yeah but none of those are importers which is what I need : /neronix17 wrote:Think it's crazy that it took me literally 3 seconds to find this.Jigglerumz wrote:whats the licensing cost/fee? cuz 3ds max is limited in that it has no support for ORGE so that kinda makes it useless.
http://www.ogre3d.org/tikiwiki/OGRE+Exporters
Search found 11 matches
- Tue Apr 23, 2013 2:01 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71444
Re: [WIP] Star Wars Mod
- Mon Apr 22, 2013 9:05 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71444
Re: [WIP] Star Wars Mod
whats the licensing cost/fee? cuz 3ds max is limited in that it has no support for ORGE so that kinda makes it useless.
- Mon Apr 22, 2013 8:52 pm
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5956
Re: Ageing
would be cool to have DF stylr tombs and migrants to your bigger settlements.
Maybe make tomb stealing a real threat, and add monuments for your greatest fighters that boost the settlements fighting morale, etc. Even hunt for artefacts stolen from thy .
Maybe make tomb stealing a real threat, and add monuments for your greatest fighters that boost the settlements fighting morale, etc. Even hunt for artefacts stolen from thy .
- Mon Apr 22, 2013 8:46 pm
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71444
Re: [WIP] Star Wars Mod
cinema 4d supports ORGE?
- Mon Apr 22, 2013 9:48 am
- Forum: Off-Topic
- Topic: Checkem deese out guisa!!
- Replies: 3
- Views: 1226
- Mon Apr 22, 2013 9:45 am
- Forum: Modding
- Topic: Shadowlarax's mods - Walls,God Mode and more
- Replies: 10
- Views: 5582
Re: Shadowlarax's mods
-snip- walls are basically useless when first added as they had gaps in the pathfinding and wouldnt work properly, also when building gates for them the NPCs, friend or foe, would attack them regardless. So they need serious love from our creator and his beard. And so it is said. And so we wait. Hm...
- Mon Apr 22, 2013 9:32 am
- Forum: Modding
- Topic: Shadowlarax's mods - Walls,God Mode and more
- Replies: 10
- Views: 5582
Re: Shadowlarax's mods
Trying to use the walls currently in the game, but I haven't been able to build them (unsure why they were actually removed myself). A friend of mine tried slightly differently and it caused his game to freak massively (Crashed three different programs BEFORE kenshi carked it) so approach them with...
- Mon Apr 22, 2013 9:22 am
- Forum: Modding
- Topic: Shadowlarax's mods - Walls,God Mode and more
- Replies: 10
- Views: 5582
Re: Shadowlarax's mods
so the walls are back but still broken or are they back but you cant build them?
- Mon Apr 22, 2013 9:21 am
- Forum: Modding
- Topic: [WIP] Star Wars Mod
- Replies: 67
- Views: 71444
Re: [WIP] Star Wars Mod
to be honest, I'd label your mod a success if you can figure out how to get the whole alpha channel with white glow thing to work with the swords to create your lightsabers. Figure that thing out, maybe mind sharing your techniques? also have any guides for modelers getting their shit into the game?...
- Mon Apr 22, 2013 8:06 am
- Forum: Feature Requests
- Topic: Short Term Additon: Wandering Healers Faction
- Replies: 3
- Views: 1282
Short Term Additon: Wandering Healers Faction
Please, add this soon. It'd be nice to have a faction of randomly spawned healers with a heal anyone script. And maybe a request payment dialogue that effects your relationship with them (low relationship means they may just ignore you, kidnap you or just pick up your body and drop it somewhere else...
- Mon Apr 22, 2013 7:45 am
- Forum: Feature Requests
- Topic: Individual Unit Happiness/Needs/Dynamic Factions/Systems
- Replies: 4
- Views: 1563
Individual Unit Happiness/Needs/Dynamic Factions/Systems
Not on the scale of the Sims, mind you, but check out this game: http://www.theguild2.com/ This game had a lot, each unit had a life span, each unit had children/owned business. And you could take your opposing players/npcs to court over legal disputes or fight and attack and kidnap or whatever. But...