Search found 21 matches

by MrSpike
Fri Nov 09, 2012 11:24 pm
Forum: Feature Requests
Topic: Import portrait picture
Replies: 4
Views: 2300

Re: Import portrait picture

I like this idea! Or equally we could also get attached with this, some default portraits. So we can give our Joe-Bloggs Character who is basically just a farm hand/miner a generic picture for those things. Maybe have the ability to change them as frequently as you like, just in case you have to rec...
by MrSpike
Mon Nov 05, 2012 12:18 am
Forum: Gameplay
Topic: Martial Arts skill. Sword vs hand?
Replies: 103
Views: 59412

Re: Martial Arts skill. Sword vs hand?

if you're going to discuss effectiveness or tactics for unarmed fighting against swords you need to look into what they teach in kendo. a part of their training is unarmed revolving avoiding and most importantly disarming/taking the enemies sword for themselves. Ideally if you were going to fight so...
by MrSpike
Sun Nov 04, 2012 7:44 pm
Forum: Bug reports
Topic: Super Crash - Deleted my character! 0.30.5
Replies: 1
Views: 504

Super Crash - Deleted my character! 0.30.5

The .dmp file is apparently empty so I attached the .zip - hope this helps. Was leaving the trader in Brink after selling my goods and encountered a super crash. Upon reloading the game my squad was gone (my squad of one super warrior who took loads of training, so a method to get him back would be ...
by MrSpike
Sun Nov 04, 2012 6:01 pm
Forum: Bug reports
Topic: 0.30.6 Exiting Crash pg.2
Replies: 29
Views: 5972

Re: 0.30.4 Crash

Nowhere near as much, normally occurs when I load a game in which a enemy NPC starts attacking a friendly NPC in a town. Playable now however! :D so I've been trading again, by the time we have new fancy content I will have a lot of money and 1 kick ass character to start recruiting some 'students' ...
by MrSpike
Sun Nov 04, 2012 2:36 pm
Forum: Bug reports
Topic: 0.30.6 Exiting Crash pg.2
Replies: 29
Views: 5972

Re: 0.30.4 Crash

Don't worry about it Chris, I can't even begin to imagine how hard what you do is. Thanks for doing your best, that's all we can ask for! Edit: I don't mean to cause problems, but I am still getting the same crashes in 0.30.5 as I am in 0.30.4 Sorry to tell you. Second Edit: Appears force single thr...
by MrSpike
Sun Nov 04, 2012 10:37 am
Forum: Feature Requests
Topic: Grocery stores
Replies: 15
Views: 6804

Re: Grocery stores

It could tie in with the building system!
Assign a chest in your building for traders to visit and buy from, or as suggested to assign a person to sell the items for you.
Set up your own little business and place it tactically in between a few cities so you get passing traders from them all.
by MrSpike
Sun Nov 04, 2012 10:34 am
Forum: Feature Requests
Topic: Meditation
Replies: 14
Views: 4454

Re: Meditation

Really like this idea, my dude/faction would be kinda Buddhist Monk style characters if possible. That would be a good faction feature too I guess, once martial arts are implemented.
Have all of your guys in formation in a building sat cross legged and all meditating, would be sweet :')
by MrSpike
Sun Nov 04, 2012 10:26 am
Forum: Feature Requests
Topic: Campsites- dynamic raid areas
Replies: 15
Views: 6319

Re: Campsites- dynamic raid areas

Our own personal flop houses! That's a good one, get them to pay for food and shelter. Could be good, again this idea has a lot of ways it could develop! :)
by MrSpike
Sun Nov 04, 2012 12:29 am
Forum: Feature Requests
Topic: Some people you can control, some you can't
Replies: 13
Views: 4904

Re: Some people you can control, some you can't

I completely understand where you are coming from with this! I am a big fan of having a protagonist / hero whom I associate with myself, and having a following of characters under said person. (similar to mount and blade's party system) I find the same problems of micromanagement , I want my lackeys...
by MrSpike
Sat Nov 03, 2012 11:52 pm
Forum: Feature Requests
Topic: Campsites- dynamic raid areas
Replies: 15
Views: 6319

Re: Campsites- dynamic raid areas

I would love to see a camp system. as you say, you can set up and then take them down to reclaim the resources. I think these sorts of things should need foot to maintain, 1 food lasts x men x amount of time. Fires also should not have retrieveable resources (it's a fire :'). Maybe add wood as a com...
by MrSpike
Sat Nov 03, 2012 10:46 pm
Forum: Bug reports
Topic: 0.30.6 Exiting Crash pg.2
Replies: 29
Views: 5972

Re: 0.30.4 Crash

I get the same, but also every second time I quicksave (without fail!) the game crashes.
Anyone else getting this?

Edit:
Also anytime I quickload x/
by MrSpike
Sat Nov 03, 2012 9:05 pm
Forum: Bug reports
Topic: 0.30.3 NPC spawning bug?
Replies: 1
Views: 514

Re: 0.30.3 NPC spawning bug?

Although some aspects fixed with 0.30.4, I.e. the problems loading with bandits moving in the vicinity, I still get problems when approaching a new town. Loading the game in the original town works for me, but as a player who focuses on trade for income, it's impossible to play still. Unfortunately ...
by MrSpike
Sat Nov 03, 2012 1:24 pm
Forum: Bug reports
Topic: 0.30.3 NPC spawning bug?
Replies: 1
Views: 514

0.30.3 NPC spawning bug?

Version: v0.30.3 Description: Upon loading the game, or loading new areas, the generation of moving NPCs will crash the game (_core.exe has stopped working) Steps to Reproduce: When being followed by bandits move towards nearest town, when the game loads a new area it will freeze and stop working Co...
by MrSpike
Thu Oct 04, 2012 5:51 pm
Forum: Feature Requests
Topic: Tracking
Replies: 8
Views: 2548

Tracking

Again, playing Kenshi tonight and struck by another idea. Again one that has been mentioned across many threads but I don't think it has its own full suggestion thread. *Apologies if my search checking is inaccurate.* My idea was to have a tracking skill that would have several features of its own. ...
by MrSpike
Thu Oct 04, 2012 5:42 pm
Forum: Gameplay
Topic: Getting rid of unwanted party members?
Replies: 6
Views: 2018

Re: Getting rid of unwanted party members?

Thank you!
Just seem like half the time they degrade and half the time they improve. Is that to do with blood levels?
If you fall below 0 blood you slowly die and if you are above 0 blood you slowly recover?
by MrSpike
Thu Oct 04, 2012 5:33 pm
Forum: Gameplay
Topic: Getting rid of unwanted party members?
Replies: 6
Views: 2018

Getting rid of unwanted party members?

I've looked around and can't really find the best way of this. Characters lie for a long time or even recover without first aid and just clutter up the GUI. Is there a way of killing off a character so they disappear completely? I started out with one very strong character and went to a group, but w...
by MrSpike
Thu Oct 04, 2012 4:43 pm
Forum: Feature Requests
Topic: Man drawn wagons
Replies: 8
Views: 2686

Re: Man drawn wagons

A form of trading cart would be an awesome idea! This reminds me of the ones in Age of Empires 2 http://www.google.co.uk/imgres?um=1&hl=en&sa=N&rlz=1C1GGLS_en-GBGB365GB365&biw=1920&bih=949&tbm=isch&tbnid=ka0_r1DGPSXC4M:&imgrefurl=http://www.oocities.org/swnclan/Downlo...
by MrSpike
Thu Oct 04, 2012 4:37 pm
Forum: Feature Requests
Topic: Skills Affect the Way a Character Looks?
Replies: 5
Views: 2149

Re: Skills Affect the Way a Character Looks?

I like the idea of these borders for all the same reasons! The feeling of accomplishment, the fear factor on weaker enemies and also the aesthetics of having a sweet border to your character portrait!
Definitely something to consider in my opinion :)
by MrSpike
Thu Oct 04, 2012 4:34 pm
Forum: Feature Requests
Topic: Coliseum
Replies: 12
Views: 5197

Re: Coliseum

I think the Coliseum idea has a lot of scope. The options to gamble, train slaves / gladiators to fight in the arenas and also the opportunity to trade, buy or sell slaves to other slave-drivers would be interesting. Be a liberator or a cruel task-master.
Otherwise love this idea though!
by MrSpike
Thu Oct 04, 2012 7:54 am
Forum: Feature Requests
Topic: Formation, Grouping and Joint Inventory
Replies: 9
Views: 3365

Re: Formation, Grouping and Joint Inventory

Indeed, I was using the word corps with hope rather than direct expectation I guess :'). I had considered the idea of a full group inventory in a way you described, with each character and item listed. But for continuities sake this could be flawed. having one person left in town to sell everything ...