Search found 7 matches

by Imposter
Wed May 15, 2013 2:18 pm
Forum: Feature Requests
Topic: Epic Combo Kills!
Replies: 11
Views: 2534

Re: Epic Combo Kills!

Sorry I am confused, why would death animations give players the upper hand? especially if it happens regardless of who controls the effected character? Apologies, this seems to have spiraled a little bit out of control from the original post, to replies, to giving examples. I was not trying to mak...
by Imposter
Tue May 14, 2013 7:04 pm
Forum: Feature Requests
Topic: Epic Combo Kills!
Replies: 11
Views: 2534

Re: Epic Combo Kills!

You might have this mistaken with Kenshi from mortal combat.. lol. Combos? Srsly?! Correct me if Im wrong but I dont think this thread was created for people to suggest changes to game dynamics. Also, its been said from the start that anything you can do to AI, AI can do to you.. If you can honestl...
by Imposter
Tue May 14, 2013 3:47 pm
Forum: Feature Requests
Topic: Squad Heirarchy
Replies: 10
Views: 3317

Re: Squad Heirarchy

Not a bad idea at all. Does not sound very complicated either. GUI could look something like a regular window with a drop down that shows the character names DB and a text box for the player to type rank names to the right of that drop down. Rinse, repeat, and ranked.
by Imposter
Tue May 14, 2013 3:39 pm
Forum: Feature Requests
Topic: Small suggestions
Replies: 13
Views: 3564

Re: Small suggestions

Warehouse idea is spot on. Either storage for multiple materials or like it was mentioned previously, the ability to put a storage box down and select what you want to store in it for that time period, being able to change it at will.. OFC the characters will still automatically fill this storage bo...
by Imposter
Tue May 14, 2013 3:32 pm
Forum: Feature Requests
Topic: Epic Combo Kills!
Replies: 11
Views: 2534

Re: Epic Combo Kills!

You might have this mistaken with Kenshi from mortal combat.. lol. Combos? Srsly?! Correct me if Im wrong but I dont think this thread was created for people to suggest changes to game dynamics. Also, its been said from the start that anything you can do to AI, AI can do to you.. If you can honestly...
by Imposter
Tue May 14, 2013 3:13 pm
Forum: Feature Requests
Topic: Automated trade routes
Replies: 2
Views: 967

Automated trade routes

I know this wouldnt be something thats intergrated soon, but I was thinking it may de-stress the micro a bit to have the option to send characters on automated trade runs. Being able to open the map and insert "trade routes" then assign characters ( by name from a dropdown box maybe? ) to ...
by Imposter
Thu May 09, 2013 4:11 pm
Forum: General
Topic: Can you dismiss a party member, even with editing/cheating?
Replies: 13
Views: 12080

Re: Can you dismiss a party member, even with editing/cheati

Are you kidding? A guy with 1's in all his stats is the best kind of guy to have.. Reflect on that for a moment, then rejoice that your creative freedom is still yours with kenshi. In other words, it would be grimey of the dev to throw a character at you that is already established. Take that blank ...