Search found 30 matches

by Neteman
Thu Sep 20, 2018 10:47 am
Forum: General
Topic: New map locations
Replies: 2
Views: 5886

Re: New map locations

Repently getting back to the days in which you are not able to reach the point you planned to go and barely are able to get back to your outpost. The good ol'days of getting kicked big time.
by Neteman
Mon Aug 06, 2018 12:05 pm
Forum: General
Topic: why buy and play the game.
Replies: 12
Views: 11021

Re: why buy and play the game.

It was Kenshi and Mount and Blade lately for me, but also X3 or the early releases of PES on PS.

Thousands of hours spent there.
by Neteman
Wed Aug 01, 2018 12:02 pm
Forum: General
Topic: One way to make money early-game!
Replies: 7
Views: 6667

Re: One way to make money early-game!

Copper mine in the Hive village west of The Hub: - Cats selling the copper on the village. - Eventual fighting with beak things and gorillos side by side with hivers to train your skills. - Beak things corpses provide meat so you won't be hungry. - Eventual trips to the Hut with inventory full of co...
by Neteman
Tue Jul 31, 2018 11:18 am
Forum: Feature Requests
Topic: Go to main menu button
Replies: 6
Views: 1803

Re: Go to main menu button

Thing is that it is NOW (during beta) when it is specially interesting. I mean that the esc menu already has the load button and a fresh start could be added upon the final release, but at this point the main interest in on using the IMPORT that I suppose will disapear in the final release. There is...
by Neteman
Mon Jul 30, 2018 12:25 pm
Forum: Feature Requests
Topic: Go to main menu button
Replies: 6
Views: 1803

Go to main menu button

I know it's a bit stupid, but it has happen to me to receive an update, by the time I get to the main menu, I forgot it and LOAD instead of IMPORT. And then I need to exit the game and start over again. Not important, and only for stupid guys like me, but useful at times to have a "Go to main m...
by Neteman
Fri Jul 27, 2018 12:12 pm
Forum: Feature Requests
Topic: Sparring
Replies: 14
Views: 5443

Re: Sparring

I'm still preferring the "dojo" scenario, in which there is a "master" that settles the cap with his own skill level and is "master" as long as he has a dojo work. Problem is that it requires to create 2 kinds of "use" for the dojo: the "master" role...
by Neteman
Fri Jul 27, 2018 11:15 am
Forum: Gameplay
Topic: Lore issue with holy nation tech
Replies: 5
Views: 3524

Re: Lore issue with holy nation tech

IMHO everlasting civilizations used to find ways to dodge their own rules whenever it seems to be handy. Ancient Japanese where as anti-tech as the Holy Nation, but they used fireguns as soon as we do and even sooner (bohiya were... a non explosive rocket called "fire arrows" and were laun...
by Neteman
Thu Jul 26, 2018 12:51 pm
Forum: Feature Requests
Topic: The ability to sell things other than trade goods such as weapons, armor, and clothes.
Replies: 19
Views: 7040

Re: The ability to sell things other than trade goods such as weapons, armor, and clothes.

Someone has pointed that one of the sources of wealth is to treasure hunt old places. I find a bit annoying to raid an old place guarded by high tech spiders to find high tech abandoned and of little use for me but... I will gain a fortune selling it to a bartender in the middle of nowhere that will...
by Neteman
Thu Jul 26, 2018 12:20 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 365982

Re: What Feature do you think needs improvement?

The first time I see that paladin pass by, he's got basic starting stats. The next time I see him, after he's been in some shite, shouldn't his stats be better? If you can survive long enough to become a beast, why can't some other starving bandit who just seems to get lucky? Imagine thinking you'r...
by Neteman
Tue Jul 24, 2018 11:39 am
Forum: Feature Requests
Topic: The ability to sell things other than trade goods such as weapons, armor, and clothes.
Replies: 19
Views: 7040

Re: The ability to sell things other than trade goods such as weapons, armor, and clothes.

Maybe having to pay wages to those the player recruits would help? Something to drain the influx of cats? Because soldiers shouldn't work for free, being paid for one's services is only logical. Having more manpower should come with a cost, and right now there isn't one. For instance, having to pay...
by Neteman
Mon Jul 23, 2018 11:23 am
Forum: Gameplay
Topic: Game laggs really hard midgame
Replies: 8
Views: 3811

Re: Game laggs really hard midgame

Shadows used to be a big deal, but lately seemed to be amended (somehow). In my experience, nowadays quality textures, grass density and terrain quality are the most important variables given a specific draw distance. Always talking about native resolutions, of course. But believe me, these days the...
by Neteman
Fri Jul 20, 2018 10:42 am
Forum: Off-Topic
Topic: Mensa
Replies: 45
Views: 129071

Re: Mensa

I can't be further from something like Mensa. I feel closer to IDA.
by Neteman
Fri Jul 20, 2018 10:25 am
Forum: Gameplay
Topic: any one else notice new armor in the last update?
Replies: 8
Views: 3385

Re: any one else notice new armor in the last update?

Also I found another automated building that wasn't there before for me.
by Neteman
Thu Jul 05, 2018 12:16 pm
Forum: Feature Requests
Topic: Cut off Shek Horns
Replies: 6
Views: 2114

Re: Cut off Shek Horns

(...) Swampers would buy it as a hashish ingredient. (...) Now THAT is an idea. Oh, but this dynamics are simple. You just have to find what "moves" one of the factions (drugs in the case of the swampers) and give other faction the resource needed (shek horns in this case). Other plots co...
by Neteman
Thu Jul 05, 2018 12:03 pm
Forum: Feature Requests
Topic: Hardmode
Replies: 2
Views: 1081

Re: Hardmode

Hmmm... just like the Wanderer start or something. Sounds great. Also an Ironman mode with no Load options and an ultrahardcore mode with all the NPC party number set to maximum (the requirements of the PC to move such a thing nowadays have to be monstruous, though). I find hard to balance the hardw...
by Neteman
Wed Jul 04, 2018 5:54 pm
Forum: Feature Requests
Topic: Cut off Shek Horns
Replies: 6
Views: 2114

Re: Cut off Shek Horns

HN would buy it as a prize or bounty.
UN would buy it as nobility jewelry.
Swampers would buy it as a hashish ingredient.
Players would buy it to make this hashish.

And so on.
by Neteman
Wed Jul 04, 2018 11:44 am
Forum: Feature Requests
Topic: Training System / Sparing System
Replies: 8
Views: 2249

Re: Training System / Sparing System

It would be lovely if the lvl to reach depends on the lvl of the Master, being this one of our guys with the permanent work on the dojo. That would make the training dummies still a thing to grow in early stages while you should use the dojo in your base (or main city) in order to reach the higher l...
by Neteman
Mon Jul 02, 2018 5:46 pm
Forum: Feature Requests
Topic: Make Sleep a Necessity
Replies: 46
Views: 15230

Re: Make Sleep a Necessity

To me is similar to Grimmrok: Kenshi is all about exploring. And sleep mechanics are more a base management thing. I'm unable to figure an scenario in which exploring became funnier having to stop 5 times to sleep from The Hook to Leviathan Coast (to say a number). On the other hand sleeping can be ...
by Neteman
Thu Jun 28, 2018 2:53 pm
Forum: Feature Requests
Topic: This game is glorifying a japan that never existed
Replies: 33
Views: 9128

Re: This game is glorifying a japan that never existed

I agree, sometimes problem with the trolls is not the opinion but the way they state it.

Not feeding it anymore.
by Neteman
Thu Jun 28, 2018 2:49 pm
Forum: General
Topic: Missing necessary UI / comfort features / management tools
Replies: 8
Views: 6169

Re: Missing necessary UI / comfort features

Adding an "option" in the "options menu" would be nice in that case. What I'm against is to have a "mechanic" like the VATS mentioned. As a 90's gamer I remember those games in which you had to move the mouse throug every detail of the screen in order to see the pointer...