Search found 12 matches
- Tue Feb 26, 2013 7:38 am
- Forum: Bug reports
- Topic: .40 NPCs gone?
- Replies: 12
- Views: 3121
Re: .40 NPCs gone?
Just got this bug. At first I thought the city had fallen to bandits, which kind of bummed me out, yet also made me happy that the dynamic world was working. Of course I head to the nearest trading post and no one is there as well. I don't think the bandits are wiping out settlements, but the charac...
- Tue Feb 26, 2013 2:51 am
- Forum: Bug reports
- Topic: Building Doesn't Work Anymore .40
- Replies: 3
- Views: 619
Re: Building Doesn't Work Anymore .40
Thanks that' was it.Kamos wrote:Silly suggestion but are you placing and hitting spacebar after green lighting the building? That through me for a loop initially. You basically have to approve the 'blueprints' your laying so you can't make mistakes very easily.
- Mon Feb 25, 2013 8:48 am
- Forum: Bug reports
- Topic: Building Doesn't Work Anymore .40
- Replies: 3
- Views: 619
Building Doesn't Work Anymore .40
Super stoked when I downloaded .40, but when I went to build my mine it wouldn't start construction, then I tried to build a well. No one would move to begin construction, so I tried the new cheap building and nothing happened again.
NPCs also aren't visible from a far.
NPCs also aren't visible from a far.
- Fri Feb 22, 2013 6:12 am
- Forum: General
- Topic: Info on the upcoming 0.40 update
- Replies: 58
- Views: 27535
Re: Info on the upcoming 0.40 update
Any idea when the window of this updates launch is going to be?
Is it being held up so he can get walls working (I thought I heard they were buggy and might not be in the next patch) or what's the deal?
Is it being held up so he can get walls working (I thought I heard they were buggy and might not be in the next patch) or what's the deal?
- Wed Feb 20, 2013 6:07 am
- Forum: General
- Topic: Info on the upcoming 0.40 update
- Replies: 58
- Views: 27535
Re: Info on the upcoming 0.40 update
I care a lot. The wait has been driving me crazy. I could spend my time waiting easier if we had a general estimate of the time it was going to come out around. I'm crossing my fingers that this couple of days isn't going to turn into another month but if it does hopefully more features can be cramm...
- Wed Feb 20, 2013 5:57 am
- Forum: Gameplay
- Topic: Mechanical Arms are Historic Realities
- Replies: 30
- Views: 10898
Re: Mechanical Arms are Historic Realities
Great ideas but instead of motors we could fabricate arms that rely on a complicated set of gears and wires attached to the remaining muscle clusters to allow movement. With this line of technological evolution you wouldn't need batteries but very early models would break easily requiring repairs. D...
- Tue Feb 19, 2013 9:15 am
- Forum: Gameplay
- Topic: Mechanical Arms are Historic Realities
- Replies: 30
- Views: 10898
Mechanical Arms are Historic Realities
Hi all, A while back I saw a discussion about how mechanical arms wouldn't be realistic for the world, because of the time setting and technological evolution of the world. While this argument sounds reasonable there are a few things to take into consideration. First many samurai movies do have peop...
- Tue Feb 19, 2013 9:01 am
- Forum: Feature Requests
- Topic: Improved Map, Kidnapping, and better tutorial
- Replies: 2
- Views: 949
Re: Improved Map, Kidnapping, and better tutorial
Some of the features your talking about aren't in the game so it'd be hard for a tutorial to tell you how to do them. Check the current features list to see what is in the game, search prisoners/slavery in the forum in response to your kidnapping input. That was cleared up by another user. As I had...
- Sat Feb 16, 2013 12:08 pm
- Forum: Gameplay
- Topic: Where can I find a Getting Started Guide
- Replies: 3
- Views: 1139
Re: Where can I find a Getting Started Guide
Thanks. I was aware of the in game tutorial. Browsed that thing several times to get the hang of the current features.
Didn't know that several of those features weren't in the game. Makes me feel smarter knowing I just didn't see them.
Religions is listed in FAQ. I guess they're like factions.
Didn't know that several of those features weren't in the game. Makes me feel smarter knowing I just didn't see them.
Religions is listed in FAQ. I guess they're like factions.
- Sat Feb 16, 2013 6:58 am
- Forum: Feature Requests
- Topic: Improved Map, Kidnapping, and better tutorial
- Replies: 2
- Views: 949
Improved Map, Kidnapping, and better tutorial
I have three ideas that would be nice to see in this game as it develops. 1) Improved Map The map while functional could use some improvement. It would be nice if it showed or could toggle faction locations (IE cities or bases) be able to pop up information by holding the cursor over a town (like wh...
- Sat Feb 16, 2013 6:50 am
- Forum: Feature Requests
- Topic: Map travel
- Replies: 32
- Views: 8901
Re: Map travel
I've already broken my group of three into two groups. With my main character near my main base and the others traveling between towns trading. It would be so nice to be able to tell them to go to a town through the map.
- Sat Feb 16, 2013 6:48 am
- Forum: Gameplay
- Topic: Where can I find a Getting Started Guide
- Replies: 3
- Views: 1139
Where can I find a Getting Started Guide
Hi all, Since the price of the game was going to go up with the next update I decided to simply purchase the game before hand. Great decision, trust me I'm patting myself on the back for it. So while I already figured out a good deal of the games mechanics there seems to be a plephera of mechanics I...