Search found 23 matches

by AviticusDragon
Thu Dec 19, 2019 4:49 pm
Forum: Modding
Topic: Export Kenshi buildings & convert them to .OBJ or .FBX
Replies: 1
Views: 4325

Export Kenshi buildings & convert them to .OBJ or .FBX

I figured I'd ask in case someone's already tried this, but is it possible to export out Kenshi buildings (like The Great Library, etc.) as .obj or convert them to .OBJ or .FBX? I'm working on a project, and possibly using some buildings from the game would be cool.
by AviticusDragon
Fri May 04, 2018 8:34 pm
Forum: Gameplay
Topic: Your feedback: Base Attacks & Campaigns
Replies: 49
Views: 41502

Re: Your feedback: Base Attacks & Campaigns

Scaling walls would make the base attacks so much more epic since they could scale them in multiple locations. Also if you take the other idea suggested, by splitting up the raiding party so they attack from multiple locations that would make defending a lot more fun. For instance, a raiding party o...
by AviticusDragon
Tue Oct 03, 2017 10:01 pm
Forum: Feature Requests
Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
Replies: 18
Views: 3894

Re: [SUGGESTION] Add Functionality to Attack Own Squad Members

Wow I actually forgot about this post. Been too busy lately. We are all passionate about Kenshi and sometimes that passion gets the better of us. We say things that we don't mean or not the way we intended. I just want to apologize to Hatsune for anything I might have said which may have been offens...
by AviticusDragon
Thu Jul 20, 2017 5:00 pm
Forum: Feature Requests
Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
Replies: 18
Views: 3894

Re: [SUGGESTION] Add Functionality to Attack Own Squad Members

that's kinda like playing chess with yourself you are always gonna win. It would turn Kenshi into that one stick figure combat simulator game that i can't remember the name of. I didn't expect you to understand, you're not a content creator. I wouldn't expect anything less of you though since you'v...
by AviticusDragon
Thu Jul 20, 2017 1:51 am
Forum: Feature Requests
Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
Replies: 18
Views: 3894

Re: [SUGGESTION] Add Functionality to Attack Own Squad Members

We don't know how the dojos will work, but that's why I'm mentioning this now so that if the functionality isn't too hard to add into the forgotten construction set then maybe they will do it in case someone wants to utilize it. A lot of people may not roleplay but there are plenty who do, and sandb...
by AviticusDragon
Wed Jul 19, 2017 6:16 am
Forum: Feature Requests
Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
Replies: 18
Views: 3894

Re: [SUGGESTION] Add Functionality to Attack Own Squad Members

The only way this would be possible would be to have two or more player controlled factions. Otherwise you would have to set your faction hostile to itself, and then ALL the members of the faction would attack ALL the other members of the faction. If you could split player characters into factions,...
by AviticusDragon
Thu Jul 13, 2017 10:01 pm
Forum: Feature Requests
Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
Replies: 18
Views: 3894

[SUGGESTION] Add Functionality to Attack Own Squad Members

As the title states, I would love to have the functionality to attack (and kill) our own squad members. I understand that Dojo's may be something that is coming, but we don't know how that will work. Perhaps this functionality can be added through attackable squads, so that if you add members to a s...
by AviticusDragon
Thu Jan 21, 2016 10:37 pm
Forum: Gameplay
Topic: Beta soon, still missing skills?
Replies: 4
Views: 1164

Re: Beta soon, still missing skills?

Mass combat has been in the game for a long time. I don't know if its fully implemented, but your character levels it over time. When I checked my file in FCS, I have 912 Mass Combat skill. Pretty sure it controls the fluidity with which your character circles and dances in combat. Slay em, boiiii....
by AviticusDragon
Fri Apr 25, 2014 9:29 pm
Forum: Feature Requests
Topic: "The Next Level Of AI" Idea
Replies: 5
Views: 927

Re: "The Next Level Of AI" Idea

Not sure what I think about this idea. It's interesting, but would have to be implemented in a way where it doesn't detract from Kenshi's freedom of choice. You shouldn't be punished for retreating from a battle. Maybe suffering from battle fatigue but that's different. I do agree that the more you ...
by AviticusDragon
Thu Apr 24, 2014 3:51 pm
Forum: General
Topic: Kenshi Narrative Story (The Warrior Within)
Replies: 2
Views: 2843

Kenshi Narrative Story (The Warrior Within)

I've been a huge advocate of Kenshi, promoting the game every which way I can. Very rarely do games capture me, and hold my attention for very long. Mount&Blade was really the last game I've sunk hundreds of hours into. When a single person (or in M&B's case, a couple) have a vision and crea...
by AviticusDragon
Mon Apr 21, 2014 3:35 pm
Forum: Gameplay
Topic: Preparation for upcoming features
Replies: 12
Views: 3166

Re: Preparation for upcoming features

Here's how I see squads and armies happening: Basically you would be able to recruit female and male soldiers from an NPC somewhere. You could perhaps recruit a "soldier recruiter" character that will do the hiring for you. Perhaps you would need to have a "recruitment office" bu...
by AviticusDragon
Fri Apr 18, 2014 5:06 pm
Forum: Gameplay
Topic: Preparation for upcoming features
Replies: 12
Views: 3166

Re: Preparation for upcoming features

Endurance should absolutely be in the game, and I for one am excited at how that will change everyone's strategy. The way Kenshi is currently, its very easy to lure enemies to any town and rinse/repeat until you have enough cash. With the cash you buy more companions, and then when you have 20 compa...
by AviticusDragon
Tue Apr 15, 2014 4:18 pm
Forum: General
Topic: I was told to tell the boss!
Replies: 9
Views: 4120

Re: I was told to tell the boss!

You can get that error when trying to fool around in the editor. If I remember correctly, either by modifying the gamebase.dat instead of the mod file itself, or trying to add something that doesn't make sense.
by AviticusDragon
Fri Jan 03, 2014 2:04 pm
Forum: Gameplay
Topic: Bleeding, Vital Area Damage, and Lack of Death
Replies: 8
Views: 7921

Re: Bleeding, Vital Area Damage, and Lack of Death

Due to the bleeding change since .58, this causes cannibals and other NPC's to spawn in the ground when loading saved games. They are alive, but can't move. I agree the bleeding needs to go back to how it was or changed so people can actually die again.
by AviticusDragon
Tue Dec 31, 2013 7:04 pm
Forum: Gameplay
Topic: Fighting multiple enemies and chasing
Replies: 8
Views: 2745

Re: Fighting multiple enemies and chasing

Personally I think that the combat is actually pretty good and realistic. When fighting against people with swords, only two people can really attack you at once which is how it is in Kenshi if you are solo. If 3+ people attack you, they would open themselves up to slicing each other which is why th...
by AviticusDragon
Tue Dec 24, 2013 8:54 pm
Forum: Gameplay
Topic: Black Dragon Clan v.058
Replies: 7
Views: 2027

Re: Black Dragon Clan v.058

Cool, good to know!
by AviticusDragon
Tue Dec 24, 2013 8:52 pm
Forum: Bug reports
Topic: (0.58.2) Crash on loading - buildings related
Replies: 7
Views: 1538

Re: (0.58.2) Crash on loading - buildings related

Try importing your characters into a new game. Unfortunately some new updates break your current game :(
by AviticusDragon
Mon Dec 23, 2013 4:10 pm
Forum: Gameplay
Topic: Black Dragon Clan v.058
Replies: 7
Views: 2027

Black Dragon Clan v.058

SPOILER ALERT - if you want to be surprised about Black Dragon Clan don't read below :) So from what I have noticed in the new cannibal patch is that the Black Dragon clan is enabled. Pretty cool, as I saw files and settings for them when modding my own games. When you build an outpost, a black drag...
by AviticusDragon
Mon Dec 23, 2013 3:56 pm
Forum: Gameplay
Topic: Escape from cannibal cage.
Replies: 12
Views: 4072

Re: Escape from cannibal cage.

I haven't had a character taken yet, but have you tried right clicking and selecting "unlock" or "pick lock" (can't remember what it says) on the cage itself with a different character not captured? Sometimes you have to fast forward time until it says "picklock" succes...
by AviticusDragon
Tue Dec 17, 2013 10:41 pm
Forum: General
Topic: Request: Mass Combat and other Attributes/Skills ASAP
Replies: 15
Views: 310480

Re: Request: Mass Combat and other Attributes/Skills ASAP

For mass combat, the only thing close to it right now is using heavy weapons, and/or cleavers that do blunt and slashing damage. You'll be able to hit multiple enemies with weapons that do multiple damage types.

Wish these things were in the game, but we have to just wait it out :)