Search found 6 matches

by sergiomorozov
Mon Dec 27, 2021 5:44 am
Forum: Bug reports
Topic: [1.0.55] Crab Champion raid has no Display Name
Replies: 0
Views: 3205

[1.0.55] Crab Champion raid has no Display Name

Basically, the title says it all.

When the Crab Raiders come to announce the Player is the Grand Champion, the raid has no name, because internally it (FACTION_CAMPAIGN -> crab champion) has empty "display name" field.
by sergiomorozov
Sat Dec 11, 2021 3:26 pm
Forum: Bug reports
Topic: [1.0.55] Swamp Ninja Base - No chest loot, very poor, sad ninjas
Replies: 0
Views: 9699

[1.0.55] Swamp Ninja Base - No chest loot, very poor, sad ninjas

"Swamp Ninja Base" Town has no loot in its chests, because "swamp ninja base" squad_template is not assigned any "vendors". Not only does this not correlate with other bandit lairs, but also makes for a very poor, sad, green -rags-wearing ninjas. Truly, in words of Shog...
by sergiomorozov
Sat Dec 11, 2021 3:17 pm
Forum: Bug reports
Topic: [1.0.55] General Storage - UC gets the empty ones
Replies: 0
Views: 9706

[1.0.55] General Storage - UC gets the empty ones

There are these "General Storage" buildings, but they are not created equal: HN cities get various loot AND respawns it (including chests). HN farms get food and do not seem to respawn chests. Shek get food (at least in the Last Stand), not sure if the chests respawn. UC gets empty chests,...
by sergiomorozov
Sat Dec 11, 2021 3:01 pm
Forum: Bug reports
Topic: [1.0.55] The Hub - Road Jumping
Replies: 0
Views: 9823

[1.0.55] The Hub - Road Jumping

One of the roads near the Hub has a wrong point in it, abruptly jumping from outside the city almost into the bar and then outside again, making characters (usually player's ore miners) trying to use the road looping and/or stuck.

Side note: They say it is a long-standing one.
by sergiomorozov
Sat Dec 11, 2021 2:57 pm
Forum: Bug reports
Topic: [1.0.55] Bughouse door becomes impassable
Replies: 0
Views: 9793

[1.0.55] Bughouse door becomes impassable

Bughouse: Door may become permanently impassable during reloads (Ctrl+Shift+F11 not helping), depending on stuff inside it, likely due to how Kenshi generates navmeshes and to it having too narrow of gap. Notably (according to internet comments) Squin shops bughouses may be affected (alhough, person...
by sergiomorozov
Sat Dec 11, 2021 2:45 pm
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 479339

Re: Visual Bugs

[1.0.55] Swamp Dome. Its floors flicker black like wild on some zooming distances. Side notes. I am surprised it is not the first in the "visual bugs" thread, and even more, is not even mentioned. There is a mod-fix for this: https://steamcommunity.com/sharedfiles/filedetails/?id=2417486288