Search found 46 matches

by Eiron
Mon Sep 22, 2014 9:32 pm
Forum: Bug reports
Topic: Consistent crash right after load
Replies: 1
Views: 663

Re: Consistent crash right after load

Update: I tried deleting my data folder and then revalidating the cache, same result.
by Eiron
Sun Sep 21, 2014 3:19 pm
Forum: Bug reports
Topic: Consistent crash right after load
Replies: 1
Views: 663

Consistent crash right after load

On my main save file, my game will crash after less than five minutes of play time with no up-speed/time compression running (twice, it crashed after less than thirty seconds). I tried turning off full-screen, no luck, and then thought it might be a corrupted save and started a new game, same result...
by Eiron
Thu Apr 17, 2014 7:14 pm
Forum: Bug reports
Topic: Medic skill leveled up to 102 today
Replies: 1
Views: 509

Medic skill leveled up to 102 today

This morning, I had a character with a field medic skill of 97. After healing up some hungry bandits in an attempt to make them stop robbing me of building materials, I noticed his field medic skill was 102. Maybe not a bug, but I had thought that skills didn't level above 100 these days.
by Eiron
Thu Apr 17, 2014 3:23 am
Forum: Bug reports
Topic: Bandit got extra blood hit points
Replies: 3
Views: 1380

Re: Bandit got extra blood hit points

Interesting find, although once severing limbs is introduced I doubt even 2000 blood will keep people from bleeding out if no one is there to patch them up when they've lost a limb. It didn't save this bandit, either, as after a ton of hits to that left leg, the blood hp was plummeting rapidly. It ...
by Eiron
Wed Apr 16, 2014 10:44 pm
Forum: Bug reports
Topic: Bandit got extra blood hit points
Replies: 3
Views: 1380

Bandit got extra blood hit points

While four of my troops were fighting some hungry bandits, I first noticed that they were almost exclusively hitting one bandit in the left leg, which I had seen before, and figured that the RNG had just gotten stuck. Then came the interesting part: I saw that the bandit now somehow had over 700 hit...
by Eiron
Sun Mar 23, 2014 12:48 pm
Forum: Bug reports
Topic: [0.64.2] Crash placing Wall
Replies: 12
Views: 1991

Re: [0.64.2] Crash placing Wall

Mine happened when I was trying to place a gate. I fired up the game again, placed the gate successfully, but the game immediately crashed before I could select wall segments to go with it. I tried to upload my save, but I got a message saying, "Sorry, the board attachment quota has been reache...
by Eiron
Fri Jan 10, 2014 10:01 pm
Forum: Modding
Topic: Gender Change at Surgeon(?)
Replies: 2
Views: 1473

Re: Gender Change at Surgeon(?)

If you use the steps Commander Lee outlined here: http://www.lofigames.com/phpBB3/viewtop ... =11&t=4930

...one of the stats you can edit is female. I sex-changed three of my characters, and it doesn't appear to have broken my game.
by Eiron
Wed Jan 01, 2014 6:48 pm
Forum: Bug reports
Topic: Depopulating towns bug
Replies: 0
Views: 443

Depopulating towns bug

I had been to Catan, Shark, and Brink before; they were populated. Wandered, saved, exited, came back later, and all three were depopulated.

Sorry I had to upload my save file as a .rar; I couldn't get it under the 2 mb limit as a .zip.
by Eiron
Sun Dec 29, 2013 2:30 pm
Forum: Off-Topic
Topic: Kenshi Stories
Replies: 15
Views: 6860

Re: Kenshi Stories

[It's been a while, but after restarting on Rock Bottom, I figured my new character, Sorcha, deserved to have her story told.] The sun stabbed mercilessly at my eyes, even behind closed lids. My head hurt, my mouth tasted like sand that had been filtered through an old sweaty boot, my hands were num...
by Eiron
Fri Dec 27, 2013 1:09 am
Forum: Bug reports
Topic: Crash on loading quicksave
Replies: 0
Views: 404

Crash on loading quicksave

Loaded this save three times now, and it immediately crashes each time.
by Eiron
Fri Jul 05, 2013 11:09 pm
Forum: Bug reports
Topic: Broken Pathing bug report
Replies: 4
Views: 1275

Re: Broken Pathing bug report

As a side question, what does a character advancing in labour actually do for him? Make him do it faster? What about smithing? It goes pretty slow right now for very little profit, I could make more getting my men to mine iron and it's easier to fit in shopkeeper's inventories, so if there's any sk...
by Eiron
Fri Jul 05, 2013 11:02 pm
Forum: Gameplay
Topic: What about those massive buildings?
Replies: 2
Views: 1343

Re: What about those massive buildings?

It's just pretty far up the research tree. There are currently two types of player-buildable circular buildings: The Outpost S-III and the Outpost S-IV. After the Saloon, you'll need to research the Large House, Advanced Outposts, the Outpost Type III, and the Outpost Type IV (http://kenshi.wikia.co...
by Eiron
Wed Jul 03, 2013 8:27 pm
Forum: General
Topic: Traders and Caravans visiting my town.
Replies: 37
Views: 26884

Re: Traders and Caravans visiting my town.

I'm having a bit of a problem getting caravans to trade with me. They head into my town, and then walk back and forth over and over again. Their orders section lists them as shopping/staying close on every little lap they make. I have: - imported into a new game - researched public sales - built a s...
by Eiron
Wed Jul 03, 2013 4:51 pm
Forum: Feature Requests
Topic: Night Creatures
Replies: 14
Views: 2681

Re: Night Creatures

I wasn't saying, "Screw beasts, I hate their smelly mangy fur." I actually like their smelly, mangy fur... Moving on from that, I just mean if the goal is to make the night a dangerous place to traverse, there are ways to do that in addition to big mean beefy face-eating hounds of doom. Fo...
by Eiron
Wed Jul 03, 2013 11:48 am
Forum: Feature Requests
Topic: Night Creatures
Replies: 14
Views: 2681

Re: Night Creatures

The challenges don't necessarily have to be big, beefy, face-mangling creatures to make it a good idea to camp at night. You could have sandstorms in the open desert, or swarms of diseased mosquitoes in the swamp, etc. These might be different encounters that either deal damage over time or have a c...
by Eiron
Wed Jul 03, 2013 11:37 am
Forum: Feature Requests
Topic: Modular Subterranean Buildings
Replies: 16
Views: 4673

Re: Modular Subterranean Buildings

I think something that could go hand in hand with this sort of idea is terrain deformation/earth moving. You could dig ditches/moats around your base, level up an area where you wanted to build a few buildings, or make crude, temporary walls for a military bivouac.
by Eiron
Tue Jun 25, 2013 8:29 pm
Forum: Gameplay
Topic: I want to hear everyone's best moments!
Replies: 18
Views: 6650

Re: I want to hear everyone's best moments!

Fig.Neutron wrote:Awesomeness.
I loved how that all ended after all that planning and work. I mean, it's rough, but the fact that the tables can turn on you so quickly is what makes this world such fertile ground for these kinds of stories.
by Eiron
Sat Jun 22, 2013 9:52 pm
Forum: General
Topic: No news in weeks ?
Replies: 36
Views: 10991

Re: No news in weeks ?

yeah but we are "a few weeks" later, and still nothing ! I think I see where we're seeing things differently: we're using different definitions of "a few." To you, a few is three-ish. To me, a few is like when I have a few drinks, which is...a bit more than three. Sometimes a lo...
by Eiron
Fri Jun 21, 2013 11:13 pm
Forum: General
Topic: No news in weeks ?
Replies: 36
Views: 10991

Re: No news in weeks ?

I only get annoyed if an artist/developer/creator of stuff I want says, "Hey guys, this will be released on Piesday!" and Piesday comes and goes with no stuff I want and no news. Half Life 2, I'm looking at you with the eyebrows of doom. Chris says his process is to keep his nose to the gr...
by Eiron
Fri Jun 21, 2013 10:27 am
Forum: Gameplay
Topic: Hot-key list
Replies: 6
Views: 1621

Re: Hot-key list

The +/= key (just to the left of backspace) selects your entire squad. Edit: After playing around a little to make sure I wasn't lying, I confirmed that: c = opens the statistics screen t = opens the research screen space = pauses and unpauses the game w, a, s, d = moves the camera q, e = rotates th...