Search found 33 matches

by rebelscum
Mon Sep 10, 2018 8:43 pm
Forum: Bug reports
Topic: [0.98.60] Bounties for freeing slaves seem very random
Replies: 2
Views: 540

Re: [0.98.60] Bounties for freeing slaves seem very random

I think it might be that it's counting every second (frame?) that you're seen attempting the 'terrorism' of freeing slaves, instead of each spotted attempt only counting once.
by rebelscum
Mon Sep 10, 2018 4:02 am
Forum: Bug reports
Topic: [0.98.60] Rebirth Slaves need names!
Replies: 4
Views: 875

Re: [0.98.60] Rebirth Slaves need names!

It might be easier to make a mod that alters the join ai. Expand Dialogue Packages, and under Dialogue find "event slave escaped", for the two branches of the dialogue tree "I'm joining you" and "but I'll fight beside you", just change the effects in the upper right fro...
by rebelscum
Thu Aug 30, 2018 8:45 pm
Forum: Feature Requests
Topic: Clothing as Dialogue Condition
Replies: 2
Views: 2224

Re: Clothing as Dialogue Condition

Hmm, it's possible I've just missed it. But the closest I find in the FCS is 'wearing shackles'. Clothing/armor also has 'stigmas', but near as i can tell that works more with backend stuff.
by rebelscum
Mon Aug 27, 2018 8:47 am
Forum: Feature Requests
Topic: Clothing as Dialogue Condition
Replies: 2
Views: 2224

Clothing as Dialogue Condition

So I've seen in the FCS that there already exists dialogue conditions for if you have an injured leg or if you're in a town and all this, and I think one for clothing state(s) should be worked in somehow. The main reason being that The Holy Phoenix, blessed be his name, has decreed that no woman sho...
by rebelscum
Mon Aug 27, 2018 8:26 am
Forum: Feature Requests
Topic: More lore.
Replies: 2
Views: 1154

Re: More lore.

i'd love to see more lore stuff, the feel of this game can often bring me back to my first experiences in morrowind, and having lore to dig into i think would just make that even better. but i kinda hope they leave things like those big ship chunks a bit of a mystery, which if the lore in world's en...
by rebelscum
Mon Aug 27, 2018 2:53 am
Forum: Bug reports
Topic: [0.98.54] Starvation Toughness Exploit
Replies: 0
Views: 382

[0.98.54] Starvation Toughness Exploit

I've found that if you starve a character and they pass out while injured, you can have a somewhat safe and controlled way of leveling their toughness. So by giving minimal food/healing to a character you can let them pass out and get back up while they do whatever other job, and level up their toug...
by rebelscum
Mon Aug 13, 2018 4:40 pm
Forum: General
Topic: what are the world reaction events?
Replies: 3
Views: 4818

Re: what are the world reaction events?

it's stuff like if a leader of a group is killed, that faction might stop spawning, or might stop having visits/raids on your outpost, or even just some new dialogue from their enemies to praise you for killing them. can also just be changes that happen depending on if you're allied with someone, or...
by rebelscum
Mon Aug 13, 2018 1:15 pm
Forum: Bug reports
Topic: steel refinery ii typo
Replies: 0
Views: 320

steel refinery ii typo

the description when you select this building in the build menu repeats the first few words
by rebelscum
Sun Aug 12, 2018 12:15 pm
Forum: Bug reports
Topic: [0.98.47] Farm stats changing depending where you stand
Replies: 4
Views: 2779

Re: [0.98.47] Farm stats changing depending where you stand

when i saw that the farm would have zero stats at all i didn't bother trying to confirm and actually build it, just exited out of the building menu. i did like sol lignum said, went a few paces further out of Skinners Roam and into The Border Zone biome until the overlay telling you when biome has c...
by rebelscum
Sat Aug 11, 2018 8:43 pm
Forum: Bug reports
Topic: [0.98.47] Farm stats changing depending where you stand
Replies: 4
Views: 2779

[0.98.47] Farm stats changing depending where you stand

I went to settle in a place i'd settled before, and when I went to build a small hemp farm, the stats were all zero. The spot is on the edge of the border zone and skinners roam, the latter doesn't have arable land. This was confusing since i already knew it was a good spot, so on a hunch I backed o...
by rebelscum
Fri Aug 10, 2018 5:44 pm
Forum: Bug reports
Topic: [0.98.47] Kral's Chosen not considered a faction
Replies: 0
Views: 285

[0.98.47] Kral's Chosen not considered a faction

I'm not sure if this is intentional or not, but in the faction screen Kral's Chosen don't show up. They can also be stolen from without anything being marked as stolen. Feels a bit off, since their clothes are considered a uniform.
by rebelscum
Fri Aug 10, 2018 6:45 am
Forum: Bug reports
Topic: [FIXED] Time Limit Bug
Replies: 8
Views: 5824

Re: 98.46 Time Limit Bug

Interesting. Could somebody calculate how much time it would take to get there w\o cheats? I don't know what timescale Kenshi uses :) *Cough* 3500 days is only 9+ ingame years *Cough* by default the fcs says an in game year is only 100 days. i've never noticed an effect from changing the number, bu...
by rebelscum
Wed Aug 08, 2018 1:54 pm
Forum: Bug reports
Topic: [0.98.47] Taking from downed pack animals not considered stealing
Replies: 0
Views: 262

[0.98.47] Taking from downed pack animals not considered stealing

Whenever I find a trader caravan under attack, either one from the Western Hive or the Traders Guild, if the garru goes down I can run in to the fray and take everything in their backpacks without any consequence. None of the items get marked as stolen even.
by rebelscum
Tue Aug 07, 2018 7:53 pm
Forum: Bug reports
Topic: [0.98.47] People floating when getting up
Replies: 0
Views: 295

[0.98.47] People floating when getting up

I've noticed quite a few people will start floating up as they go through the getting up animation. Seems to mostly be hostile npcs that my chars are attacking. They never get stuck, and it's not really like the ragdoll launching up and falling down, they seem to snap back to the ground once they've...
by rebelscum
Tue Aug 07, 2018 7:44 pm
Forum: Bug reports
Topic: [FIXED] Time Limit Bug
Replies: 8
Views: 5824

Re: 98.46 Time Limit Bug

you've just unlocked the secret lore, obviously. the okranites are right, skeletons will bring the end of days! only ~35 more years left to wipe them from existence and save kenshi!
by rebelscum
Mon Aug 06, 2018 10:53 am
Forum: Bug reports
Topic: [0.98.46] campfires eating raw meat
Replies: 1
Views: 531

[0.98.46] campfires eating raw meat

i know the patch notes says the crafting machines should be fixed from eating materials, but since this patch all the campfires i've used have ended up getting to that 99% complete thing on the last piece of raw meat
by rebelscum
Fri Aug 03, 2018 5:24 am
Forum: Gameplay
Topic: Question about Meitou weapon duplication through importing.
Replies: 13
Views: 3451

Re: Question about Meitou weapon duplication through importing.

Drifters joining isn't a predetermined event, it can happen so long as the dialogues necessary trigger conditions are true, one of which is that your outpost is a certain 'level' (I've never quite figured out how this level is determined, but I'd guess you can get an idea what your outpost level is ...
by rebelscum
Thu Aug 02, 2018 7:11 am
Forum: Gameplay
Topic: Question about Meitou weapon duplication through importing.
Replies: 13
Views: 3451

Re: Question about Meitou weapon duplication through importing.

I think this is an issue with import in general. No matter what features you choose. I'm not sure if this still is a thing but it used to also creat duplicates of already recruited characters. That is still a thing, one that I don't mind as much, it's the only way to get a decent number of characte...
by rebelscum
Thu Aug 02, 2018 7:00 am
Forum: Gameplay
Topic: Wandering from nest to nest?
Replies: 2
Views: 2236

Re: Wandering from nest to nest?

I've seen tech hunters switch from their usual 'wandering trader' job to 'patrolling town' job at nests before. It was a wolves nest I believe. I remember it was a while ago before that update, I was staking them out since they were a skeleton and it was right on the edge of Holy territory, I was ho...
by rebelscum
Wed Aug 01, 2018 5:08 am
Forum: Bug reports
Topic: Walking through walls
Replies: 2
Views: 706

Walking through walls

It seems I've seen this issue pops up every few updates or so, seems like it's popped up in this latest batch of updates. This time around I've found that after importing and forgetting that gates I'd unlocked would be relocked, that my character doesn't care about that at Narko's Trap. He just went...