Search found 13 matches
- Sat May 10, 2025 4:32 pm
- Forum: Gameplay
- Topic: Kenshi 2 suggestions/wishlist general thread
- Replies: 7
- Views: 64992
Re: Kenshi 2 suggestions/wishlist general thread
I wish a Rimworld-like simulation system. With which each follower can feel like a real person, rather than a fearless slave who don't have own desire/character
- Sat May 10, 2025 4:28 pm
- Forum: General
- Topic: Kenshi/Kenshi 2 Development News
- Replies: 29
- Views: 239462
Re: Kenshi/Kenshi 2 Development News
Hey there! Any updates on Kenshi 2? Has it been shelved or canceled? Or did they just drop the forum and social media stuff? Still coming, and they've even recently put out a job opening for a new publishing related position for it. So while it's still some time out, they're clearly looking towards...
- Sun Oct 09, 2022 8:46 am
- Forum: Bug reports
- Topic: Skeleton chest armor clipping issue
- Replies: 9
- Views: 3118
Re: Skeleton chest armor clipping issue
Let's see 
- Fri Oct 07, 2022 7:34 pm
- Forum: Bug reports
- Topic: Skeleton chest armor clipping issue
- Replies: 9
- Views: 3118
Re: Skeleton chest armor clipping issue
On a related note, there is a mod to mostly fix this. Not perfect, but it's much better than normal. https://steamcommunity.com/sharedfiles/filedetails/?id=2635617758 Thanks Shidan! It's very helpful! so we wait for their leaks. Yep. Maybe in December they even release the EA or even the full relea...
- Fri Oct 07, 2022 12:16 pm
- Forum: Bug reports
- Topic: Skeleton chest armor clipping issue
- Replies: 9
- Views: 3118
Re: Skeleton chest armor clipping issue
Double way back and mass rework for just one single unimportant matter is kind of frustrating and time wasting. I can understand that. Anyway, I'm now just want to play Kenshi 2 and some tinny matter like this one won't trouble me anymore. On one hand I wish they could "leak" a little more...
- Fri Oct 07, 2022 9:24 am
- Forum: Modding
- Topic: [solved]Why my modded item got a red "X" error?
- Replies: 0
- Views: 16154
[solved]Why my modded item got a red "X" error?
edit: it was the folder caused the issue. After saving the image file into "./mod/mymod/icons/" directly, the "X" error was gone -------------------------------------- original post ----------- This is what I did: 1. edit item "building material" into "stoneflour&q...
- Wed Oct 05, 2022 7:35 am
- Forum: Bug reports
- Topic: Skeleton chest armor clipping issue
- Replies: 9
- Views: 3118
Re: Skeleton chest armor clipping issue
Thanks for the explanation Neko. Guess I will have to make all those hard-clipped armor unavailable for skeletons then. Did similar thing a year ago for those head gears that don't fitting shek's "horny" head
- Mon Oct 03, 2022 5:43 pm
- Forum: Bug reports
- Topic: Skeleton chest armor clipping issue
- Replies: 9
- Views: 3118
Skeleton chest armor clipping issue
It has been years that skeleton race's chest body part heavily pierces through the body armor it wears. Usually, I give my skeleton folks Assassin's Rag to avoid seeing this, but I wish Lo-Fi could fix this for good.
Maybe the game can treat skeleton race's chest part as if it was thicker?
Maybe the game can treat skeleton race's chest part as if it was thicker?
- Sat Jan 23, 2021 4:08 pm
- Forum: General
- Topic: Why no wood?
- Replies: 5
- Views: 10199
Re: Why no wood?
No wood is ok for me, but no water makes the survival part less fun, especially the game already have water items and water sources prepared, plus lo-fi already have a well working mechanic for hunger/nutrition which can be used for thrist/hydration. Now I can only hope that they make it into K2
- Tue Jan 19, 2021 1:16 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] True Colony Simulation & Better Equipment
- Replies: 1
- Views: 1614
Re: [Kenshi 2] True Colony Simulation & Better Equipment
Due to the attachment limit, posting the example of equipment interface with loot window in this replay.
- Tue Jan 19, 2021 12:55 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] True Colony Simulation & Better Equipment
- Replies: 1
- Views: 1614
[Kenshi 2] True Colony Simulation & Better Equipment
True Colony Simulation The settlement building is fun, the job assignment is decent, but then comes a big problem, that all settlers don't have NPC behaviour. They don't interact with furnitures, since they don't have "needs" to drive them to do so. I wish Kenshi 2 can take a leap from th...
- Sun Jun 23, 2019 9:18 am
- Forum: Feature Requests
- Topic: Modding AI loot request
- Replies: 3
- Views: 1193
Re: Modding AI loot request
If i recall correctly they did steal med kits in the past, i do not know why that was removed. Haven't been with this gem for long. My guess is people need that medkit to heal if they are playing with the death chance setting higher than 1. If it was looted then the whole squad would most likely bl...
- Sun Jun 23, 2019 8:24 am
- Forum: Feature Requests
- Topic: Stop "getting food" if there is food in squad
- Replies: 0
- Views: 599
Stop "getting food" if there is food in squad
New to the game. Bought houses in both Hub and Catun, having a dedicated cook processing the raw meat on a stove while my hunting party is out for bonedogs and beak things, and here comes the problem: my hunters keep rolling back to town when is not in aggro to "getting food". Nothing can ...