Search found 20 matches
- Tue May 07, 2019 8:16 pm
- Forum: Bug reports
- Topic: [1.25] - Owned Building in Black Scratch disappeard
- Replies: 6
- Views: 2561
Re: [1.25] - Owned Building in Black Scratch disappeard
Update: I just noticed that two of my outposts have disappeared too. The map marker is still there and the outpost name is shown, but the buildings and walls have vanished. Both were small and currently uninhabited bases. I will add some screenshots.
- Sun May 05, 2019 9:34 pm
- Forum: Bug reports
- Topic: [1.25] - Owned Building in Black Scratch disappeard
- Replies: 6
- Views: 2561
Re: [1.25] - Owned Building in Black Scratch disappeard
Checked my saves for details: - It's the Y-House to the left of the entrance of Black Scratch. Added two screenshots of the buildings on days 295 and 299. - I had bought that house prior to day 200. It's an old base that I hadn't used for at least 30 days, maybe more. - Both save game versions are 1...
- Tue Apr 30, 2019 11:09 pm
- Forum: Bug reports
- Topic: [1.25] - Owned Building in Black Scratch disappeard
- Replies: 6
- Views: 2561
Re: [1.25] - Owned Building in Black Scratch disappeard
Addendum: Just noticed that some shops have now two vendors (one with money, the other one without).
- Sun Apr 28, 2019 1:54 am
- Forum: Bug reports
- Topic: [1.25] - Owned Building in Black Scratch disappeard
- Replies: 6
- Views: 2561
[1.25] - Owned Building in Black Scratch disappeard
I hada building in Black Scratch that I used as a base. When I returned, the building was empty and available to purchase. 8 days earlier the building still belonged to my faction and had some furniture in it. In the town info my faction is still listed under residents. Importing didn't fix it and m...
- Mon Mar 11, 2019 12:23 am
- Forum: Bug reports
- Topic: [0.99.15] Raid stuck / non-functional bridge
- Replies: 2
- Views: 577
Re: [0.99.15] Raid stuck / non-functional bridge
It looks like the Bridge is working now, but the the plateau is still unreachable - no path onto it. The raids are only getting stuck when I've got people in my base but my view is not centered the base. Then the raids keep appearing on that specific plateau and are stuck forever.
- Wed Jan 30, 2019 11:45 pm
- Forum: Bug reports
- Topic: [1.12] Scraphouse vendor issue
- Replies: 0
- Views: 342
[1.12] Scraphouse vendor issue
The scraphouse vendor Quin is not there, instead the skeleton Dack does the 'shopkeeping' job, but I can't talk to him.
Game version is 1.12, save game version is 1.03.
Game version is 1.12, save game version is 1.03.
- Mon Jan 28, 2019 1:52 am
- Forum: Bug reports
- Topic: [1.10] Rocks vanish after base building
- Replies: 1
- Views: 359
Re: [1.10] Rocks vanish after base building
A few days later one of the rocks reappeared. In the meantime I had dismanteled the generators in the air and rebuilt them on the ground. Now some of them are inside the rock.
- Sat Jan 19, 2019 11:24 pm
- Forum: Bug reports
- Topic: [1.10] Rocks vanish after base building
- Replies: 1
- Views: 359
[1.10] Rocks vanish after base building
I built a new outpost and placed some small wind generators on rocks. After leaving the base and getting back, the rocks vanished and the wind generators hanged in the air - see screenshot.
- Wed Nov 28, 2018 4:45 pm
- Forum: Bug reports
- Topic: A few minor things
- Replies: 0
- Views: 293
A few minor things
I wanted to report some minor things I encountered over the last weeks: - Nomad animal trader came to my base and got in a fight on the way. Only survivors were a bone dog and two bulls. They stay a my base indefinitely, the bone dog is considered the war leader (but can't speak obiously). - Shop ke...
- Wed Nov 28, 2018 4:31 pm
- Forum: Bug reports
- Topic: [0.99.24] Islands East of Howler Maze Named NONE
- Replies: 3
- Views: 1144
Re: [0.99.24] Islands East of Howler Maze Named NONE
I noticed that on the south west coast of shun some (small) areas are named NONE too. Not sure if thats intentional.
- Sun Nov 18, 2018 11:16 pm
- Forum: Bug reports
- Topic: [0.99.15] Raid stuck / non-functional bridge
- Replies: 2
- Views: 577
[0.99.15] Raid stuck / non-functional bridge
Raids (coming from the south) on my base get stuck regularly on an unreachable plateau. I suppose the reason is that the bridge on the screenshot cannot be traversed as it hovers slightly above the ground. I tried to rebuild the navmesh, didn't work.
- Mon Oct 29, 2018 8:33 pm
- Forum: Bug reports
- Topic: [0.99.5] Base and rocks flickering
- Replies: 2
- Views: 384
[0.99.5] Base and rocks flickering
Since update 0.99.5. parts of my base (some gates, walls, furnaces) and a few rocks in the surroundings are flickering.
Tried deactivating all mods, importing, turning off shadows, borderless mode etc. without positive result.
Tried deactivating all mods, importing, turning off shadows, borderless mode etc. without positive result.
- Tue Oct 23, 2018 2:18 pm
- Forum: Feature Requests
- Topic: Hotkey for switching on/off lanterns
- Replies: 0
- Views: 768
Hotkey for switching on/off lanterns
As the title says - at the moment I have to remove the lanterns manually every time I go into stealth mode.
- Fri Sep 14, 2018 8:31 pm
- Forum: Bug reports
- Topic: No Unique Recruits in Tengu's Vault
- Replies: 4
- Views: 2068
Re: No Unique Recruits in Tengu's Vault
Had the same problem - a workaround you could try: go with your squad to Tengu's Vault, save the game, import and immediately storm the vault. All unique prisoners were there in my case.
- Thu Sep 06, 2018 7:57 pm
- Forum: Bug reports
- Topic: [0.98.58] Raiders/Traders stuck at outpost
- Replies: 2
- Views: 474
Re: [0.98.58] Raiders/Traders stuck at outpost
Have tried all that, including navmesh rebuild, importing, etc. Layout of the base exists for at least 100 ingame days. It seems that the Caravans and Raiders try to get to a specific gate or the base center. If the way is blocked by a gate, then they simply stop. If they finally are in the base, th...
- Wed Sep 05, 2018 5:36 pm
- Forum: Bug reports
- Topic: [0.98.58] Raiders/Traders stuck at outpost
- Replies: 2
- Views: 474
[0.98.58] Raiders/Traders stuck at outpost
I would like to report an issue with raids and traders that arrive at my outpost. Usually they walk up to my outpost and stop a short distance outside my base or at my gates. It only happens if I keep the gates of my outpost closed. Traders/Raiders stop for days until I open the gates. Then they wal...
- Wed Sep 05, 2018 5:09 pm
- Forum: Bug reports
- Topic: [0.98.58] Outpost vanished on map
- Replies: 0
- Views: 312
[0.98.58] Outpost vanished on map
After importing to game version 0.98.58 my uninhabited outpost vanished from the map. As I got closer I discovered it. See attached screenshot.
- Wed Aug 15, 2018 2:13 pm
- Forum: Bug reports
- Topic: [0.98.50] - [0.98.38] Certain Events stopped
- Replies: 4
- Views: 853
[0.98.50] - [0.98.38] Certain Events stopped
Hi, until approximately update 0.98.38 I experienced certain events at my outposts - prayer day from HN, taxman visit from the UC, black dragon ninja raids and so on. Since then I haven't seen any of these events at outposts that had these events before. Normally the first thing after importing was ...
- Sun Jul 15, 2018 12:15 pm
- Forum: Bug reports
- Topic: [FIXED] (0.98.36) Can walk through my base walls
- Replies: 3
- Views: 786
Re: (0.98.36) Can walk through my base walls
I attached the file quicksave.zip in my first message. If i download it myself it contains the entire savegame folder of my quicksave I have under c:\kenshi\save. That not enough?
- Sat Jul 14, 2018 10:20 pm
- Forum: Bug reports
- Topic: [FIXED] (0.98.36) Can walk through my base walls
- Replies: 3
- Views: 786
[FIXED] (0.98.36) Can walk through my base walls
Hi, I have got the problem that I can walk through a specific part of my base walls. I built the walls on ingame-day 170. It worked fine until ingame-day 215. Since then the problem occurs every few days. I searched the community forums and tried the known solutions (navmesh rebuild, ctrl+f6, import...