Search found 10 matches
- Tue Apr 02, 2013 11:57 am
- Forum: Bug reports
- Topic: Stuck Character - During house build
- Replies: 5
- Views: 977
Re: Stuck Character - During house build
I've had to dismantle buildings a couple of times for this. Usually the mine.
- Mon Apr 01, 2013 6:47 pm
- Forum: Gameplay
- Topic: Killing NPCs
- Replies: 17
- Views: 4516
Re: Killing NPCs
Shop guards seem to always come back to life eventually. I've camped eyesocket for hours and no matter how much I beat them down, they always get back up eventually!
- Sun Mar 31, 2013 9:13 pm
- Forum: General
- Topic: Comment/Opinion about the Worldsize in Gamedesign Blog
- Replies: 17
- Views: 7751
Re: Comment/Opinion about the Worldsize in Gamedesign Blog
Gotta say I agree with this.
I'd love to be able to establish a few camps around the world and just go on expeditions raiding all the cities and seeing what pops up along the way - one of the things I enjoyed about Skyrim.
I'd love to be able to establish a few camps around the world and just go on expeditions raiding all the cities and seeing what pops up along the way - one of the things I enjoyed about Skyrim.
- Sun Mar 31, 2013 12:43 pm
- Forum: General
- Topic: Having A Blast!
- Replies: 1
- Views: 709
Re: Having A Blast!
Yeah I'm loving it. The plans for this game are incredible. 
- Sat Mar 30, 2013 4:58 pm
- Forum: Bug reports
- Topic: Removal of response ranges
- Replies: 2
- Views: 1059
Re: Removal of response ranges
Good plan
Thanks!
- Sat Mar 30, 2013 4:49 pm
- Forum: Bug reports
- Topic: PC Characters attacking each other
- Replies: 0
- Views: 389
PC Characters attacking each other
After fighting some dust bandits in my town I noticed my characters were hostile to each other. They did not attack directly but showed red cursors when examining each other and only had attack options. I noticed during the fighting with bandits they were indirectly hitting each other. I accidentall...
- Sat Mar 30, 2013 2:51 pm
- Forum: Bug reports
- Topic: Removal of response ranges
- Replies: 2
- Views: 1059
Removal of response ranges
With the latest version the range options 'Far', 'Near' and 'Stay' have been removed. They were very useful to prevent your men attacking hostiles when you didn't want them to. It's now quite difficult to attack a town tactically when you have to place your men further away and keep dragging them ba...
- Fri Mar 29, 2013 10:51 pm
- Forum: Feature Requests
- Topic: Suggestions list (Yep, pretty much abandoned by me)
- Replies: 97
- Views: 474884
Re: Suggestions list (Now sorted by alphabet!)
Short post, got a feeling this may be planned for implementation but couldn't see anything.
Auto forwarding of produce to a store box or shop front.
I know some items are sent to boxes, but I hate having to empty my bread ovens (etc) manually.
Auto forwarding of produce to a store box or shop front.
I know some items are sent to boxes, but I hate having to empty my bread ovens (etc) manually.
Re: Torque3D
I think in respect to game developers he is right. Lot of companies that used to create gold either disappeared or now produce eye-pleasing games, but they are full of dull content.
That said, I love mass effect 1,2 and 3
That said, I love mass effect 1,2 and 3
- Fri Mar 29, 2013 8:10 pm
- Forum: General
- Topic: for the game creater
- Replies: 4
- Views: 1699
Re: for the game creater
Agreed this is a fantastic game. I've been looking for a squad-based tactical/RPG game for a long time. My favorite games of all time have been Neverwinter Nights, Black & White, X-Com Apocalypse and Mount and Blade. This game takes the best elements from these games and even in alpha stage make...