I've noticed quite a few people will start floating up as they go through the getting up animation. Seems to mostly be hostile npcs that my chars are attacking. They never get stuck, and it's not really like the ragdoll launching up and falling down, they seem to snap back to the ground once they've...
- Tue Aug 07, 2018 7:44 pm
- Forum: Bug reports
- Topic: [FIXED] Time Limit Bug
- Replies: 8
- Views: 5824
Re: 98.46 Time Limit Bug
you've just unlocked the secret lore, obviously. the okranites are right, skeletons will bring the end of days! only ~35 more years left to wipe them from existence and save kenshi!
- Mon Aug 06, 2018 10:53 am
- Forum: Bug reports
- Topic: [0.98.46] campfires eating raw meat
- Replies: 1
- Views: 531
[0.98.46] campfires eating raw meat
i know the patch notes says the crafting machines should be fixed from eating materials, but since this patch all the campfires i've used have ended up getting to that 99% complete thing on the last piece of raw meat
- Fri Aug 03, 2018 5:24 am
- Forum: Gameplay
- Topic: Question about Meitou weapon duplication through importing.
- Replies: 13
- Views: 3451
Re: Question about Meitou weapon duplication through importing.
Drifters joining isn't a predetermined event, it can happen so long as the dialogues necessary trigger conditions are true, one of which is that your outpost is a certain 'level' (I've never quite figured out how this level is determined, but I'd guess you can get an idea what your outpost level is ...
- Thu Aug 02, 2018 7:11 am
- Forum: Gameplay
- Topic: Question about Meitou weapon duplication through importing.
- Replies: 13
- Views: 3451
Re: Question about Meitou weapon duplication through importing.
I think this is an issue with import in general. No matter what features you choose. I'm not sure if this still is a thing but it used to also creat duplicates of already recruited characters. That is still a thing, one that I don't mind as much, it's the only way to get a decent number of characte...
- Thu Aug 02, 2018 7:00 am
- Forum: Gameplay
- Topic: Wandering from nest to nest?
- Replies: 2
- Views: 2236
Re: Wandering from nest to nest?
I've seen tech hunters switch from their usual 'wandering trader' job to 'patrolling town' job at nests before. It was a wolves nest I believe. I remember it was a while ago before that update, I was staking them out since they were a skeleton and it was right on the edge of Holy territory, I was ho...
- Wed Aug 01, 2018 5:08 am
- Forum: Bug reports
- Topic: Walking through walls
- Replies: 2
- Views: 706
Walking through walls
It seems I've seen this issue pops up every few updates or so, seems like it's popped up in this latest batch of updates. This time around I've found that after importing and forgetting that gates I'd unlocked would be relocked, that my character doesn't care about that at Narko's Trap. He just went...