Search found 19 matches

by Dongsmasher
Thu Mar 28, 2013 3:08 am
Forum: Feature Requests
Topic: multiple save games
Replies: 8
Views: 1917

Re: multiple save games

I'm pretty sure there's a mod that already does this, but I could be mistaken. Try searching the boards for "save manager".
by Dongsmasher
Thu Mar 28, 2013 2:58 am
Forum: Feature Requests
Topic: Road System
Replies: 27
Views: 7015

Re: Road System

iSuck345 wrote: shouldn't*
created*
generated*
changing*
resources*

Also, it may atract traders

That is all.
Nobody likes a grammar Nazi. Stop that.
by Dongsmasher
Wed Mar 27, 2013 4:04 am
Forum: Feature Requests
Topic: Cycle game speed keybind
Replies: 11
Views: 2846

Re: Cycle game speed keybind

Space bar is a hotkey for pause/unpause, if that helps. Though when you unpause in this method, it defaults to normal play speed. If you're looking for hotkeys for each speed, why not 1, 2, and 3? That way you could select one with the keyboard without having to cycle through all options. When cont...
by Dongsmasher
Wed Mar 27, 2013 3:54 am
Forum: Feature Requests
Topic: Slaves/Prisoners
Replies: 7
Views: 1980

Re: Slaves/Prisoners

What a kickass idea. I love it.
by Dongsmasher
Wed Mar 27, 2013 3:53 am
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22263

Re: No hunger or thirst!

Zuty Puty wrote:Yeah, and while you're at it, why not add an option to say "Please give me all of your stuff for free" to merchants? Using "please" can get you pretty far!
No need to be a prick about it.
by Dongsmasher
Wed Mar 27, 2013 3:48 am
Forum: Feature Requests
Topic: Online ideas (No, not co-op)
Replies: 7
Views: 1912

Re: Online ideas (No, not co-op)

yeah i actually like this idea, im not sure if im a bit off on a different path but if you had fully customised your faction to act in certain ways then everyone whos linked to kenshi online through steam or whatever would have a chance to have their own world "seeded" by one person from ...
by Dongsmasher
Wed Mar 27, 2013 3:44 am
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22263

Re: No hunger or thirst!

which in turn makes the game much more fun I think at this point all we can do is agree to disagree, as I think your definition of fun is a lot different from mine. Don't get me wrong, I love me some Dorf Fortress and I wouldn't consider myself a casual by any means, but this is overkill. @CalPal Y...
by Dongsmasher
Wed Mar 27, 2013 3:03 am
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22263

Re: No hunger or thirst!

It would take out a lot of the purpose. The main goal is survival. No food or hunger would make survival not even worth thinking about. It would become a game where you just mindlessly roam around killing things. What? How? The game right now, in its still-a-long-way-from-release phase, has way mor...
by Dongsmasher
Wed Mar 27, 2013 2:56 am
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22263

Re: No hunger or thirst!

This is a terrible suggestion. This would be an incredibly horrible game without hunger and thirst. Not having those would break the game, only fixable by completely redesigning everything to make an entirely different game. Be a little more specific? Why would it make the game "incredibly hor...
by Dongsmasher
Wed Mar 27, 2013 2:48 am
Forum: Feature Requests
Topic: Blood and Swords.
Replies: 3
Views: 905

Re: Blood and Swords.

Melting down a rusty, crappy sword in the hopes of the metal somehow becoming "better" is impossible. Just saying.
by Dongsmasher
Wed Mar 27, 2013 2:45 am
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22263

No hunger or thirst!

I might be alone here, but I see a lot of posts about hunger and thirst. Please, God of Kenshi, do not add this. I feel that it would be too simulation-y. I know that sounds crazy - we're talking about a game where for several minutes, my entire being cried out to build a box to keep bricks in - but...
by Dongsmasher
Wed Mar 27, 2013 2:37 am
Forum: Feature Requests
Topic: Some changes I would like to see implemented
Replies: 4
Views: 1188

Re: Some changes I would like to see implemented

Just my opinions and/or rebuttals: 1) This would probably depend on the bandits. I mean, thirst-crazed or starved bandits might not care that you're approaching a town, and most bandit groups I've encountered have outnumbered city guards usually around 2 to 1. Forcing all groups to stop and turn awa...
by Dongsmasher
Wed Mar 27, 2013 2:28 am
Forum: Feature Requests
Topic: Road System
Replies: 27
Views: 7015

Re: Road System

Not to mention that "road" doesn't necessarily need to mean "street". Maybe a fenced-off avenue to lead travelers to their destination, or... hell, I don't know, I'm no desert architect. I do like the idea of having some sort of visual marker to show which path a group of merchan...
by Dongsmasher
Tue Mar 26, 2013 5:29 am
Forum: Feature Requests
Topic: Hide/Show building walls toggle
Replies: 1
Views: 556

Re: Hide/Show building walls toggle

Absolutely 100% seconded.
by Dongsmasher
Tue Mar 26, 2013 2:03 am
Forum: Feature Requests
Topic: If your first character dies...
Replies: 33
Views: 8233

Re: If your first character dies...

iSuck345 wrote:Do your mercenaries take over? I am talking after he bleeds out to death, of course. However, I must know, before I go out in a mission to exterminate a town of EVERYONE inside! >:D!
As far as I see it, you're playing as a faction, not as a character.
by Dongsmasher
Tue Mar 26, 2013 2:01 am
Forum: Feature Requests
Topic: Research should be more Complicated...
Replies: 12
Views: 3725

Re: Research should be more Complicated...

If the world is post-apocalyptic, how could these books have survived the cataclysm? Why isn't there one über-clan running around Brotherhood of Steel style with lasers and mechs taking and jealously guarding these books? Why are enormous world wars not being waged for these pieces of paper? I dunno...
by Dongsmasher
Tue Mar 26, 2013 1:48 am
Forum: Feature Requests
Topic: Online ideas (No, not co-op)
Replies: 7
Views: 1912

Re: Online ideas (No, not co-op)

Exactly, yeah.
by Dongsmasher
Tue Mar 26, 2013 1:29 am
Forum: Feature Requests
Topic: Architect mode
Replies: 7
Views: 2023

Re: Architect mode

Pretty sure there's another thread for this somewhere, but anyway, I disagree. Rather than forcing all buildings items onto a grid with predetermined square sizes, we should have a smart snap option. Like press a button to align an object to the nearest 45 degree angle, and to snap it to the grid. ...
by Dongsmasher
Tue Mar 26, 2013 1:25 am
Forum: Feature Requests
Topic: Online ideas (No, not co-op)
Replies: 7
Views: 1912

Online ideas (No, not co-op)

Hi everyone, I just recently got Kenshi on Steam and holy man I am salivating just imagining the possibilities. I had an idea while playing and please bear in mind that I have literally no idea how development works, but I know that this would be difficult and would take time. That said, I would lov...