Search found 20 matches
- Fri May 10, 2013 12:40 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71599
Re: [WIP] Star Wars Mod
-snip- First of all, either remove the images or make them much smaller so they fit in the column, it looks horrible on the page layout. And yeah that's about as far as I can get, I'm stuck with several things though, making the laser part of the lightsaber disappear when sheathed, showing glow, an...
- Fri May 10, 2013 12:38 am
- Forum: General
- Topic: Music and Sound update
- Replies: 35
- Views: 14165
Re: Upcoming sound Engine
However, PLEASE, FOR THE LOVE OF GOD, STAY CLEAR OF THAT STRING INSTRUMENT CRAP. MY LIFE IS PLENTY EMOTIONAL AS IS, I DON'T NEED FEELINGS TO BE FORCED ONTO ME! I disagree. Also: with the layered sound, I wonder if it'd be possible to replace some of the sound files for the individual layers. I find...
- Thu May 09, 2013 11:24 am
- Forum: General
- Topic: Music and Sound update
- Replies: 35
- Views: 14165
Upcoming sound Engine
The sound that we saw as a prototype was amazing... right until the end. I realize its up to the creative artist to properly express whatever he feels works in as is his vision. However, PLEASE, FOR THE LOVE OF GOD, STAY CLEAR OF THAT STRING INSTRUMENT CRAP. MY LIFE IS PLENTY EMOTIONAL AS IS, I DON'...
- Fri Feb 15, 2013 5:26 pm
- Forum: Bug reports
- Topic: Slaughtered while creating character?
- Replies: 2
- Views: 842
Re: Slaughtered while creating character?
did you try to manually pause the game with space bar during? sometimes the pause breaks.. which is kinda cool. If Chris decided to add contextual menu options where events could still unfold around the player (like hordes of beasts attack cities and you were in the middle of a smuggling operation w...
- Fri Feb 15, 2013 5:23 pm
- Forum: Bug reports
- Topic: Artifacts (0.39.1)
- Replies: 3
- Views: 1147
Re: Artifacts (0.39.1)
how much vram does your GPU have?
and, this is the biggest thing, what drivers version are you on for your GPU?
and, this is the biggest thing, what drivers version are you on for your GPU?
- Fri Feb 15, 2013 5:16 pm
- Forum: Bug reports
- Topic: Quick Save Crash
- Replies: 3
- Views: 801
Re: Quick Save Crash
yeh it did happen, only able to fix it by experimentally importing your squad and previous buildings into a new game..
- Fri Feb 15, 2013 5:15 pm
- Forum: Bug reports
- Topic: Quickload Crash Right After Pathfinding to shack error
- Replies: 1
- Views: 605
Re: Quickload Crash Right After Pathfinding to shack error
im able to fix this by importing my game with my previous buildings.. although its buggy.
- Fri Feb 15, 2013 6:11 am
- Forum: Modding
- Topic: The Outlaws (Personal Mod) (New Textures)
- Replies: 6
- Views: 2530
Re: The Outlaws (Personal Mod) (New Textures)
Time to make the S.W.A.T. faction.
- Fri Feb 15, 2013 6:11 am
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604587
Re: What do you want next?
Blood & Sound would be the best. "Blood & Women would be the best." >fixed. For now I kinda enjoy making my own soundtrack. You just can't beat raiding a village while listening to the Conan the Barbarian sountrack. Also metal works too sometimes, like Iron Maiden or IRON ATTACK! ...
- Fri Feb 15, 2013 6:03 am
- Forum: Bug reports
- Topic: Walling off Plateu locks up game v0.39
- Replies: 4
- Views: 1017
Re: Walling off Plateu locks up game v0.39
if it helps any, I've noticed some odd pathing issues when placing walls, such as my troops walking through them anyway at certain angles ( not enemy npcs) however stranger still is when I place my gate random non-hostile npcs will attack them when closed/locked (like weapons traders)..... which nee...
- Fri Feb 15, 2013 6:01 am
- Forum: Bug reports
- Topic: Quick Save Crash
- Replies: 3
- Views: 801
Re: Quick Save Crash
Stranger still, the save went through ANYWAY, weird.
- Fri Feb 15, 2013 5:56 am
- Forum: Bug reports
- Topic: Quick Save Crash
- Replies: 3
- Views: 801
Quick Save Crash
not sure what caused this one.....
everything seemed fine...
everything seemed fine...
- Thu Feb 14, 2013 9:39 pm
- Forum: Bug reports
- Topic: Quickload Crash Right After Pathfinding to shack error
- Replies: 1
- Views: 605
Quickload Crash Right After Pathfinding to shack error
Suddenly I ordered my science guy to leave the research shack after placing a chest in it, which when I did that caused my game to freeze but didnt crash it. Ordered him to build a processor for stone. and then ordered him back to the shack and for some reason the shack door would stay closed and he...
- Mon Feb 11, 2013 7:08 am
- Forum: Bug reports
- Topic: Crash when demolishing shacks and gates
- Replies: 6
- Views: 1562
- Mon Feb 11, 2013 7:07 am
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604587
Re: What do you want next?
Blood & Sound would be the best.
- Mon Feb 11, 2013 6:23 am
- Forum: Bug reports
- Topic: Traders inventory bug
- Replies: 6
- Views: 1750
Re: Traders inventory bug
yeah this happens to me as well.
well atleast we know its possible to have a steal skill or even a disarm ability in the future
well atleast we know its possible to have a steal skill or even a disarm ability in the future
- Mon Feb 11, 2013 5:15 am
- Forum: Bug reports
- Topic: Kenshi .39 New game bastardry
- Replies: 2
- Views: 961
Re: Kenshi .39 New game bastardry
-small oversight
clicking on door to base directly does not show health of door/building
would be useful, im sure its planned just stating the obvious ofc
clicking on door to base directly does not show health of door/building
would be useful, im sure its planned just stating the obvious ofc
- Mon Feb 11, 2013 5:01 am
- Forum: Bug reports
- Topic: S key
- Replies: 4
- Views: 1004
Re: S key
same
- Mon Feb 11, 2013 4:46 am
- Forum: Bug reports
- Topic: 0.39 Feed Back Thread
- Replies: 2
- Views: 534
Re: 0.39 Feed Back Thread
really? Ah well I figured everyone posting in here would just be easier involves only one click I mean.
- Mon Feb 11, 2013 4:40 am
- Forum: Bug reports
- Topic: 0.39 Feed Back Thread
- Replies: 2
- Views: 534
0.39 Feed Back Thread
Just put it here so he can find it easier.
I'll report back in later when I've tested it further.
I'll report back in later when I've tested it further.