Search found 66 matches
- Sat Dec 29, 2018 3:39 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Nope, I'd be making it a single mod, and I'll be remaking the models from scratch instead of using ripped ones.
- Wed Dec 26, 2018 9:15 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Update: Now that Kenshi is released I'll be looking at returning to this, I left it till now primarily because I didn't want to have to fix the mod after practically every update and major things could have changed during the development. Looking at the original plans they were a lot more ambitious ...
- Sun Feb 08, 2015 1:36 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
I'll just make testing a public pre-release haha, why restrict it when I can just get a more comprehensive feedback from more people? I still haven't got my own computer fixed but I've been able to use a friends on a semi-regular basis. Seeing the direction of the game I'm thinking I'll leave it til...
- Mon Sep 01, 2014 9:16 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Not dead, simply on hold till I can afford to fix my computer, since THAT has been dead since February this year.Hatsune_Neko wrote:my guess is its dead. the author hasn't been online since february this year.ArathHunter wrote:Been over a year since last post, would like a update on progress or deadness.
- Mon Jul 15, 2013 2:08 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Yes the mod is still being worked on, I'm currently between homes so I don't have access to my own computer at the moment and can't work on it because of that.Cased wrote:Like what I see so far, It has been a while since the thread was updated, are you still working on the mod ?
Cheers
- Fri Jun 07, 2013 1:35 pm
- Forum: Off-Topic
- Topic: Help with 3DS Max 2013
- Replies: 7
- Views: 2455
Re: Help with 3DS Max 2013
Well now I know why most forums have rules against resurrecting dead posts (as in older than 30 days).islesofurth wrote:-snip-
- Wed May 01, 2013 3:11 pm
- Forum: Modding
- Topic: Mod for building unlocks
- Replies: 14
- Views: 8712
Re: Mod for building unlocks
Yeah the download link no longer works, Mediafire is a good choice for uploads, yet to have any of my links stop working through that service.Teheron wrote:I can´t download the mod, and i´m willing to try it. If you can repost the mod file my town will have you in a statue.
- Sat Apr 27, 2013 5:23 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
-snip- First of all, either remove the images or make them much smaller so they fit in the column, it looks horrible on the page layout. And yeah that's about as far as I can get, I'm stuck with several things though, making the laser part of the lightsaber disappear when sheathed, showing glow, an...
- Tue Apr 23, 2013 11:31 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
-snip- yeah but none of those are importers which is what I need : / Ah damn, I didn't notice that, why not use Blender for the importing then? I sometimes have to use Blender for converting files, it's painful but it's free, the licence for C4D is far too costly for simply using as an import/expor...
- Mon Apr 22, 2013 10:29 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Think it's crazy that it took me literally 3 seconds to find this.Jigglerumz wrote:whats the licensing cost/fee? cuz 3ds max is limited in that it has no support for ORGE so that kinda makes it useless.
http://www.ogre3d.org/tikiwiki/OGRE+Exporters
- Mon Apr 22, 2013 8:57 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Yes, C4D supports OGRE, through a plugin of course. I/OGRE I think it's called.Jigglerumz wrote:cinema 4d supports ORGE?
- Mon Apr 22, 2013 2:42 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
to be honest, I'd label your mod a success if you can figure out how to get the whole alpha channel with white glow thing to work with the swords to create your lightsabers. Figure that thing out, maybe mind sharing your techniques? also have any guides for modelers getting their shit into the game...
- Fri Apr 12, 2013 8:09 pm
- Forum: Modding
- Topic: [Mod] Severely Reduced Bandit Spawns
- Replies: 3
- Views: 2470
Re: [Mod] Severely Reduced Bandit Spawns
The only thing I can think of that would make this better is if, slightly more often, a single lone bandit wandered across the area, I figure that might be a nightmare to make happen, but I personally think it would be nice. Only bother with it if it can actually be done. That's actually just as ea...
- Mon Apr 08, 2013 5:45 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
-snip- I'm not exactly new to models and textures :) the models are all being UV Wrapped as I do them and the problem is that there are quite a few and I'd rather not have to go through a long tedious process of converting each one in a strange and unnecessarily complex way. And the ways I've tried...
- Wed Apr 03, 2013 1:09 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
Sweet jesus i dont belive what i see :shock: Jesus has nothing to do with this, unless I am Jesus...in which case...*omnomnomnomnom*...nope my blood isn't wine. In other news, breakthrough in the whole model importy thingy, I can now get it in-game without crashing. Bad news is there's no texture.....
- Mon Apr 01, 2013 12:19 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71401
Re: [WIP] Star Wars Mod
r u gna spk nrmly fr 1s? No not tonight, I've spent the whole night since I got home working out how to get the model in game with texture and it has not went well so far, most of the time resulting in crashing.daitcho wrote:r gunna put it on live stream?
- Sun Mar 31, 2013 11:24 pm
- Forum: Gameplay
- Topic: character creation is unsafe!
- Replies: 12
- Views: 4096
Re: character creation is unsafe!
Personally i think having a create character option on the main menu would be good, it would allow you to focus on creating your character without any distraction like a desert hare hopping in the background, also it will allow you to save the character template that you just made so you can use it...
- Sun Mar 31, 2013 10:09 pm
- Forum: Gameplay
- Topic: Where do you prefer to build?
- Replies: 22
- Views: 8904
Re: Where do you prefer to build?
90% of the map, pick a place.iSuck345 wrote:Does anybody know a place where I can get ALOT of bandits?
I've taken to building all over the place, haven't really found anywhere that suits yet so every time I start I simply head off in a random direction till I find somewhere flat and lacking bandits.
- Sun Mar 31, 2013 10:01 pm
- Forum: Gameplay
- Topic: because it took the command to stand still?
- Replies: 4
- Views: 1260
Re: because it took the command to stand still?
I'd help but I don't understand anything of what you are asking.
- Sun Mar 31, 2013 9:53 pm
- Forum: Gameplay
- Topic: character creation is unsafe!
- Replies: 12
- Views: 4096
Re: character creation is unsafe!
Isn't that the same as all starts with a group apart from the other starts show the reason it failed moment's after character creation?Kajan451 wrote:That would be quite unfortunate. I love me my Soldier start, where you play the survivor of a failed expedition. I really like that start.