Basically, the title says it all.
When the Crab Raiders come to announce the Player is the Grand Champion, the raid has no name, because internally it (FACTION_CAMPAIGN -> crab champion) has empty "display name" field.
Search found 6 matches
- Mon Dec 27, 2021 5:44 am
- Forum: Bug reports
- Topic: [1.0.55] Crab Champion raid has no Display Name
- Replies: 0
- Views: 3205
- Sat Dec 11, 2021 3:26 pm
- Forum: Bug reports
- Topic: [1.0.55] Swamp Ninja Base - No chest loot, very poor, sad ninjas
- Replies: 0
- Views: 9699
[1.0.55] Swamp Ninja Base - No chest loot, very poor, sad ninjas
"Swamp Ninja Base" Town has no loot in its chests, because "swamp ninja base" squad_template is not assigned any "vendors". Not only does this not correlate with other bandit lairs, but also makes for a very poor, sad, green -rags-wearing ninjas. Truly, in words of Shog...
- Sat Dec 11, 2021 3:17 pm
- Forum: Bug reports
- Topic: [1.0.55] General Storage - UC gets the empty ones
- Replies: 0
- Views: 9706
[1.0.55] General Storage - UC gets the empty ones
There are these "General Storage" buildings, but they are not created equal: HN cities get various loot AND respawns it (including chests). HN farms get food and do not seem to respawn chests. Shek get food (at least in the Last Stand), not sure if the chests respawn. UC gets empty chests,...
- Sat Dec 11, 2021 3:01 pm
- Forum: Bug reports
- Topic: [1.0.55] The Hub - Road Jumping
- Replies: 0
- Views: 9823
[1.0.55] The Hub - Road Jumping
One of the roads near the Hub has a wrong point in it, abruptly jumping from outside the city almost into the bar and then outside again, making characters (usually player's ore miners) trying to use the road looping and/or stuck.
Side note: They say it is a long-standing one.
Side note: They say it is a long-standing one.
- Sat Dec 11, 2021 2:57 pm
- Forum: Bug reports
- Topic: [1.0.55] Bughouse door becomes impassable
- Replies: 0
- Views: 9793
[1.0.55] Bughouse door becomes impassable
Bughouse: Door may become permanently impassable during reloads (Ctrl+Shift+F11 not helping), depending on stuff inside it, likely due to how Kenshi generates navmeshes and to it having too narrow of gap. Notably (according to internet comments) Squin shops bughouses may be affected (alhough, person...
- Sat Dec 11, 2021 2:45 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 479339
Re: Visual Bugs
[1.0.55] Swamp Dome. Its floors flicker black like wild on some zooming distances. Side notes. I am surprised it is not the first in the "visual bugs" thread, and even more, is not even mentioned. There is a mod-fix for this: https://steamcommunity.com/sharedfiles/filedetails/?id=2417486288