Search found 43 matches
- Tue Apr 05, 2016 1:58 pm
- Forum: Bug reports
- Topic: Crash loading savegame 0.90.8
- Replies: 2
- Views: 496
Re: Crash loading savegame 0.90.8
So it crashes every time you try to load the save?
- Mon Apr 04, 2016 10:09 pm
- Forum: Bug reports
- Topic: [0.90.8] Crash when loading area
- Replies: 1
- Views: 356
Re: [0.90.8] Crash when loading area
You have to import the game every time a new version comes out. The same thing was happening if you started a game in 90.6 and then loaded it in 90.7. It would load the save but as soon as you moved areas it would crash.
- Mon Apr 04, 2016 9:59 pm
- Forum: Bug reports
- Topic: 0.90.7-8 crash while loading new area
- Replies: 8
- Views: 1499
Re: 0.90.7 crash while loading new area
Since you're already in 90.8 it might be better to start a new thread that way the Dev's will see the problem is still occurring, since this thread is titled with version 90.7.zintoki wrote:Same problem here. I can load game without problem but game crash during new tile loading.
- Mon Apr 04, 2016 6:44 pm
- Forum: Bug reports
- Topic: 0.90.7-8 crash while loading new area
- Replies: 8
- Views: 1499
Re: 0.90.7 crash while loading new area
Could you upload your crashdump? Importing fixed the problem for the person that I posted the crashdump for.
Edit: I did notice that .7 uses much more RAM than .6. I went from using an average of 4GB total to an average of 5 - 5.5GB total (this includes the roughly 1.5GB that my OS uses.)
Edit: I did notice that .7 uses much more RAM than .6. I went from using an average of 4GB total to an average of 5 - 5.5GB total (this includes the roughly 1.5GB that my OS uses.)
- Mon Apr 04, 2016 5:59 pm
- Forum: Bug reports
- Topic: 0.90.7-8 crash while loading new area
- Replies: 8
- Views: 1499
Re: 0.90.7 crash while loading new area
Uploading for someone else. Same issue, crashes when loading new area. Edit: This seems to be an issue with loading a save that was created in 90.6 when you've updated the game to 90.7. It will load the game but you can't move to a new area because it will crash. However importing the save to 90.7 w...
- Mon Apr 04, 2016 5:19 pm
- Forum: Bug reports
- Topic: 0.90.7 crashed while doing...nothing
- Replies: 2
- Views: 514
Re: 0.90.7 crashed while doing...nothing
Try running task manager while your playing and see if you're running out of RAM.
- Sun Apr 03, 2016 9:02 pm
- Forum: Bug reports
- Topic: crash in beta 90.4
- Replies: 1
- Views: 383
Re: crash in beta 90.4
Have you tried upgrading to 90.6?
- Sun Apr 03, 2016 8:58 pm
- Forum: Bug reports
- Topic: [0.90.6] Newland. Research crash.
- Replies: 1
- Views: 387
Re: [0.90.6] Newland. Research crash.
You can try dismantling and then rebuilding your research benches, this fixes the problem for some people.
- Sun Apr 03, 2016 7:22 pm
- Forum: Bug reports
- Topic: [0.90.6][FIXED]Crash when researching cotton farming
- Replies: 2
- Views: 373
Re: [0.90.6]Crash when researching cotton farming
This seems to be happening pretty commonly in .6 seems the best way to work around it is to demolish your research bench and rebuild it.
- Sun Apr 03, 2016 3:30 pm
- Forum: Bug reports
- Topic: The path to the Black dragon ninjas.
- Replies: 2
- Views: 505
Re: The path to the Black dragon ninjas.
I had something similar happen with a bridge once. I walked over it and then decided to go back, and my people would not walk on the bridge anymore, NPC's could walk over it but I couldn't. So I ran the other direction till I hit a loading screen (maybe 2 of them I don't remember for sure) and when ...
- Sun Apr 03, 2016 4:38 am
- Forum: Bug reports
- Topic: Tech 2 Research Issues
- Replies: 5
- Views: 850
Re: Tech 2 Research Issues
I had this same problem, every time I would click to research tech 2 it would immediately CTD, tried an import with keeping buildings and research and it would still crash. Dismantled the research bench and built a new one and then it worked no problem.
- Sun Apr 03, 2016 12:12 am
- Forum: Gameplay
- Topic: Commiting Crime - using container/campfire of diff faction
- Replies: 5
- Views: 1075
Re: Commiting Crime - using container/campfire of diff facti
Same here, on every start so far Holy Nations is friendly until I set foot into any building, then they instantly go aggressive.
- Sat Apr 02, 2016 3:06 pm
- Forum: Bug reports
- Topic: [0.90.4] models stacked in party creation
- Replies: 2
- Views: 463
Re: [0.90.4] models stacked in party creation
I had this problem as well, however once i cycled through everyone a few times the models fixed themselves to where i could view one at a time.
- Fri Mar 25, 2016 11:43 pm
- Forum: Feature Requests
- Topic: Belltowers?
- Replies: 9
- Views: 2378
Re: Belltowers?
Very awesome idea!
- Fri Mar 25, 2016 3:20 am
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 96382
Re: Criticize Us Here
Well I don't think it has gone on sale in the past year, so your "step 2" still hasn't happened yet and there is news about an update possibly as early as next week so that's not looking so good for "step 3" either. :P Edit: There are some pretty pictures of updates here: http://...
- Tue Feb 11, 2014 3:57 pm
- Forum: General
- Topic: Some questions on a wide range of subjects
- Replies: 9
- Views: 3781
Re: Some questions on a wide range of subjects
Sorry for bumping this but it was about to go off the forum world and it is one of the most informative posts I have ever found so I didn't want to loose access to it.
- Thu Feb 06, 2014 2:30 pm
- Forum: Feature Requests
- Topic: Arena system
- Replies: 6
- Views: 1993
- Tue Feb 04, 2014 2:05 pm
- Forum: Bug reports
- Topic: super crash 0.61.1
- Replies: 14
- Views: 2992
Re: super crash 0.61.1
Hey there, The supercrash thing in this version doesnt seems to be related to hardware, i have tested in 3 platforms (my brothers pcs and my own in wich is ussually installed) and in all of them had lots of "super crash". Sadly this version is quite unstable, not to mention the invisible ...
- Tue Feb 04, 2014 1:52 pm
- Forum: Gameplay
- Topic: Severe slowdown issues when splitting the party
- Replies: 3
- Views: 994
Re: Severe slowdown issues when splitting the party
Do you play in windowed mode or full screen? Because windowed mode requires more from your computer, so you might benefit from playing in full screen mode.
- Wed Jan 29, 2014 7:03 pm
- Forum: Bug reports
- Topic: Failed to load compositor
- Replies: 17
- Views: 3710
Re: Failed to load compositor
No no no, thank you!! The more you keep us updated here the more we can spread the info around
Side note, do you mind if I refer to you as a "Dev" on the steam forums? or do you have a more specific title I should be using?
Side note, do you mind if I refer to you as a "Dev" on the steam forums? or do you have a more specific title I should be using?