Search found 15 matches
- Tue Jul 09, 2013 1:43 pm
- Forum: Bug reports
- Topic: (0.44) Dead bodies disappear while looting.
- Replies: 5
- Views: 1676
Re: (0.44) Dead bodies disappear while looting.
I also noticed that bodies are disappearing very quickly. From what I've seen it looks like they are removed from the game shortly after they die (seconds). But I'm not seeing nearly as many NPCs recover and limp away after a fight either. It makes looting a pain and it takes away from the feel of t...
- Tue Dec 04, 2012 7:42 pm
- Forum: General
- Topic: Info on the upcoming 0.40 update
- Replies: 58
- Views: 27511
Re: Info on the upcoming 0.40 update
I'm just rather curious as to whether this means we will have AI minions in our towns now. That will be interesting. If that comes later then we will either leave part of our party in town to mine and farm all the time or max the timescale until tasks are completed. Currently there is no reason to ...
- Tue Nov 20, 2012 9:21 pm
- Forum: Feature Requests
- Topic: Marriage+Reproduction
- Replies: 59
- Views: 23487
Re: Marriage+Reproduction
As much as I'd love a game where your children act as a kind of "extra lives" mechanic it seems unlikely for this game. First you would need to have children, elderly and baby NPCs. Then you'd need to implement some sort of aging process. You'd also have to figure out what to do if you die...
- Tue Nov 20, 2012 7:25 pm
- Forum: Feature Requests
- Topic: There should be no such thing as just walking it off!
- Replies: 7
- Views: 2424
Re: There should be no such thing as just walking it off!
I think the current system is quite good but I do agree with you in some aspects. Currently only your vitals (head, stomach and chest?) determine if you are incapacitated and can't move. But having severely injured legs does seem to slow down movement. They even get the limping walk animation. Heali...
- Mon Nov 19, 2012 10:06 pm
- Forum: Feature Requests
- Topic: Character Portrait Icon Shows More Information
- Replies: 5
- Views: 1176
Re: Character Portrait Icon Shows More Information
haha, you are right about the main skills cluttering things. I guess at best you could simplify them into Combat, Medical and Science(building/research type skills) proficiency. Not sure if there are any other skill "classes" in the game (or planned). Right now if I higher an NPC with medi...
- Mon Nov 19, 2012 9:49 pm
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63179
Re: Game survey
At this point money is only an issue until you have the best gear for your party. The economics for buildings is practically irrelevant until they serve more of a function. Right now I buy a saloon put a couple of beds and chests in and I have everything. In order to make the city building economy b...
- Sun Nov 18, 2012 5:14 pm
- Forum: General
- Topic: Newbie questions
- Replies: 7
- Views: 3076
Re: Newbie questions
Early Skill Training - The training dummy in towns only trains your attack skill (and only up to 10). If you are patient you can start training, toggle the 3x timescale and AFK or alt-tab to do something else to grind your attack up. This is worth doing for unskilled recruits also. I don't think I ...
- Sun Nov 18, 2012 4:40 pm
- Forum: Modding
- Topic: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEAVY)
- Replies: 15
- Views: 14877
Re: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEA
I just downloaded and played with the mod yesterday and had a blast! Not sure if thinks got changed because of a game update the the Ronin are EVERYWHERE! haha. And they are totally wiping out the towns (and my full group). I'm enjoying the challenge of just staying alive. So thanks for the tutorial...
- Sat Nov 17, 2012 11:21 pm
- Forum: Gameplay
- Topic: How the Mining system works
- Replies: 8
- Views: 2489
Re: How the Mining system works
Hopefully it will become a multiple stage process involving a number of buildings. I think the first thing we will mine will be rocks (or "building material") so it shouldn't really matter where a mine for that is placed. But if we start mining metals then I would think ores would become a...
- Sat Nov 17, 2012 6:51 pm
- Forum: Feature Requests
- Topic: Procedural Animation
- Replies: 12
- Views: 5199
Re: Procedural Animation
That video looks nice in a lot of ways but is definitely not the right tech for Kenshi. -It probably takes a lot more processing to calculate that one on one fight seen in the video. Imagine the typical group fight you see in Kenshi. And as the game grows there will likely be a lot more going on. -T...
- Sat Nov 17, 2012 6:34 pm
- Forum: Gameplay
- Topic: First Aid- Faction Standing Increase (balancing)
- Replies: 4
- Views: 1176
Re: First Aid- Faction Standing Increase (balancing)
Further testing seems to suggest that attacking a trader caravan and then patching them up gave an overall negative faction standing effect. I think I went from 1 to -4, so I'm not sure if they are calculated differently but that seemed pretty balanced. I do like that there is an immediate high fact...
- Fri Nov 16, 2012 8:22 pm
- Forum: Gameplay
- Topic: a bad upcoming feature?
- Replies: 209
- Views: 65550
Re: a bad upcoming feature?
Oh! How about this: Cheap robotic limbs aren't too expensive, you can get them early in the game. However, they're also not very good... so your sword skills and such will suffer. You can get higher quality robotic, prosthetic and perhaps biological limbs for more money. Now I'm imagining a high te...
- Fri Nov 16, 2012 8:08 pm
- Forum: Feature Requests
- Topic: Character Portrait Icon Shows More Information
- Replies: 5
- Views: 1176
Character Portrait Icon Shows More Information
The blank silhouette character portraits in the lower center of the HUD could be used to quickly show a lot of information. I'm thinking of small icons that would show up in certain locations on each portrait to provide information on the entire squad. for example: -A drop of blood would indicate th...
- Fri Nov 16, 2012 7:51 pm
- Forum: Feature Requests
- Topic: Prostitutes?
- Replies: 46
- Views: 19177
Re: Prostitutes?
I think prostitution could be an interesting addition to the game if treated right. I don't think there should be any adult material (just subject matter). I feel like the best way to handle this would be a building (that requires servants and security). Perhaps it could be more of a "recreatio...
- Fri Nov 16, 2012 7:26 pm
- Forum: Gameplay
- Topic: First Aid- Faction Standing Increase (balancing)
- Replies: 4
- Views: 1176
First Aid- Faction Standing Increase (balancing)
tested on version 0.32 I've noticed that administering First Aid to NPCs is a great way to improve Faction standing but need some balance tweaks. My party can attack a group take all their gear and then administer first aid. This leaves the group I fought heavily wounded, unarmed and liking me a lit...