Search found 19 matches
- Fri Jun 12, 2015 7:20 pm
- Forum: Bug reports
- Topic: [0.74.8] The mod 'TwoStorey.mod' failed to load
- Replies: 4
- Views: 1216
Re: [0.74.8] The mod 'TwoStorey.mod' failed to load
It seems the last patch overwrote the mods.cfg file. This should only effect your game if you were using mods. If you were not using a mod then this will not effect your game play.
- Wed Jun 10, 2015 4:42 pm
- Forum: Bug reports
- Topic: 74.7 Turrets back to doing 1 Damage
- Replies: 0
- Views: 274
74.7 Turrets back to doing 1 Damage
Turrets show 50 damage on there blueprint, but after building show 1 damage and inflict 1 damage on targets. This problem was resolved earlier, but seems to have popped back up.
- Tue Jun 02, 2015 12:42 pm
- Forum: Feature Requests
- Topic: Spot Light turret
- Replies: 5
- Views: 1063
Re: Spot Light turret
I would have no issue with spot lights attached to other turrets. Would just increase the power consumption to operate it.
- Tue Jun 02, 2015 12:39 pm
- Forum: Feature Requests
- Topic: Building Fences
- Replies: 2
- Views: 863
Re: Building Fences
I like the idea of pouring oil on units against the wall. Could be setup like the turrets are and able to be placed the same way.
- Sat May 16, 2015 2:56 am
- Forum: Feature Requests
- Topic: Spot Light turret
- Replies: 5
- Views: 1063
Spot Light turret
Now that we have lights in the game, I would like to see a turret mounted spot light. This would permit us to mount it in the same spots that turrets can be mounted. When manned it would aim at the nearest enemy the same as other turrets do.
- Thu May 14, 2015 6:11 am
- Forum: Bug reports
- Topic: 0.74.2 Starting Mine unavailable
- Replies: 0
- Views: 243
0.74.2 Starting Mine unavailable
Tried building a basic stone mine. When selecting Stone mine it selects the Mk9. You can cycle the type but it only puts down the Mk9. It does this both in standard mode and creative mode.
- Thu May 14, 2015 6:04 am
- Forum: Bug reports
- Topic: 0.74.2 Wall Turrets Backwards
- Replies: 0
- Views: 281
0.74.2 Wall Turrets Backwards
Only tried the Mk4 Walls. When sending characters to man the turrets they run outside the wall and man the turret from the ground. It seems that the new connection points on the walls are backwards, at least the Mk4 Walls anyhow. I manually ran the character up on to the wall and up next to the turr...
- Tue May 12, 2015 2:04 am
- Forum: Bug reports
- Topic: Some bugs with 0.74
- Replies: 5
- Views: 1794
Re: Some bugs with 0.74
There is a work around for confirming new hires. click the 'build' button on the right hand side of the screen. It will remove the GUI components over the sliders/confirm button. Hope this helps till it gets fixed.
- Thu Jan 15, 2015 8:01 pm
- Forum: Bug reports
- Topic: Defense Turrets still only doing 1 damage [0.71]
- Replies: 0
- Views: 332
Defense Turrets still only doing 1 damage [0.71]
This bug was reported prior to 0.71 and is still present. When you cursor over a Defense Turret in the build section it will show the damage it is suppose to have. During and After building a Defense Turret (Crossbow Mk2 & Harpoon Mk1 are the ones i built) show 1 for damage. And the Turrets do o...
- Fri Dec 12, 2014 5:22 pm
- Forum: Bug reports
- Topic: 0.70.1 Erecting Walls slows game to a crawl
- Replies: 5
- Views: 1594
Re: 0.70.1 Erecting Walls slows game to a crawl
I get this issue with the wall even if it is the 1st thing i do after launching/starting the game.
Windows 7 Home Premium SP1 64bit OS
6GB Ram
Intel(R) Core(TM)2 Duo CPU E7400 @2.80GHz 2.80GHz
I have a zipped up copy of my save game, but it is to large to attach.
Windows 7 Home Premium SP1 64bit OS
6GB Ram
Intel(R) Core(TM)2 Duo CPU E7400 @2.80GHz 2.80GHz
I have a zipped up copy of my save game, but it is to large to attach.
- Fri Dec 12, 2014 4:28 pm
- Forum: Bug reports
- Topic: 0.70.1 Erecting Walls slows game to a crawl
- Replies: 5
- Views: 1594
Re: 0.70.1 Erecting Walls slows game to a crawl
I layed out the entire town wall at the same time. I could send an builder to a wall that did not include the connection pieces and could build it with no slow down. When sending a builder to a wall piece that had a connector piece attached it slowed the game down to a crawl. I'm talking 10 minutes ...
- Thu Dec 11, 2014 9:47 pm
- Forum: Bug reports
- Topic: 0.70.1 Erecting Walls slows game to a crawl
- Replies: 5
- Views: 1594
0.70.1 Erecting Walls slows game to a crawl
Every time i erect a wall that has a connecting piece on it, the game slows to a crawl. Erecting the walls that do not have a connecting piece do not slow the game at all. I am working with Class 4 walls. Adding materials to the wall does not slow the game down, only while they are actually construc...
- Thu Dec 11, 2014 8:54 pm
- Forum: Bug reports
- Topic: 0.70.1 Turrets hitting Dog's crashes game.
- Replies: 0
- Views: 300
0.70.1 Turrets hitting Dog's crashes game.
Had a few crashes while my MkII Crossbows were firing at Dogs. These fights did include some of my team in melee. Managed to get my game so only the turrets were firing at the dogs. Many bolts were shot at the dogs but none had hit yet (no damage on the dogs). I was unable to see an actual hit on a ...
- Wed Dec 10, 2014 6:16 pm
- Forum: Bug reports
- Topic: [v0.70 Experimental] Wild Animals not counted as hostile.
- Replies: 0
- Views: 281
[v0.70 Experimental] Wild Animals not counted as hostile.
Have had Dog's chasing my characters and they are not counted as hostile until they are close enough to attack. They need to be set as hostile as soon as they start to chase your characters this way ranged weapons and guards can engage them.
- Sun Jul 07, 2013 10:38 pm
- Forum: Bug reports
- Topic: Unable to see character creation options due to starting hat
- Replies: 3
- Views: 1213
Re: Unable to see character creation options due to starting
Its also the same with the Captain character. Would be best if the hats started in there storage area and could be equipped after starting game play.
- Wed Feb 13, 2013 4:54 am
- Forum: Bug reports
- Topic: Walling off Plateu locks up game v0.39
- Replies: 4
- Views: 1016
Walling off Plateu locks up game v0.39
Installed wall and gate. Opened gate. went to finish wall blocking off the plateu my buildings are on and the game locks up. Have retried about a dozen times. The only time it does not lock up is if there is space to get around the end of the wall. When the game locks up i have to use task manager t...
- Wed Oct 03, 2012 2:58 pm
- Forum: Bug reports
- Topic: Prisoner cage bug(s)
- Replies: 2
- Views: 575
Re: Prisoner cage bug(s)
I have successfully put uncounsious bandits in the cage but they seem to despawn when i move my squad out of the area. Also if i load a save game the bandit is standing next to the cage and runs off immediately. Have not tried putting an awake bandit in a cage yet.
- Mon Oct 01, 2012 1:52 pm
- Forum: Bug reports
- Topic: Port South can not pass thru West entrance
- Replies: 0
- Views: 367
Port South can not pass thru West entrance
The "Port South" west entrance (the steep side) is unusable. My party just piles up at the entrance.
Version: 0.29.0
Version: 0.29.0
- Mon Oct 01, 2012 1:41 pm
- Forum: Bug reports
- Topic: New Recruit Stuck behind bar!
- Replies: 1
- Views: 468
Re: New Recruit Stuck behind bar!
I ran into this as well. To get my new hired guy out i had him get as close as possible then had another team member pick him up. Only did this once so don't know if it will work everytime or if i might get another guy stuck....save before attempting 