Search found 15 matches

by Moonracer
Tue Jul 09, 2013 1:43 pm
Forum: Bug reports
Topic: (0.44) Dead bodies disappear while looting.
Replies: 5
Views: 1676

Re: (0.44) Dead bodies disappear while looting.

I also noticed that bodies are disappearing very quickly. From what I've seen it looks like they are removed from the game shortly after they die (seconds). But I'm not seeing nearly as many NPCs recover and limp away after a fight either. It makes looting a pain and it takes away from the feel of t...
by Moonracer
Tue Dec 04, 2012 7:42 pm
Forum: General
Topic: Info on the upcoming 0.40 update
Replies: 58
Views: 27511

Re: Info on the upcoming 0.40 update

I'm just rather curious as to whether this means we will have AI minions in our towns now. That will be interesting. If that comes later then we will either leave part of our party in town to mine and farm all the time or max the timescale until tasks are completed. Currently there is no reason to ...
by Moonracer
Tue Nov 20, 2012 9:21 pm
Forum: Feature Requests
Topic: Marriage+Reproduction
Replies: 59
Views: 23487

Re: Marriage+Reproduction

As much as I'd love a game where your children act as a kind of "extra lives" mechanic it seems unlikely for this game. First you would need to have children, elderly and baby NPCs. Then you'd need to implement some sort of aging process. You'd also have to figure out what to do if you die...
by Moonracer
Tue Nov 20, 2012 7:25 pm
Forum: Feature Requests
Topic: There should be no such thing as just walking it off!
Replies: 7
Views: 2424

Re: There should be no such thing as just walking it off!

I think the current system is quite good but I do agree with you in some aspects. Currently only your vitals (head, stomach and chest?) determine if you are incapacitated and can't move. But having severely injured legs does seem to slow down movement. They even get the limping walk animation. Heali...
by Moonracer
Mon Nov 19, 2012 10:06 pm
Forum: Feature Requests
Topic: Character Portrait Icon Shows More Information
Replies: 5
Views: 1176

Re: Character Portrait Icon Shows More Information

haha, you are right about the main skills cluttering things. I guess at best you could simplify them into Combat, Medical and Science(building/research type skills) proficiency. Not sure if there are any other skill "classes" in the game (or planned). Right now if I higher an NPC with medi...
by Moonracer
Mon Nov 19, 2012 9:49 pm
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63179

Re: Game survey

At this point money is only an issue until you have the best gear for your party. The economics for buildings is practically irrelevant until they serve more of a function. Right now I buy a saloon put a couple of beds and chests in and I have everything. In order to make the city building economy b...
by Moonracer
Sun Nov 18, 2012 5:14 pm
Forum: General
Topic: Newbie questions
Replies: 7
Views: 3076

Re: Newbie questions

Early Skill Training - The training dummy in towns only trains your attack skill (and only up to 10). If you are patient you can start training, toggle the 3x timescale and AFK or alt-tab to do something else to grind your attack up. This is worth doing for unskilled recruits also. I don't think I ...
by Moonracer
Sun Nov 18, 2012 4:40 pm
Forum: Modding
Topic: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEAVY)
Replies: 15
Views: 14877

Re: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEA

I just downloaded and played with the mod yesterday and had a blast! Not sure if thinks got changed because of a game update the the Ronin are EVERYWHERE! haha. And they are totally wiping out the towns (and my full group). I'm enjoying the challenge of just staying alive. So thanks for the tutorial...
by Moonracer
Sat Nov 17, 2012 11:21 pm
Forum: Gameplay
Topic: How the Mining system works
Replies: 8
Views: 2489

Re: How the Mining system works

Hopefully it will become a multiple stage process involving a number of buildings. I think the first thing we will mine will be rocks (or "building material") so it shouldn't really matter where a mine for that is placed. But if we start mining metals then I would think ores would become a...
by Moonracer
Sat Nov 17, 2012 6:51 pm
Forum: Feature Requests
Topic: Procedural Animation
Replies: 12
Views: 5199

Re: Procedural Animation

That video looks nice in a lot of ways but is definitely not the right tech for Kenshi. -It probably takes a lot more processing to calculate that one on one fight seen in the video. Imagine the typical group fight you see in Kenshi. And as the game grows there will likely be a lot more going on. -T...
by Moonracer
Sat Nov 17, 2012 6:34 pm
Forum: Gameplay
Topic: First Aid- Faction Standing Increase (balancing)
Replies: 4
Views: 1176

Re: First Aid- Faction Standing Increase (balancing)

Further testing seems to suggest that attacking a trader caravan and then patching them up gave an overall negative faction standing effect. I think I went from 1 to -4, so I'm not sure if they are calculated differently but that seemed pretty balanced. I do like that there is an immediate high fact...
by Moonracer
Fri Nov 16, 2012 8:22 pm
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65550

Re: a bad upcoming feature?

Oh! How about this: Cheap robotic limbs aren't too expensive, you can get them early in the game. However, they're also not very good... so your sword skills and such will suffer. You can get higher quality robotic, prosthetic and perhaps biological limbs for more money. Now I'm imagining a high te...
by Moonracer
Fri Nov 16, 2012 8:08 pm
Forum: Feature Requests
Topic: Character Portrait Icon Shows More Information
Replies: 5
Views: 1176

Character Portrait Icon Shows More Information

The blank silhouette character portraits in the lower center of the HUD could be used to quickly show a lot of information. I'm thinking of small icons that would show up in certain locations on each portrait to provide information on the entire squad. for example: -A drop of blood would indicate th...
by Moonracer
Fri Nov 16, 2012 7:51 pm
Forum: Feature Requests
Topic: Prostitutes?
Replies: 46
Views: 19177

Re: Prostitutes?

I think prostitution could be an interesting addition to the game if treated right. I don't think there should be any adult material (just subject matter). I feel like the best way to handle this would be a building (that requires servants and security). Perhaps it could be more of a "recreatio...
by Moonracer
Fri Nov 16, 2012 7:26 pm
Forum: Gameplay
Topic: First Aid- Faction Standing Increase (balancing)
Replies: 4
Views: 1176

First Aid- Faction Standing Increase (balancing)

tested on version 0.32 I've noticed that administering First Aid to NPCs is a great way to improve Faction standing but need some balance tweaks. My party can attack a group take all their gear and then administer first aid. This leaves the group I fought heavily wounded, unarmed and liking me a lit...