Search found 11 matches

by Jigglerumz
Tue Apr 23, 2013 2:01 am
Forum: Modding
Topic: [WIP] Star Wars Mod
Replies: 67
Views: 71444

Re: [WIP] Star Wars Mod

neronix17 wrote:
Jigglerumz wrote:whats the licensing cost/fee? cuz 3ds max is limited in that it has no support for ORGE so that kinda makes it useless.
Think it's crazy that it took me literally 3 seconds to find this.

http://www.ogre3d.org/tikiwiki/OGRE+Exporters
yeah but none of those are importers which is what I need : /
by Jigglerumz
Mon Apr 22, 2013 9:05 pm
Forum: Modding
Topic: [WIP] Star Wars Mod
Replies: 67
Views: 71444

Re: [WIP] Star Wars Mod

whats the licensing cost/fee? cuz 3ds max is limited in that it has no support for ORGE so that kinda makes it useless.
by Jigglerumz
Mon Apr 22, 2013 8:52 pm
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5956

Re: Ageing

would be cool to have DF stylr tombs and migrants to your bigger settlements.

Maybe make tomb stealing a real threat, and add monuments for your greatest fighters that boost the settlements fighting morale, etc. Even hunt for artefacts stolen from thy .
by Jigglerumz
Mon Apr 22, 2013 8:46 pm
Forum: Modding
Topic: [WIP] Star Wars Mod
Replies: 67
Views: 71444

Re: [WIP] Star Wars Mod

cinema 4d supports ORGE?
by Jigglerumz
Mon Apr 22, 2013 9:45 am
Forum: Modding
Topic: Shadowlarax's mods - Walls,God Mode and more
Replies: 10
Views: 5582

Re: Shadowlarax's mods

-snip- walls are basically useless when first added as they had gaps in the pathfinding and wouldnt work properly, also when building gates for them the NPCs, friend or foe, would attack them regardless. So they need serious love from our creator and his beard. And so it is said. And so we wait. Hm...
by Jigglerumz
Mon Apr 22, 2013 9:32 am
Forum: Modding
Topic: Shadowlarax's mods - Walls,God Mode and more
Replies: 10
Views: 5582

Re: Shadowlarax's mods

Trying to use the walls currently in the game, but I haven't been able to build them (unsure why they were actually removed myself). A friend of mine tried slightly differently and it caused his game to freak massively (Crashed three different programs BEFORE kenshi carked it) so approach them with...
by Jigglerumz
Mon Apr 22, 2013 9:22 am
Forum: Modding
Topic: Shadowlarax's mods - Walls,God Mode and more
Replies: 10
Views: 5582

Re: Shadowlarax's mods

so the walls are back but still broken or are they back but you cant build them?
by Jigglerumz
Mon Apr 22, 2013 9:21 am
Forum: Modding
Topic: [WIP] Star Wars Mod
Replies: 67
Views: 71444

Re: [WIP] Star Wars Mod

to be honest, I'd label your mod a success if you can figure out how to get the whole alpha channel with white glow thing to work with the swords to create your lightsabers. Figure that thing out, maybe mind sharing your techniques? also have any guides for modelers getting their shit into the game?...
by Jigglerumz
Mon Apr 22, 2013 8:06 am
Forum: Feature Requests
Topic: Short Term Additon: Wandering Healers Faction
Replies: 3
Views: 1282

Short Term Additon: Wandering Healers Faction

Please, add this soon. It'd be nice to have a faction of randomly spawned healers with a heal anyone script. And maybe a request payment dialogue that effects your relationship with them (low relationship means they may just ignore you, kidnap you or just pick up your body and drop it somewhere else...
by Jigglerumz
Mon Apr 22, 2013 7:45 am
Forum: Feature Requests
Topic: Individual Unit Happiness/Needs/Dynamic Factions/Systems
Replies: 4
Views: 1563

Individual Unit Happiness/Needs/Dynamic Factions/Systems

Not on the scale of the Sims, mind you, but check out this game: http://www.theguild2.com/ This game had a lot, each unit had a life span, each unit had children/owned business. And you could take your opposing players/npcs to court over legal disputes or fight and attack and kidnap or whatever. But...