I know it's not stylish, and it's not even the best armor, but they do kick ass.
Btw, did I notice correctly that armored sandals are the only footwear to offer protection?
Search found 33 matches
- Wed May 01, 2013 1:59 am
- Forum: General
- Topic: How awesome does your squad look?
- Replies: 8
- Views: 3177
- Wed May 01, 2013 12:59 am
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4696
Re: Guns in Post-Apocalyptia
So instead of being snarky, how about rephrase your point so I can understand it. The original post was all over the map- There were a lot of loose ends, many places where you didn't quite flesh out the jump you made in your logic, ect. You got from stealing things, to motives for people to steal th...
- Wed May 01, 2013 12:09 am
- Forum: Feature Requests
- Topic: Marriage+Reproduction
- Replies: 59
- Views: 23420
Re: Marriage+Reproduction
I just don't really get why my characters can't be hatched from eggs and live forever...
- Tue Apr 30, 2013 11:34 pm
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4696
Re: Guns in Post-Apocalyptia
I see your point, but this still could have gone with the other eight pages to reduce clutter, especially since it references the discussion. It's just another conjured reason why guns are handicapped in the game, which is exactly what employing a fiction crutch is. As for the first part, your argum...
- Wed Apr 24, 2013 4:17 pm
- Forum: Gameplay
- Topic: Building walls
- Replies: 16
- Views: 6643
Re: Building walls
Not this again.. 
- Wed Apr 24, 2013 3:41 pm
- Forum: Bug reports
- Topic: Shop Keeper Inventory Crash
- Replies: 5
- Views: 984
Re: game crashes when selling things
There is a known crash when you place an item from your inventory on top of two items at the same time in a vendor's shop. I've done it several times while organizing shops.
- Wed Apr 24, 2013 3:37 pm
- Forum: Feature Requests
- Topic: Formation, Grouping and Joint Inventory
- Replies: 9
- Views: 3362
Re: Formation, Grouping and Joint Inventory
A group inventory sounds good if I'll never have to split the group up. But I will, and that process sounds complicated. Who gets what item? If I have to do it myself, what's the difference between distributing the items individually in the first place? An attack notification is a great idea. I thin...
- Wed Apr 24, 2013 3:24 pm
- Forum: Feature Requests
- Topic: Dungeon, blueprints and bags
- Replies: 13
- Views: 5848
Re: Dungeon, blueprints and bags
I like this post, though the nature of the dungeon would be unknown because we don't exactly know anything about the game lore. :P But I really liked the blueprint concept! It really makes sense. I have seen other people discussing how scientists get the ideas in the first place (need a scientist an...
- Wed Apr 24, 2013 3:15 pm
- Forum: Feature Requests
- Topic: Alternative combat training
- Replies: 13
- Views: 6041
Re: Alternative combat training
....That's horrible! The poor bandit! D:
- Mon Apr 22, 2013 4:04 pm
- Forum: Gameplay
- Topic: Spontaneous Weapon Generation
- Replies: 8
- Views: 2745
Re: Spontaneous Weapon Generation
I've dropped clothing from bandits while dealing with inventory issues, and I will attest that NPCs (specifically Holy Empire guys) like to pick stuff up.
- Sun Apr 21, 2013 5:58 am
- Forum: Feature Requests
- Topic: Additional view perspective
- Replies: 2
- Views: 1801
Re: Additional view perspective
I think that a first person view would be awesome, but it would be too hard to implement. I might be able to live with an over-the-shoulder view, though. 
Re: Firearms?
Even though I did literally lol, I realize it was rude to post that. I'm editing my posts to delete that part. Sorry for being immature. And btw, I was mentioning the overlapping time periods to demonstrate that even though they did exist together at the same time in many parts of the world, there a...
Re: Firearms?
Deleted.
- Sat Apr 20, 2013 5:41 pm
- Forum: Bug reports
- Topic: Building Materials
- Replies: 6
- Views: 1503
Re: Building Materials
I think the builders put a priority on the refinery, so that the workers there won't have to run to the storage as well. As far as I know, this is not a bug.
Try not having any production from the refinery. Do they go to the storage?
Try not having any production from the refinery. Do they go to the storage?
- Sat Apr 20, 2013 4:41 am
- Forum: Off-Topic
- Topic: Music for Kenshi
- Replies: 18
- Views: 5661
Re: Music for Kenshi
If anyone has the CD to Age of Empires, you can extract the soundtrack from it. The artist is DJ Jubilee. It's the perfect background music! I just put that on repeat... Ah. Space out. Takes me back, too. 
- Sat Apr 20, 2013 4:36 am
- Forum: Off-Topic
- Topic: Kenshi Stories
- Replies: 15
- Views: 6794
Re: Kenshi Stories
Alek, lmfao. That's all. 
- Sat Apr 20, 2013 4:30 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 509192
Re: New members say "Hi"
Hi everyone, I didn't know there was an introduction topic! I'm Nate, I bought the game with Steam, so I guess I'm a young-blood when it comes to Kenshi. :( I saw it on sale (which is the only time I look at games, haha) that day, and I got a little curious. I clicked on it, wasn't sure about the wh...
Re: Firearms?
Gosh, there's so much to hit on here. First, we need to think about the fundamentals of video games. They try to recreate reality, and by that I mean we want to experience alternate worlds, ones that we would not usually be able to go to, that still make sense. I could go on with this thought, but m...
- Sat Apr 20, 2013 1:48 am
- Forum: Bug reports
- Topic: I few things I have run into and not seen on boards.
- Replies: 2
- Views: 1278
Re: I few things I have run into and not seen on boards.
I don't know if you have or not, but make sure your drivers are absolutely up to date. I had other games than didn't run badly on my comp, but it had some problems when it came to kenshi. I installed new drivers and it ran fine.
- Sat Apr 20, 2013 12:15 am
- Forum: Feature Requests
- Topic: Storage & Automated Mining Improvement Ideas
- Replies: 6
- Views: 2019
Re: Storage & Automated Mining Improvement Ideas
I came up with another idea a bit ago, similar to your last one. Maybe characters could be assigned to roles (ex. "Move stuff around."). I came up with it when I realized it was faster for me to select a guy with a trader's backpack, and from there shuffle materials from the wells/flour st...