Search found 31 matches

by IronMaverick
Sat Jul 11, 2015 3:05 pm
Forum: General
Topic: For those who think dogs and other animals are OP
Replies: 16
Views: 22789

Re: For those who think dogs and other animals are OP

Couldn't we just decrease their weapon length or does that cause issues/ is not functional?
by IronMaverick
Wed Jul 08, 2015 11:44 pm
Forum: Feature Requests
Topic: Hive mind for Hive Men!
Replies: 0
Views: 382

Hive mind for Hive Men!

snip I'm facing the opposite issue.. It's like my entire team is a mindhive connected through some psychological link or something... Sometimes it feels like wherever I am on the map, if some bandit or something so much as looks at one of my units funny, my entire civilization comes rushing to dism...
by IronMaverick
Wed Jul 08, 2015 11:38 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96676

Re: Criticize Us Here

snip I'm facing the opposite issue.. It's like my entire team is a mindhive connected through some psychological link or something... Sometimes it feels like wherever I am on the map, if some bandit or something so much as looks at one of my units funny, my entire civilization comes rushing to dism...
by IronMaverick
Wed Jul 08, 2015 6:04 pm
Forum: Feature Requests
Topic: Honourable, and Dishonourable also Lethal and Non-Lethal
Replies: 20
Views: 4266

Re: Honourable, and Dishonourable also Lethal and Non-Lethal

Might be interesting additions to the current AI.
by IronMaverick
Mon Jul 06, 2015 3:23 pm
Forum: Gameplay
Topic: PLEASE reduce "protect allies" range..
Replies: 15
Views: 2806

Re: PLEASE reduce "protect allies" range..

I appreciate you pointing out the difference.
by IronMaverick
Mon Jul 06, 2015 11:40 am
Forum: Feature Requests
Topic: corpse furnace in town
Replies: 4
Views: 1015

Re: corpse furnace in town

The whole dragging away corpses is planned.

P.s. you got me chomp..
by IronMaverick
Mon Jul 06, 2015 11:38 am
Forum: Gameplay
Topic: PLEASE reduce "protect allies" range..
Replies: 15
Views: 2806

Re: PLEASE reduce "protect allies" range..

This should be in requests although I agree entirely.
by IronMaverick
Mon Jul 06, 2015 11:36 am
Forum: Gameplay
Topic: Kenshi has been overrun by chihuahuas.
Replies: 11
Views: 3128

Re: Kenshi has been overrun by chihuahuas.

Thanks for the input Koomatzu! I'm taking to modding in enemies for now until the nastier ones are in.
by IronMaverick
Sun Jul 05, 2015 5:39 pm
Forum: Feature Requests
Topic: corpse furnace in town
Replies: 4
Views: 1015

Re: corpse furnace in town

The town would definitely feel more alive! I would prefer that there be a slight delay, in the end that feature would be cool combined with the AI looting the enemies they kill in town and selling off their items via the town vendors.
by IronMaverick
Sun Jul 05, 2015 12:49 am
Forum: Gameplay
Topic: Kenshi has been overrun by chihuahuas.
Replies: 11
Views: 3128

Re: Kenshi has been overrun by chihuahuas.

It was really their AOE that was absolutely ridiculous, they shouldn't be able to attack more than one target, what would really help is if the units would have collision so that wouldn't happen regardless, I think with the way things work in that regard I'd rather them be what they are now than wha...
by IronMaverick
Sat Jul 04, 2015 5:51 pm
Forum: Bug reports
Topic: Combat has entirely broken in my save soon after update.
Replies: 4
Views: 1073

Re: Combat has entirely broken in my save soon after update.

I have developed a system for it really, revert to your last save, save the game, import that save with buildings/research/same settings, then load that import save with reset squad and that will keep it at bay for a while each time you run into it, I've yet to discover the root cause.
by IronMaverick
Sat Jul 04, 2015 5:20 pm
Forum: General
Topic: Need help with weaponsmith. (Bug?)
Replies: 2
Views: 1082

Re: Need help with weaponsmith. (Bug?)

I'm quite sure the problem was with that building but there is a chance I was wrong, either way my max tier smith is working now so :D.
by IronMaverick
Sat Jul 04, 2015 12:37 pm
Forum: Feature Requests
Topic: A few suggestions
Replies: 3
Views: 702

Re: A few suggestions

You might consider picking one of your ideas you think is the most viable and edit the title of your thread to include it, there is actually a developer comment on that. The devs will have a hard time finding your good suggestion if your thread title isn't specific!
by IronMaverick
Sat Jul 04, 2015 12:34 pm
Forum: Feature Requests
Topic: Entertainment(type suggestions)
Replies: 8
Views: 1484

Re: Entertainment(type suggestions)

Entertainment would most certainly be an interesting addition, I sincerely hope the devs feel they have the resources to add something like that to the game. While I think survival is a tad too much of an every day issue in Kenshi for people to be fixated on entertainment I do think it would be inte...
by IronMaverick
Sat Jul 04, 2015 12:30 pm
Forum: Bug reports
Topic: Combat has entirely broken in my save soon after update.
Replies: 4
Views: 1073

Re: Combat has entirely broken in my save soon after update.

Don't delete your save friend! It has naught to do with your thievery. If you import a good many times it will iron it's self out, be sure to reset squad positions and keep your buildings and research. I have a theory that it has to do with some of the npcs in my game who seem to have the goal side ...
by IronMaverick
Fri Jul 03, 2015 10:21 pm
Forum: Bug reports
Topic: Combat has entirely broken in my save soon after update.
Replies: 4
Views: 1073

Combat has entirely broken in my save soon after update.

Enemies literally run around like morons for a little while, then they stop in place and cease all actions, I'm not sure what exactly is causing this, I've attempted the whole import reset thing a few times and each time I do it they end up going brain dead again.
by IronMaverick
Thu Jul 02, 2015 9:20 pm
Forum: General
Topic: Need help with weaponsmith. (Bug?)
Replies: 2
Views: 1082

Need help with weaponsmith. (Bug?)

I used the search function albeit I have not yet dug deep so forgive me if this is already an explored topic, While making mkI weapons I upgraded to mkII forgetting about the issue with that and now that my weaponsmith is upgraded it won't craft any weapons period (although the plans for them are wo...
by IronMaverick
Thu Jul 02, 2015 8:37 pm
Forum: Feature Requests
Topic: Dual katanas on your back
Replies: 3
Views: 1024

Re: Dual katanas on your back

A small detail that'd be interesting to worry about when the games foundations are laid no doubt!

Another thing that could be addressed in this regard, the larger weapons shouldn't really be able to be drawn from the back.
by IronMaverick
Wed Jul 01, 2015 9:26 pm
Forum: Feature Requests
Topic: Bashing Through an Opponent's Block
Replies: 2
Views: 540

Bashing Through an Opponent's Block

It would give combat more intensity and visual aesthetic if you could bash through blocks under the right circumstances, perhaps your opponent is weak and wielding a wakizashi and you are wielding a large iron club and are very big and strong it would make sense (and also be awesome) for you to be a...
by IronMaverick
Wed Jul 01, 2015 9:22 pm
Forum: Feature Requests
Topic: Gate/wall Worker slots
Replies: 2
Views: 575

Re: Gate/wall Worker slots

Great idea!