Search found 31 matches
- Sat Jul 11, 2015 3:05 pm
- Forum: General
- Topic: For those who think dogs and other animals are OP
- Replies: 16
- Views: 22789
Re: For those who think dogs and other animals are OP
Couldn't we just decrease their weapon length or does that cause issues/ is not functional?
- Wed Jul 08, 2015 11:44 pm
- Forum: Feature Requests
- Topic: Hive mind for Hive Men!
- Replies: 0
- Views: 382
Hive mind for Hive Men!
snip I'm facing the opposite issue.. It's like my entire team is a mindhive connected through some psychological link or something... Sometimes it feels like wherever I am on the map, if some bandit or something so much as looks at one of my units funny, my entire civilization comes rushing to dism...
- Wed Jul 08, 2015 11:38 pm
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 96676
Re: Criticize Us Here
snip I'm facing the opposite issue.. It's like my entire team is a mindhive connected through some psychological link or something... Sometimes it feels like wherever I am on the map, if some bandit or something so much as looks at one of my units funny, my entire civilization comes rushing to dism...
- Wed Jul 08, 2015 6:04 pm
- Forum: Feature Requests
- Topic: Honourable, and Dishonourable also Lethal and Non-Lethal
- Replies: 20
- Views: 4266
Re: Honourable, and Dishonourable also Lethal and Non-Lethal
Might be interesting additions to the current AI.
- Mon Jul 06, 2015 3:23 pm
- Forum: Gameplay
- Topic: PLEASE reduce "protect allies" range..
- Replies: 15
- Views: 2806
Re: PLEASE reduce "protect allies" range..
I appreciate you pointing out the difference.
- Mon Jul 06, 2015 11:40 am
- Forum: Feature Requests
- Topic: corpse furnace in town
- Replies: 4
- Views: 1015
Re: corpse furnace in town
The whole dragging away corpses is planned.
P.s. you got me chomp..
P.s. you got me chomp..
- Mon Jul 06, 2015 11:38 am
- Forum: Gameplay
- Topic: PLEASE reduce "protect allies" range..
- Replies: 15
- Views: 2806
Re: PLEASE reduce "protect allies" range..
This should be in requests although I agree entirely.
- Mon Jul 06, 2015 11:36 am
- Forum: Gameplay
- Topic: Kenshi has been overrun by chihuahuas.
- Replies: 11
- Views: 3128
Re: Kenshi has been overrun by chihuahuas.
Thanks for the input Koomatzu! I'm taking to modding in enemies for now until the nastier ones are in.
- Sun Jul 05, 2015 5:39 pm
- Forum: Feature Requests
- Topic: corpse furnace in town
- Replies: 4
- Views: 1015
Re: corpse furnace in town
The town would definitely feel more alive! I would prefer that there be a slight delay, in the end that feature would be cool combined with the AI looting the enemies they kill in town and selling off their items via the town vendors.
- Sun Jul 05, 2015 12:49 am
- Forum: Gameplay
- Topic: Kenshi has been overrun by chihuahuas.
- Replies: 11
- Views: 3128
Re: Kenshi has been overrun by chihuahuas.
It was really their AOE that was absolutely ridiculous, they shouldn't be able to attack more than one target, what would really help is if the units would have collision so that wouldn't happen regardless, I think with the way things work in that regard I'd rather them be what they are now than wha...
- Sat Jul 04, 2015 5:51 pm
- Forum: Bug reports
- Topic: Combat has entirely broken in my save soon after update.
- Replies: 4
- Views: 1073
Re: Combat has entirely broken in my save soon after update.
I have developed a system for it really, revert to your last save, save the game, import that save with buildings/research/same settings, then load that import save with reset squad and that will keep it at bay for a while each time you run into it, I've yet to discover the root cause.
- Sat Jul 04, 2015 5:20 pm
- Forum: General
- Topic: Need help with weaponsmith. (Bug?)
- Replies: 2
- Views: 1082
Re: Need help with weaponsmith. (Bug?)
I'm quite sure the problem was with that building but there is a chance I was wrong, either way my max tier smith is working now so
.
- Sat Jul 04, 2015 12:37 pm
- Forum: Feature Requests
- Topic: A few suggestions
- Replies: 3
- Views: 702
Re: A few suggestions
You might consider picking one of your ideas you think is the most viable and edit the title of your thread to include it, there is actually a developer comment on that. The devs will have a hard time finding your good suggestion if your thread title isn't specific!
- Sat Jul 04, 2015 12:34 pm
- Forum: Feature Requests
- Topic: Entertainment(type suggestions)
- Replies: 8
- Views: 1484
Re: Entertainment(type suggestions)
Entertainment would most certainly be an interesting addition, I sincerely hope the devs feel they have the resources to add something like that to the game. While I think survival is a tad too much of an every day issue in Kenshi for people to be fixated on entertainment I do think it would be inte...
- Sat Jul 04, 2015 12:30 pm
- Forum: Bug reports
- Topic: Combat has entirely broken in my save soon after update.
- Replies: 4
- Views: 1073
Re: Combat has entirely broken in my save soon after update.
Don't delete your save friend! It has naught to do with your thievery. If you import a good many times it will iron it's self out, be sure to reset squad positions and keep your buildings and research. I have a theory that it has to do with some of the npcs in my game who seem to have the goal side ...
- Fri Jul 03, 2015 10:21 pm
- Forum: Bug reports
- Topic: Combat has entirely broken in my save soon after update.
- Replies: 4
- Views: 1073
Combat has entirely broken in my save soon after update.
Enemies literally run around like morons for a little while, then they stop in place and cease all actions, I'm not sure what exactly is causing this, I've attempted the whole import reset thing a few times and each time I do it they end up going brain dead again.
- Thu Jul 02, 2015 9:20 pm
- Forum: General
- Topic: Need help with weaponsmith. (Bug?)
- Replies: 2
- Views: 1082
Need help with weaponsmith. (Bug?)
I used the search function albeit I have not yet dug deep so forgive me if this is already an explored topic, While making mkI weapons I upgraded to mkII forgetting about the issue with that and now that my weaponsmith is upgraded it won't craft any weapons period (although the plans for them are wo...
- Thu Jul 02, 2015 8:37 pm
- Forum: Feature Requests
- Topic: Dual katanas on your back
- Replies: 3
- Views: 1024
Re: Dual katanas on your back
A small detail that'd be interesting to worry about when the games foundations are laid no doubt!
Another thing that could be addressed in this regard, the larger weapons shouldn't really be able to be drawn from the back.
Another thing that could be addressed in this regard, the larger weapons shouldn't really be able to be drawn from the back.
- Wed Jul 01, 2015 9:26 pm
- Forum: Feature Requests
- Topic: Bashing Through an Opponent's Block
- Replies: 2
- Views: 540
Bashing Through an Opponent's Block
It would give combat more intensity and visual aesthetic if you could bash through blocks under the right circumstances, perhaps your opponent is weak and wielding a wakizashi and you are wielding a large iron club and are very big and strong it would make sense (and also be awesome) for you to be a...
- Wed Jul 01, 2015 9:22 pm
- Forum: Feature Requests
- Topic: Gate/wall Worker slots
- Replies: 2
- Views: 575
Re: Gate/wall Worker slots
Great idea!