Search found 23 matches
- Thu Dec 19, 2019 4:49 pm
- Forum: Modding
- Topic: Export Kenshi buildings & convert them to .OBJ or .FBX
- Replies: 1
- Views: 4325
Export Kenshi buildings & convert them to .OBJ or .FBX
I figured I'd ask in case someone's already tried this, but is it possible to export out Kenshi buildings (like The Great Library, etc.) as .obj or convert them to .OBJ or .FBX? I'm working on a project, and possibly using some buildings from the game would be cool.
- Fri May 04, 2018 8:34 pm
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41502
Re: Your feedback: Base Attacks & Campaigns
Scaling walls would make the base attacks so much more epic since they could scale them in multiple locations. Also if you take the other idea suggested, by splitting up the raiding party so they attack from multiple locations that would make defending a lot more fun. For instance, a raiding party o...
- Tue Oct 03, 2017 10:01 pm
- Forum: Feature Requests
- Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
- Replies: 18
- Views: 3894
Re: [SUGGESTION] Add Functionality to Attack Own Squad Members
Wow I actually forgot about this post. Been too busy lately. We are all passionate about Kenshi and sometimes that passion gets the better of us. We say things that we don't mean or not the way we intended. I just want to apologize to Hatsune for anything I might have said which may have been offens...
- Thu Jul 20, 2017 5:00 pm
- Forum: Feature Requests
- Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
- Replies: 18
- Views: 3894
Re: [SUGGESTION] Add Functionality to Attack Own Squad Members
that's kinda like playing chess with yourself you are always gonna win. It would turn Kenshi into that one stick figure combat simulator game that i can't remember the name of. I didn't expect you to understand, you're not a content creator. I wouldn't expect anything less of you though since you'v...
- Thu Jul 20, 2017 1:51 am
- Forum: Feature Requests
- Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
- Replies: 18
- Views: 3894
Re: [SUGGESTION] Add Functionality to Attack Own Squad Members
We don't know how the dojos will work, but that's why I'm mentioning this now so that if the functionality isn't too hard to add into the forgotten construction set then maybe they will do it in case someone wants to utilize it. A lot of people may not roleplay but there are plenty who do, and sandb...
- Wed Jul 19, 2017 6:16 am
- Forum: Feature Requests
- Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
- Replies: 18
- Views: 3894
Re: [SUGGESTION] Add Functionality to Attack Own Squad Members
The only way this would be possible would be to have two or more player controlled factions. Otherwise you would have to set your faction hostile to itself, and then ALL the members of the faction would attack ALL the other members of the faction. If you could split player characters into factions,...
- Thu Jul 13, 2017 10:01 pm
- Forum: Feature Requests
- Topic: [SUGGESTION] Add Functionality to Attack Own Squad Members
- Replies: 18
- Views: 3894
[SUGGESTION] Add Functionality to Attack Own Squad Members
As the title states, I would love to have the functionality to attack (and kill) our own squad members. I understand that Dojo's may be something that is coming, but we don't know how that will work. Perhaps this functionality can be added through attackable squads, so that if you add members to a s...
- Thu Jan 21, 2016 10:37 pm
- Forum: Gameplay
- Topic: Beta soon, still missing skills?
- Replies: 4
- Views: 1164
Re: Beta soon, still missing skills?
Mass combat has been in the game for a long time. I don't know if its fully implemented, but your character levels it over time. When I checked my file in FCS, I have 912 Mass Combat skill. Pretty sure it controls the fluidity with which your character circles and dances in combat. Slay em, boiiii....
- Fri Apr 25, 2014 9:29 pm
- Forum: Feature Requests
- Topic: "The Next Level Of AI" Idea
- Replies: 5
- Views: 927
Re: "The Next Level Of AI" Idea
Not sure what I think about this idea. It's interesting, but would have to be implemented in a way where it doesn't detract from Kenshi's freedom of choice. You shouldn't be punished for retreating from a battle. Maybe suffering from battle fatigue but that's different. I do agree that the more you ...
- Thu Apr 24, 2014 3:51 pm
- Forum: General
- Topic: Kenshi Narrative Story (The Warrior Within)
- Replies: 2
- Views: 2843
Kenshi Narrative Story (The Warrior Within)
I've been a huge advocate of Kenshi, promoting the game every which way I can. Very rarely do games capture me, and hold my attention for very long. Mount&Blade was really the last game I've sunk hundreds of hours into. When a single person (or in M&B's case, a couple) have a vision and crea...
- Mon Apr 21, 2014 3:35 pm
- Forum: Gameplay
- Topic: Preparation for upcoming features
- Replies: 12
- Views: 3166
Re: Preparation for upcoming features
Here's how I see squads and armies happening: Basically you would be able to recruit female and male soldiers from an NPC somewhere. You could perhaps recruit a "soldier recruiter" character that will do the hiring for you. Perhaps you would need to have a "recruitment office" bu...
- Fri Apr 18, 2014 5:06 pm
- Forum: Gameplay
- Topic: Preparation for upcoming features
- Replies: 12
- Views: 3166
Re: Preparation for upcoming features
Endurance should absolutely be in the game, and I for one am excited at how that will change everyone's strategy. The way Kenshi is currently, its very easy to lure enemies to any town and rinse/repeat until you have enough cash. With the cash you buy more companions, and then when you have 20 compa...
- Tue Apr 15, 2014 4:18 pm
- Forum: General
- Topic: I was told to tell the boss!
- Replies: 9
- Views: 4120
Re: I was told to tell the boss!
You can get that error when trying to fool around in the editor. If I remember correctly, either by modifying the gamebase.dat instead of the mod file itself, or trying to add something that doesn't make sense.
- Fri Jan 03, 2014 2:04 pm
- Forum: Gameplay
- Topic: Bleeding, Vital Area Damage, and Lack of Death
- Replies: 8
- Views: 7921
Re: Bleeding, Vital Area Damage, and Lack of Death
Due to the bleeding change since .58, this causes cannibals and other NPC's to spawn in the ground when loading saved games. They are alive, but can't move. I agree the bleeding needs to go back to how it was or changed so people can actually die again.
- Tue Dec 31, 2013 7:04 pm
- Forum: Gameplay
- Topic: Fighting multiple enemies and chasing
- Replies: 8
- Views: 2745
Re: Fighting multiple enemies and chasing
Personally I think that the combat is actually pretty good and realistic. When fighting against people with swords, only two people can really attack you at once which is how it is in Kenshi if you are solo. If 3+ people attack you, they would open themselves up to slicing each other which is why th...
- Tue Dec 24, 2013 8:54 pm
- Forum: Gameplay
- Topic: Black Dragon Clan v.058
- Replies: 7
- Views: 2027
Re: Black Dragon Clan v.058
Cool, good to know!
- Tue Dec 24, 2013 8:52 pm
- Forum: Bug reports
- Topic: (0.58.2) Crash on loading - buildings related
- Replies: 7
- Views: 1538
Re: (0.58.2) Crash on loading - buildings related
Try importing your characters into a new game. Unfortunately some new updates break your current game 
- Mon Dec 23, 2013 4:10 pm
- Forum: Gameplay
- Topic: Black Dragon Clan v.058
- Replies: 7
- Views: 2027
Black Dragon Clan v.058
SPOILER ALERT - if you want to be surprised about Black Dragon Clan don't read below :) So from what I have noticed in the new cannibal patch is that the Black Dragon clan is enabled. Pretty cool, as I saw files and settings for them when modding my own games. When you build an outpost, a black drag...
- Mon Dec 23, 2013 3:56 pm
- Forum: Gameplay
- Topic: Escape from cannibal cage.
- Replies: 12
- Views: 4072
Re: Escape from cannibal cage.
I haven't had a character taken yet, but have you tried right clicking and selecting "unlock" or "pick lock" (can't remember what it says) on the cage itself with a different character not captured? Sometimes you have to fast forward time until it says "picklock" succes...
- Tue Dec 17, 2013 10:41 pm
- Forum: General
- Topic: Request: Mass Combat and other Attributes/Skills ASAP
- Replies: 15
- Views: 310480
Re: Request: Mass Combat and other Attributes/Skills ASAP
For mass combat, the only thing close to it right now is using heavy weapons, and/or cleavers that do blunt and slashing damage. You'll be able to hit multiple enemies with weapons that do multiple damage types.
Wish these things were in the game, but we have to just wait it out
Wish these things were in the game, but we have to just wait it out