Search found 15 matches

by Danarchist
Wed Sep 11, 2013 4:42 pm
Forum: Bug reports
Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
Replies: 23
Views: 5231

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

I have been having the same issue myself, I just built my first wall (ever) last night. I dropped about 5 wall segments and a gate in the middle and for some reason whenever I ran out of stone for the processor the guy working it would run over and open the gate? Maybe a toggle or flag could be adde...
by Danarchist
Tue Sep 10, 2013 7:24 pm
Forum: Gameplay
Topic: Any way to move your roster around?
Replies: 2
Views: 757

Any way to move your roster around?

I am sure this has been covered before but my googlefu is horrible today. Is there any way to change the order your soldiers appear in the interface? For example I would like my fighters in the first slots, my healers in the second, engineers/laborers at the end of the list. This would make it allot...
by Danarchist
Tue Sep 10, 2013 6:10 pm
Forum: Gameplay
Topic: Adjusting the body decaying
Replies: 19
Views: 16606

Re: Adjusting the body decaying

I actually tracked the forums down again today to look this up, I had a couple bodies decay last night while I was still fighting. Would not have been such an issue but one of the bodies had a very nice looking helmet that I really wanted :oops: I would appreciate if corpse decay was set to a toggle...
by Danarchist
Fri Apr 05, 2013 9:49 pm
Forum: Gameplay
Topic: Wall and Gate Priority!
Replies: 18
Views: 4701

Re: Wall and Gate Priority!

As far as the walls and gates, Chris is having to redesign the way the AI interacts with them, so it may take a little while. Patience will serve you well here, it is only a matter of time before they are reintroduced. you say that lol, just built 10 training dummies mkII, training an army now inst...
by Danarchist
Thu Apr 04, 2013 7:03 pm
Forum: Gameplay
Topic: Increasing dexterity and choice of weapons
Replies: 17
Views: 5648

Re: Increasing dexterity and choice of weapons

Was not aware of that actually! Thank you. After learning earlier in the post that my higher attack skill will not slow down skill increases in different weapons I plan to switch them all to Toppers tonight and just go on a slaughter fest. Combat is by far the fast way to raise any skill I find. I a...
by Danarchist
Thu Apr 04, 2013 6:19 pm
Forum: Gameplay
Topic: Increasing dexterity and choice of weapons
Replies: 17
Views: 5648

Re: Increasing dexterity and choice of weapons

I have gotten into the habit of raising all my guys dex and sabre skill up to 15 or so then switching to heavy weapons to raise strength. After playing a bit more and starting up multiple new games I am starting to think I should have really focused on str first. For one thing it REALLY helps increa...
by Danarchist
Thu Apr 04, 2013 1:03 am
Forum: Gameplay
Topic: Yet more noobie questions....
Replies: 6
Views: 2134

Re: Yet more noobie questions....

One thing I thought I would add on here for anyone that comes across this post later: The workers will move materials to and from their specific storage chests, but I have ran into a couple times where after a bandit raid my worker ran up to the stone proccessor, grabbed the building materials out, ...
by Danarchist
Thu Apr 04, 2013 12:33 am
Forum: Gameplay
Topic: Outpost related questions
Replies: 5
Views: 1364

Outpost related questions

Hello All, Couple quick questions: 1. At this stage of the game can bandits damage/destroy/loot/take over my outpost? I took all my guys on a "Warabout" last night and when I returned I was surprised that nothing had happened to my completely undefended public outpost. 2. If I have guys in...
by Danarchist
Tue Mar 26, 2013 12:23 am
Forum: General
Topic: Building and construction
Replies: 4
Views: 1133

Re: Building and construction

I have only made building materials, hemp cloth, and rum so far. But the cloth is very small, not very heavy, and sells for a ton.
Once I discovered I could sell massive amounts of it to the sales counter in the bars I am rolling in the money! Straw hats and armored shoes for everyone!
by Danarchist
Tue Mar 26, 2013 12:18 am
Forum: General
Topic: does using a training dummy increase STR
Replies: 4
Views: 3692

Re: does using a training dummy increase STR

Hehehe I have one guy I have named Mulebob, right after I hired him I handed him a pack full of Katana's (take up less space but still weigh enough to notice) and plopped the body of a Dust bandit boss at his feet to haul around...after filling the bosses inventory with even more weapons of massive ...
by Danarchist
Mon Mar 25, 2013 11:59 pm
Forum: Gameplay
Topic: Anyway to move/delete buildings....
Replies: 2
Views: 682

Re: Anyway to move/delete buildings....

So it works the logical way then? >< I should have thought of that, thanks
by Danarchist
Mon Mar 25, 2013 11:58 pm
Forum: Gameplay
Topic: I feel like im on Arakkis
Replies: 8
Views: 2018

Re: I feel like im on Arakkis

Actually if someone made a Dune RPG that would be....well pretty drab, but cool!
by Danarchist
Mon Mar 25, 2013 10:41 pm
Forum: Gameplay
Topic: Anyway to move/delete buildings....
Replies: 2
Views: 682

Anyway to move/delete buildings....

...or interior items? I would like to clear out some extra beds from one of my houses.
thank you
by Danarchist
Mon Mar 25, 2013 9:49 pm
Forum: Gameplay
Topic: Yet more noobie questions....
Replies: 6
Views: 2134

Re: Yet more noobie questions....

1. Have you built a small house yet? --Yes I have, although I do not have the research bench in it...it just dawned on me this very second that maybe I can upgrade the bench like I did my stone processor.... :? 2. Selling through player owned shops has not been implemented yet. thanks! Extra storage...
by Danarchist
Mon Mar 25, 2013 9:12 pm
Forum: Gameplay
Topic: Yet more noobie questions....
Replies: 6
Views: 2134

Yet more noobie questions....

I am willing to bet these are covered somewhere so forgive me my lack of google-fu today....and thanks for any answers! 1. I have done all the research I can on the first tier bench but when I go to build-->tech I still only see the first bench listed there. I did notice the tabs at the top and have...