Search found 165 matches

by zibathy
Mon May 13, 2013 8:49 am
Forum: Bug reports
Topic: How do i upload a save?
Replies: 5
Views: 1695

Re: How do i upload a save?

find your kenshi folder, go to save, then quicksave, then highlight everything inside of the quicksave folder and right click and choose "Send To" -> "Compressed (zipped) folder". You should be able to upload that folder.
by zibathy
Mon May 06, 2013 10:03 pm
Forum: Bug reports
Topic: Research BUG cant finish research
Replies: 32
Views: 19452

Re: Research BUG cant finish research

^^^^ This I think maybe the lower tier benches should research exponentially slower with higher tier research. Like a research bench 1 would research 50% slower for Mk 2 stuff, 25% mk 3, etc. so unless you want to finish your research this century you have to upgrade. But it doesn't make the lower t...
by zibathy
Sat May 04, 2013 9:27 am
Forum: Bug reports
Topic: Prisoner In Cage
Replies: 2
Views: 944

Re: Prisoner In Cage

This also happens when you place NPCs into beds that they do not own.
by zibathy
Sat May 04, 2013 9:19 am
Forum: Bug reports
Topic: Research BUG cant finish research
Replies: 32
Views: 19452

Re: Research BUG cant finish research

You just have to let to research reach like -100 hours. Just wait, it will finish. I researched everything and I have this bug and everything completed but it took 500 times longer. You just gotta be patient and hope it finishes on -10 hours and not -100.
by zibathy
Thu May 02, 2013 4:39 am
Forum: Feature Requests
Topic: Dungeon, blueprints and bags
Replies: 13
Views: 5861

Re: Dungeon, blueprints and bags

But, with that being said, Chris would need models for unique weapons, so it might not happen.
by zibathy
Thu May 02, 2013 4:39 am
Forum: Feature Requests
Topic: Dungeon, blueprints and bags
Replies: 13
Views: 5861

Re: Dungeon, blueprints and bags

I simply disagree with blueprints. The research stations would likely be used to come up with those by the scientists doing the research in the first place. This is why you wouldn't lose the ability to build something once the scientist or engineer who designed/built it died. Wait, so let me get th...
by zibathy
Thu May 02, 2013 4:31 am
Forum: Feature Requests
Topic: compleated research list
Replies: 2
Views: 985

Re: compleated research list

I think there *needs* to be a list of completed research. It would be really helpful.
by zibathy
Thu May 02, 2013 4:31 am
Forum: Feature Requests
Topic: grid lines and AI tweak
Replies: 2
Views: 951

Re: grid lines and AI tweak

This, a million times this. Also, it would be cool to like build wiring on the ground to the stuff that needs power. As long as it's not an eyesore, it would be cool seeing a steel tube go from the generator to the stone processor. Then if you wanted to take a city, you could cut the wires (assuming...
by zibathy
Thu May 02, 2013 4:26 am
Forum: Feature Requests
Topic: A co-op mode?
Replies: 57
Views: 21530

Re: A co-op mode?

To some of you (not the OP), you would have to restructure basically all the code to make it online multiplayer. Get over it. Chris has no intention of making it multiplayer at all. I really hate it when people say, "WELL IT'S GONNA SUCK IF IT NEVER GETS MULTIPLAYER!!" because nobody fucki...
by zibathy
Thu May 02, 2013 4:13 am
Forum: Feature Requests
Topic: Running Attacks
Replies: 4
Views: 1763

Re: Running Attacks

I assume something like this will be added waaaaay down further in the production of the game. Don't worry. The combat right now is more of a placeholder than anything. It will be much better, just right now Chris is trying to build the ground base of the game before he starts refining everything an...
by zibathy
Thu May 02, 2013 4:09 am
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22260

Re: No hunger or thirst!

I agree with everything Zuty Puty's said.
by zibathy
Thu May 02, 2013 4:06 am
Forum: Feature Requests
Topic: Steel Bar, Rum, Fabric, Food, Storage Boxes
Replies: 2
Views: 824

Re: Steel Bar, Rum, Fabric, Food, Storage Boxes

Yeah, and also, steel bars are physically tiny compared to the other containers which can hold 40 of whatever they're suppose to hold, so... make one that holds like 120 or something so I don't have to have an entire warehouse dedicated to them, please
by zibathy
Wed May 01, 2013 9:02 pm
Forum: Bug reports
Topic: [42.2] Automated Ore Mine... is doing... this...
Replies: 2
Views: 1049

[42.2] Automated Ore Mine... is doing... this...

Uh... so... I left the game on overnight and woke up to the moving cylinder thing part of the mine spinning and getting bigger and smaller and it is misaligned with the spot it should be oriented in... It's pretty hilarious I wish I wasn't too lazy to redownload fraps. You guys should seriously use ...
by zibathy
Tue Apr 30, 2013 11:07 am
Forum: Bug reports
Topic: Research BUG cant finish research
Replies: 32
Views: 19452

Re: Research BUG cant finish research

for some reason i can't attach my .png, so i'll just say one of my research things reached -26 hours... yeah...
by zibathy
Wed Apr 24, 2013 6:14 pm
Forum: Feature Requests
Topic: "Finish Him/Execute" + "Prison"
Replies: 3
Views: 1896

Re: "Finish Him/Execute" + "Prison"

shaogul wrote:Would be good if we can finish off people (who we dont want as slaves), especially bandits etc also if we could recycle swords ect into their component parts, for example 2 swords to 1 ore or steel bar.
this
by zibathy
Wed Apr 24, 2013 6:12 pm
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5961

Re: Ageing

I agree with the above. I think instead of OP hits that do -500 damage the world should just be more dangerous in general. There should be larger attacks that are two squads instead of one on your city and they should happen more often. Also I think if your person goes unconscious and nobody is ther...
by zibathy
Wed Apr 24, 2013 5:42 pm
Forum: Feature Requests
Topic: Courier missions
Replies: 2
Views: 1342

Re: Courier missions

You shouldn't be able to get rid of aggro. Otherwise what's the point of the mission? You should be attacked by factions that don't like the faction you're helping. Perhaps without a standing loss because it was out of self defense.
by zibathy
Wed Apr 24, 2013 5:39 pm
Forum: Feature Requests
Topic: Smarter AI for Add-Materials-to-Building task. (Suggestion)
Replies: 3
Views: 1609

Re: Smarter AI for Add-Materials-to-Building task. (Suggesti

Bancheis' post made me laugh but this is a much needed improvement. It drives my OCD crazy when my 20 guys all grab 6 building materials each when I only need 2 and then all my stacks of building materials are messed up so then I don't have perfect stacks and then I have to create more building mate...
by zibathy
Wed Apr 24, 2013 5:30 pm
Forum: Feature Requests
Topic: I'VE BEEN ROBBED!
Replies: 46
Views: 17982

Re: I'VE BEEN ROBBED!

Just so you know, Chris said he's going to have your characters be kidnap-able so they'd probably knock you out and steal an entire person to sell into slavery. Regardless on whether this thread is seen by him, at least some of your dreams will be realized :P
by zibathy
Wed Apr 24, 2013 5:25 pm
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5961

Re: Ageing

Yeah it's just that deciding how long they live would be a pain and tbh once they start aging to the point where they get weaker by the month I'd just kill them and replace them so yeah it would be kinda cool but people would just turn it into "taking out the trash" and it would lose all m...