Search found 165 matches
- Mon May 13, 2013 8:49 am
- Forum: Bug reports
- Topic: How do i upload a save?
- Replies: 5
- Views: 1695
Re: How do i upload a save?
find your kenshi folder, go to save, then quicksave, then highlight everything inside of the quicksave folder and right click and choose "Send To" -> "Compressed (zipped) folder". You should be able to upload that folder.
- Mon May 06, 2013 10:03 pm
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19452
Re: Research BUG cant finish research
^^^^ This I think maybe the lower tier benches should research exponentially slower with higher tier research. Like a research bench 1 would research 50% slower for Mk 2 stuff, 25% mk 3, etc. so unless you want to finish your research this century you have to upgrade. But it doesn't make the lower t...
- Sat May 04, 2013 9:27 am
- Forum: Bug reports
- Topic: Prisoner In Cage
- Replies: 2
- Views: 944
Re: Prisoner In Cage
This also happens when you place NPCs into beds that they do not own.
- Sat May 04, 2013 9:19 am
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19452
Re: Research BUG cant finish research
You just have to let to research reach like -100 hours. Just wait, it will finish. I researched everything and I have this bug and everything completed but it took 500 times longer. You just gotta be patient and hope it finishes on -10 hours and not -100.
- Thu May 02, 2013 4:39 am
- Forum: Feature Requests
- Topic: Dungeon, blueprints and bags
- Replies: 13
- Views: 5861
Re: Dungeon, blueprints and bags
But, with that being said, Chris would need models for unique weapons, so it might not happen.
- Thu May 02, 2013 4:39 am
- Forum: Feature Requests
- Topic: Dungeon, blueprints and bags
- Replies: 13
- Views: 5861
Re: Dungeon, blueprints and bags
I simply disagree with blueprints. The research stations would likely be used to come up with those by the scientists doing the research in the first place. This is why you wouldn't lose the ability to build something once the scientist or engineer who designed/built it died. Wait, so let me get th...
- Thu May 02, 2013 4:31 am
- Forum: Feature Requests
- Topic: compleated research list
- Replies: 2
- Views: 985
Re: compleated research list
I think there *needs* to be a list of completed research. It would be really helpful.
- Thu May 02, 2013 4:31 am
- Forum: Feature Requests
- Topic: grid lines and AI tweak
- Replies: 2
- Views: 951
Re: grid lines and AI tweak
This, a million times this. Also, it would be cool to like build wiring on the ground to the stuff that needs power. As long as it's not an eyesore, it would be cool seeing a steel tube go from the generator to the stone processor. Then if you wanted to take a city, you could cut the wires (assuming...
- Thu May 02, 2013 4:26 am
- Forum: Feature Requests
- Topic: A co-op mode?
- Replies: 57
- Views: 21530
Re: A co-op mode?
To some of you (not the OP), you would have to restructure basically all the code to make it online multiplayer. Get over it. Chris has no intention of making it multiplayer at all. I really hate it when people say, "WELL IT'S GONNA SUCK IF IT NEVER GETS MULTIPLAYER!!" because nobody fucki...
- Thu May 02, 2013 4:13 am
- Forum: Feature Requests
- Topic: Running Attacks
- Replies: 4
- Views: 1763
Re: Running Attacks
I assume something like this will be added waaaaay down further in the production of the game. Don't worry. The combat right now is more of a placeholder than anything. It will be much better, just right now Chris is trying to build the ground base of the game before he starts refining everything an...
- Thu May 02, 2013 4:09 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22260
Re: No hunger or thirst!
I agree with everything Zuty Puty's said.
- Thu May 02, 2013 4:06 am
- Forum: Feature Requests
- Topic: Steel Bar, Rum, Fabric, Food, Storage Boxes
- Replies: 2
- Views: 824
Re: Steel Bar, Rum, Fabric, Food, Storage Boxes
Yeah, and also, steel bars are physically tiny compared to the other containers which can hold 40 of whatever they're suppose to hold, so... make one that holds like 120 or something so I don't have to have an entire warehouse dedicated to them, please
- Wed May 01, 2013 9:02 pm
- Forum: Bug reports
- Topic: [42.2] Automated Ore Mine... is doing... this...
- Replies: 2
- Views: 1049
[42.2] Automated Ore Mine... is doing... this...
Uh... so... I left the game on overnight and woke up to the moving cylinder thing part of the mine spinning and getting bigger and smaller and it is misaligned with the spot it should be oriented in... It's pretty hilarious I wish I wasn't too lazy to redownload fraps. You guys should seriously use ...
- Tue Apr 30, 2013 11:07 am
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19452
Re: Research BUG cant finish research
for some reason i can't attach my .png, so i'll just say one of my research things reached -26 hours... yeah...
- Wed Apr 24, 2013 6:14 pm
- Forum: Feature Requests
- Topic: "Finish Him/Execute" + "Prison"
- Replies: 3
- Views: 1896
Re: "Finish Him/Execute" + "Prison"
thisshaogul wrote:Would be good if we can finish off people (who we dont want as slaves), especially bandits etc also if we could recycle swords ect into their component parts, for example 2 swords to 1 ore or steel bar.
- Wed Apr 24, 2013 6:12 pm
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5961
Re: Ageing
I agree with the above. I think instead of OP hits that do -500 damage the world should just be more dangerous in general. There should be larger attacks that are two squads instead of one on your city and they should happen more often. Also I think if your person goes unconscious and nobody is ther...
- Wed Apr 24, 2013 5:42 pm
- Forum: Feature Requests
- Topic: Courier missions
- Replies: 2
- Views: 1342
Re: Courier missions
You shouldn't be able to get rid of aggro. Otherwise what's the point of the mission? You should be attacked by factions that don't like the faction you're helping. Perhaps without a standing loss because it was out of self defense.
- Wed Apr 24, 2013 5:39 pm
- Forum: Feature Requests
- Topic: Smarter AI for Add-Materials-to-Building task. (Suggestion)
- Replies: 3
- Views: 1609
Re: Smarter AI for Add-Materials-to-Building task. (Suggesti
Bancheis' post made me laugh but this is a much needed improvement. It drives my OCD crazy when my 20 guys all grab 6 building materials each when I only need 2 and then all my stacks of building materials are messed up so then I don't have perfect stacks and then I have to create more building mate...
- Wed Apr 24, 2013 5:30 pm
- Forum: Feature Requests
- Topic: I'VE BEEN ROBBED!
- Replies: 46
- Views: 17982
Re: I'VE BEEN ROBBED!
Just so you know, Chris said he's going to have your characters be kidnap-able so they'd probably knock you out and steal an entire person to sell into slavery. Regardless on whether this thread is seen by him, at least some of your dreams will be realized 
- Wed Apr 24, 2013 5:25 pm
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5961
Re: Ageing
Yeah it's just that deciding how long they live would be a pain and tbh once they start aging to the point where they get weaker by the month I'd just kill them and replace them so yeah it would be kinda cool but people would just turn it into "taking out the trash" and it would lose all m...