Search found 91 matches
- Tue Mar 17, 2015 8:48 pm
- Forum: General
- Topic: A couple questions from a returning player
- Replies: 3
- Views: 1445
Re: A couple questions from a returning player
Thanks hatsune, I actually ran away before "proper" walls were even introduced. I had put ~ 70 hours into it and let it simmer for a few years. I'll try the navmesh thing (but shouldnt that be redone when you load the game in the first place?)
- Tue Mar 17, 2015 2:39 pm
- Forum: General
- Topic: A couple questions from a returning player
- Replies: 3
- Views: 1445
A couple questions from a returning player
Hey everyone, I bought kenshi a long, long time ago, played it for a good bit, then dropped off to let it simmer for a bit, and came back to give it another try, however I'm seeing some issues I thought were supposed to be fixed. First (well only): Walls. Judging by the forums here, they're not supp...
- Thu Jun 19, 2014 11:20 pm
- Forum: Bug reports
- Topic: [minor display bug] % done not displaying (experiemental)
- Replies: 0
- Views: 375
[minor display bug] % done not displaying (experiemental)
While building a structure, if you hover over condition, it seems like it's supposed to tell you how far along it is (since condition no longer seems to translate directly into % complete) however for the entire construction, it was reported as being 0% done
- Wed Mar 05, 2014 5:31 pm
- Forum: General
- Topic: Can we do something with all the spammers?
- Replies: 3
- Views: 1350
Can we do something with all the spammers?
update the Captcha, or something? Getting pretty annoying
- Mon Feb 17, 2014 7:28 pm
- Forum: General
- Topic: To chris, possible voice acting for free!!
- Replies: 15
- Views: 9276
Re: To chris, possible voice acting for free!!
to Milkman #2 listed in the credits? Well that sound like a late-night kind of film! /Troll-mode off I dissagree with you Aku, all ain't got to be rewarded. This kind of post is exactly what indie games need, just as community-made localization as in Space Engineers. Games like that are born of pas...
- Fri Jan 31, 2014 3:20 pm
- Forum: General
- Topic: To chris, possible voice acting for free!!
- Replies: 15
- Views: 9276
Re: To chris, possible voice acting for free!!
Well there was that one guy who got a job for makeing a Skyrim mod. But that guy didn't throw himself at bethesda saying "let me help make skyrim!" True, but skyrim wasnt made by an indie developer OR low budget. Therefor, games like kenshi need all the help they can get financially. I ta...
- Wed Jan 29, 2014 7:37 pm
- Forum: General
- Topic: To chris, possible voice acting for free!!
- Replies: 15
- Views: 9276
Re: To chris, possible voice acting for free!!
skynet464 wrote:Well there was that one guy who got a job for makeing a Skyrim mod.
But that guy didn't throw himself at bethesda saying "let me help make skyrim!"
- Mon Jan 27, 2014 5:31 pm
- Forum: General
- Topic: To chris, possible voice acting for free!!
- Replies: 15
- Views: 9276
Re: To chris, possible voice acting for free!!
Let me give you a piece of advice: Never offer anything for free, if you truly aspire to make it in ANY industry. Your time, your effort, everything is worth something. While you think you may be "breaking in", potential employers or clients will see you as being what you're offering: chea...
- Wed Jan 15, 2014 3:42 am
- Forum: Gameplay
- Topic: Athletics Modifiers on Armour
- Replies: 5
- Views: 1147
Re: Athletics Modifiers on Armour
is some armor affecting athletics, and some run speed?
- Mon Jan 13, 2014 12:29 pm
- Forum: Gameplay
- Topic: Trade Caravans
- Replies: 4
- Views: 1148
Re: Trade Caravans
I think that bug has been reported. So Far I have a adventurer trapped in my store as well.
- Mon Jan 13, 2014 12:27 pm
- Forum: Bug reports
- Topic: Crafting
- Replies: 6
- Views: 1131
Re: Crafting
Wouldn´t this be proper in a feature request? But could be interesting, place the worker in his spot, if all his jobs (if he had more) was busy or nothing to do, he grab a piece of junk or iron and "train" his iron molding skills, at least as long there was too much xD. No, not a feature ...
twitchin!
I'll be broadcasting on Twitch here shortly. Come and watch if you're so inclined to do so
- Sun Jan 12, 2014 8:24 pm
- Forum: Bug reports
- Topic: Crafting
- Replies: 6
- Views: 1131
Crafting
So, I'm not sure if Chris considers this a bug, or a "feature", so I'm placing it here first. If you begin crafting, but don't have anything selected to craft, your skill will still advance.
- Thu Jan 09, 2014 1:43 pm
- Forum: Bug reports
- Topic: Minor Bug.
- Replies: 1
- Views: 441
Re: Minor Bug.
That looks... painful
- Thu Jan 09, 2014 1:41 pm
- Forum: Bug reports
- Topic: Cannibals took over my base (now with more WTF?)
- Replies: 16
- Views: 5041
Re: After import my HQ's ownership changed to United Cities
Umm, thats this threadTolwrath wrote:Related: Cannibals took over my base
- Sun Jan 05, 2014 11:52 pm
- Forum: Feature Requests
- Topic: mod coop ?
- Replies: 7
- Views: 2162
Re: mod coop ?
It had to be added when the game was first being made Multiplayer Um, when was the game being made multiplayer? I've never heard of that. I thought that the intention has always been to make it single player. It is, She was saying that if multiplayer was going to be part of it it should have been a...
- Sun Jan 05, 2014 10:14 pm
- Forum: General
- Topic: bad placement, or problem with traders?
- Replies: 16
- Views: 6860
Re: bad placement, or problem with traders?
I'm not even getting them to come visit though. Kinda lonely out here. Kinda why I picked the location, figured that the path leading to a town would be a good place but so far, no go.
- Sun Jan 05, 2014 7:22 pm
- Forum: Bug reports
- Topic: Crash at startup
- Replies: 5
- Views: 942
Re: Crash at startup
I think you need to zip the .dmp file and then you can upload it.
- Sun Jan 05, 2014 5:48 pm
- Forum: Feature Requests
- Topic: Suspend/pause orders
- Replies: 1
- Views: 472
Suspend/pause orders
So, as I'm sure we've all encountered, if you move a character who has an active orders list, they will arrive at their destination, and promptly turn back around and go back to what they're doing. This is bad if said activity you're trying to do is run away (say traders or other non fighting types ...
- Sun Jan 05, 2014 2:53 pm
- Forum: General
- Topic: bad placement, or problem with traders?
- Replies: 16
- Views: 6860
Re: bad placement, or problem with traders?
Thanks Hatsune, I figured that'd be it, but i also see posts about people getting traders, but only buying certain things