Search found 9 matches

by dovecoon
Mon Apr 08, 2013 8:00 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604685

Re: What do you want next?

Combat, I wonder how the bow and arrow will work i.e. graphic speed of arrows, whether it is quick and is simple a calculation of whether you miss or not and damaged caused, or will the arrow slowly move giving players and AI a chance to dodge, and impact means a hit? I really hope it's an automati...
by dovecoon
Mon Apr 08, 2013 7:56 pm
Forum: Feature Requests
Topic: [Idea] Severed Limbs & Robotics Incorporation
Replies: 22
Views: 11088

Re: [Idea] Severed Limbs & Robotics Incorporation

Alright, this one is gonna be long as well. Firstly, I agree with the idea that it should be steam punk (PERFECT for the environment and style) it just fits. I also agree with the fact that it shouldn't be accessible to just anybody. It should also be available to those with limbs and willing to sa...
by dovecoon
Mon Apr 08, 2013 7:49 pm
Forum: Feature Requests
Topic: Limit 10 People Per Squad
Replies: 7
Views: 1784

Re: Limit 10 People Per Squad

For those people that do want to micromanage, wouldn't it be possible to make shift+1-0 or alt+1-0 select different troops, too? With control, shift, alt, and just 1-0, that's forty troops/squads. Or maybe a squad size of ten being selected with 1-0, and then using shift+1-0, you can select differen...
by dovecoon
Mon Apr 08, 2013 12:38 am
Forum: Gameplay
Topic: Firearms?
Replies: 166
Views: 62226

Re: Firearms?

Hmm bullet or arrow defection, i dont think either is that common in armies/battles. The difference is suspension of disbelief. Arrow deflection, and even arrow catching is quite possible - if rare and unlikely. Bullet deflection suddenly breaks suspension of disbelief and the game becomes unrealis...
by dovecoon
Sun Apr 07, 2013 6:52 pm
Forum: Gameplay
Topic: Firearms?
Replies: 166
Views: 62226

Re: Firearms?

Couldn't there be some sort of compromise, kinda like the Bowguns they use in Monster Hunter? They pretty much work like guns, what with a magazine and different ammo types, but they're essentially just mobile ballista. And I thought I saw a mention of a harpoon gun turret somewhere. What about a sc...
by dovecoon
Sun Apr 07, 2013 6:33 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604685

Re: What do you want next?

The number one thing I want and what's preventing me from buying the game right now is more variety in weapons especially. Right now it's "Do you want to be a swordsman, a stronger swordsman, or a faster swordsman?" I'd like some kind of more variety in combat - even just the crossbows imp...
by dovecoon
Sun Apr 07, 2013 4:47 pm
Forum: Gameplay
Topic: In lieu of update 0.40.5
Replies: 36
Views: 10327

Re: In lieu of update 0.40.5

Won't lie here, I had no idea that generators were going to need fuel (although that does make sense, in hindsight). I wonder if generator fuel is going to be a resource that can be harvested and refined, or if it has to be imported to the Kenshi country/province, and thus can only ever be bought. ...
by dovecoon
Sun Apr 07, 2013 12:18 am
Forum: Gameplay
Topic: a bad upcoming feature?
Replies: 209
Views: 65658

Re: a bad upcoming feature?

Just weighing in that I agree cybernetic limbs would be immersion breaking and not good. However, replacement limbs of some kind would be fine - even if it's just a 2 by 4 shoved into your arm stump with a katana tied to it.
by dovecoon
Sat Apr 06, 2013 10:36 pm
Forum: Gameplay
Topic: Ranged finally!
Replies: 8
Views: 2194

Re: Ranged finally!

I really hope they're soon. Right now the game looks fun, but it doesn't really look like there's any variety. "Do you want a swordsman, a swordsman, or a swordsman?" The sooner crossbows are implemented, the sooner I buy.