Search found 8 matches
- Thu May 30, 2019 9:51 pm
- Forum: Bug reports
- Topic: Slavers carry corpses forever
- Replies: 0
- Views: 271
Slavers carry corpses forever
Seems that slavers will carry dead people for all eternity. I added the "Cannibal throw corpse into pot" AI package to them via a mod, and it seems to fix it, causing them to burn the corpses in the burners. Some slaver camps don't even have burners. This also happens in towns that have sl...
- Tue May 28, 2019 11:11 pm
- Forum: Modding
- Topic: Working on Custom Map mods
- Replies: 3
- Views: 2133
Re: Working on Custom Map mods
I tried to make a map, too. Still does not work:) I have a question for you, how you changed the ground texture? Because I tried different things, changed the color of Biomemap, areasmap, distant. And the weather has changed, but not the texture of the earth, as some trees, such as the swamp is not...
- Thu May 16, 2019 10:20 pm
- Forum: Modding
- Topic: Mod weapon appears to have no texture and is all Black
- Replies: 1
- Views: 3388
Re: Mod weapon appears to have no texture and is all Black
You need to use more levels of detail in the dds texture file. If you do it without generating lods, it can't render high resolution stuff from far away so it turns black.
- Wed May 15, 2019 10:19 pm
- Forum: General
- Topic: A few questions about this game's engine
- Replies: 2
- Views: 3625
A few questions about this game's engine
I'm confused about a few things I see in this game, and am wondering if a developer would be willing to answer my questions. I am asking out of curiosity more than anything. First question is, why are you using Havok physics engine? Don't get me wrong, its a great tool. It was used in source engine ...
- Tue May 14, 2019 8:06 pm
- Forum: Modding
- Topic: The Officially Unofficial Community Merge Project [UNOFFICIAL]
- Replies: 0
- Views: 1390
The Officially Unofficial Community Merge Project [UNOFFICIAL]
EDIT: This project is pretty much dead... Thank you anyways, it was fun :D Our discord is here: https://discord.gg/AKqpwGh Steam Workshop page is here. You can see all the modders joining the project. Lots of good content incoming. So Excited. https://steamcommunity.com/sharedfiles/filedetails/?id=1...
- Tue May 14, 2019 1:54 am
- Forum: Modding
- Topic: Working on Custom Map mods
- Replies: 3
- Views: 2133
Working on Custom Map mods
I'm trying to make a mod with a completely custom map. Through experimentation, it is possible. Though there is one issue: the heightmap TIF has to be saved in photoshop. If you save it in any other program, Kenshi crashes when it loads the map. This has to do with how TIF is a file format invented ...
Re: Blender
I tried making a boar using the bull armature and it did just that. saving... C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data\animal\meshes\boar_bullarmature.mesh No objects selected for export. saving... C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data\animal\meshes\boar_bullarma...
- Mon May 13, 2019 3:50 am
- Forum: Modding
- Topic: Kenshi OSP Modding
- Replies: 1
- Views: 1607
Kenshi OSP Modding
A common issue in many modding communities of many games is that while modders usually make a ton of content overtime, most of it becomes unusable because of licensing conflicts. For example, here is something that could happen: A modder makes a cool new armor mod for the game before he loses intere...