Search found 28 matches
- Tue Mar 10, 2015 8:20 am
- Forum: General
- Topic: Resource Map
- Replies: 1
- Views: 1305
Resource Map
I was wondering if a map existed of the different locations on the map where each specific recourse was abundant; the most fertile land, ore rich land, etc...
- Tue Apr 22, 2014 2:26 am
- Forum: Bug reports
- Topic: Adventurers
- Replies: 1
- Views: 397
Adventurers
I think this is a bug, but I'm not sure. When I opened my base to the public, adventurers slowly started to show up. The problem is, they walked into the first building I built and just kind of stood there. Does anyone know why this happens?
- Mon Dec 10, 2012 6:37 am
- Forum: Feature Requests
- Topic: Deserters
- Replies: 10
- Views: 2446
Re: Deserters
I like it 
- Mon Nov 12, 2012 6:00 am
- Forum: Modding
- Topic: Adding Mods
- Replies: 2
- Views: 1275
Re: Adding Mods
Cool, thanks!Hellhound1 wrote:Just the .mod file.
If you're adding textures/meshes etc then upload those.
I am in the process of making a packager for mods when I can work out the kinks.
- Sun Nov 11, 2012 12:22 am
- Forum: Modding
- Topic: Adding Mods
- Replies: 2
- Views: 1275
Adding Mods
What file would i have to separate from the rest, so that i could upload a mod i made into the forums?
- Sat Nov 10, 2012 5:52 pm
- Forum: Modding
- Topic: Modding problems
- Replies: 7
- Views: 2741
Re: Modding problems
mk1337 wrote:Topic moved to modding forum
- Sat Nov 10, 2012 4:51 am
- Forum: Modding
- Topic: Modding problems
- Replies: 7
- Views: 2741
Re: Modding problems
I'm writing this in general because the modding forum seems pretty dead. But anyway, i do everything it says on the modding tutorial, down to the very last detail... yet, none of my changes ever show up in the game. I was wondering if maybe the tutorial was outdated or something, if anyone knows, p...
- Sat Nov 10, 2012 4:49 am
- Forum: Modding
- Topic: Modding problems
- Replies: 7
- Views: 2741
Re: Modding problems
nah... I found out, that i had been trying to mod my backup file that i made for different saves... thats why it wasnt going into the actual gameMarrow wrote:You probably forgot to save your mod and put the name of your mod into the mod.cfg file (the text document named 'mod').
- Sat Nov 10, 2012 2:11 am
- Forum: Modding
- Topic: Modding problems
- Replies: 7
- Views: 2741
Modding problems
I'm writing this in general because the modding forum seems pretty dead. But anyway, i do everything it says on the modding tutorial, down to the very last detail... yet, none of my changes ever show up in the game. I was wondering if maybe the tutorial was outdated or something, if anyone knows, pl...
- Fri Nov 09, 2012 6:04 am
- Forum: Modding
- Topic: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEAVY)
- Replies: 15
- Views: 14890
Re: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEA
So uhmmm.... i do all of that, and when i open the game, i get nothing... holy servants and yellow dudes running around... but not mine. Would anyone know the answer as to why?
- Thu Nov 08, 2012 3:10 am
- Forum: Feature Requests
- Topic: Neutral at war factions
- Replies: 5
- Views: 2432
Re: Neutral at war factions
Anyone else think the Yellow Guys are assholes, and think that the Red Guys are super nice?
- Wed Nov 07, 2012 1:36 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 1121214
Re: Last to Post - Is the winner
hehehe... ya :]Santaissick wrote:Someone will tell it here when we know the Last to Post.XGOPAidanlol wrote:So uhmmmmmmm.... whats the prize?
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See what I did there
- Wed Nov 07, 2012 1:35 am
- Forum: Gameplay
- Topic: Martial Arts skill. Sword vs hand?
- Replies: 103
- Views: 59465
Re: Martial Arts skill. Sword vs hand?
I would laugh if a heavy weapon specialist lost to a martial arts expert. :lol: could be possible attacks with heavy weapons are slow compared to martial arts he can just out speed him with a solid neck chop. That, and a highly skilled martial artists are f****** pro... shown through the best, Bruc...
- Wed Nov 07, 2012 1:26 am
- Forum: Feature Requests
- Topic: Neutral at war factions
- Replies: 5
- Views: 2432
Neutral at war factions
I wasn't sure if this was being planned or not, or it might already be in the game and i just haven't seen it. But i think it would be cool to have some of those neutral factions on that LONG LONG list be at war with each other, just not with you. Again, this is probably already planned for the futu...
Re: 64-bit?
I was just think that the game would run a lot smoother if it were 64-bit. Since a lot of people now days have a 64-bit computer, then i don't see why not make it run in 64-bit. Keep in mind, that i have absolutely no idea how hard it is to make it 64-bit; so if it is too troublesome, then you need ...
- Tue Nov 06, 2012 3:36 am
- Forum: Feature Requests
- Topic: Persuasion & Haggling
- Replies: 13
- Views: 3147
Re: Persuasion & Haggling
EITHER WAY... good idea or not? xD
- Tue Nov 06, 2012 3:33 am
- Forum: Bug reports
- Topic: 0.30.6 Exiting Crash pg.2
- Replies: 29
- Views: 5979
Re: 0.30.4 Crash {fixed?} 0.30.5 crash now :)
Yes... mine also seems to freeze when i quit. It isn't really game breaking, but it's worth looking into I suppose.
- Mon Nov 05, 2012 4:43 am
- Forum: Feature Requests
- Topic: Persuasion & Haggling
- Replies: 13
- Views: 3147
Re: Persuasion & Haggling
wow i feel dumb... let meh fix that lolBlxz wrote:XGOPAidanlol wrote: with people you are trying to higher.
Trying to hire?
64-bit?
Is there a 64-bit version of this? If not... will there be?
- Mon Nov 05, 2012 1:55 am
- Forum: Feature Requests
- Topic: Persuasion & Haggling
- Replies: 13
- Views: 3147
Persuasion & Haggling
I think it would be cool to be able to persuade or barter with people you are trying to hire. The higher level of persuasion, the higher a chance you could lower their price. Anyone else like it?
